// Package gateway handles the Discord gateway (or Websocket) connection, its // events, and everything related to it. This includes logging into the // Websocket. // // This package does not abstract events and function handlers; instead, it // leaves that to the session package. This package exposes only a single Events // channel. package gateway import ( "context" "net/url" "strings" "sync" "time" "github.com/diamondburned/arikawa/v3/api" "github.com/diamondburned/arikawa/v3/internal/moreatomic" "github.com/diamondburned/arikawa/v3/utils/json" "github.com/diamondburned/arikawa/v3/utils/wsutil" "github.com/gorilla/websocket" "github.com/pkg/errors" ) var ( Version = api.Version Encoding = "json" ) var ( ErrMissingForResume = errors.New("missing session ID or sequence for resuming") ErrWSMaxTries = errors.New( "could not connect to the Discord gateway before reaching the timeout") ErrClosed = errors.New("the gateway is closed and cannot reconnect") ) // see // https://discord.com/developers/docs/topics/opcodes-and-status-codes#gateway-gateway-close-event-codes const errCodeShardingRequired = 4011 // URL asks Discord for a Websocket URL to the Gateway. func URL() (string, error) { return api.GatewayURL() } // BotURL fetches the Gateway URL along with extra metadata. The token // passed in will NOT be prefixed with Bot. func BotURL(token string) (*api.BotData, error) { return api.NewClient(token).BotURL() } // AddGatewayParams appends into the given URL string the gateway URL // parameters. func AddGatewayParams(baseURL string) string { param := url.Values{ "v": {Version}, "encoding": {Encoding}, } return baseURL + "?" + param.Encode() } type Gateway struct { WS *wsutil.Websocket // WSTimeout is a timeout for an arbitrary action. An example of this is the // timeout for Start and the timeout for sending each Gateway command // independently. WSTimeout time.Duration // ReconnectAttempts are the amount of attempts made to Reconnect, before // aborting. If this set to 0, unlimited attempts will be made. ReconnectAttempts uint // All events sent over are pointers to Event structs (structs suffixed with // "Event"). This shouldn't be accessed if the Gateway is created with a // Session. Events chan Event sessionMu sync.RWMutex sessionID string Identifier *Identifier Sequence *moreatomic.Int64 PacerLoop wsutil.PacemakerLoop ErrorLog func(err error) // default to log.Println // FatalErrorCallback is called, if the Gateway exits fatally. At the point // of calling, the gateway will be already closed. // // Currently this will only be called, if the ReconnectTimeout was changed // to a definite timeout, and connection could not be established during // that time. // err will be ErrWSMaxTries in that case. // // Defaults to noop. FatalErrorCallback func(err error) // AfterClose is called after each close or pause. It is used mainly for // reconnections or any type of connection interruptions. // // Constructors will use a no-op function by default. AfterClose func(err error) onShardingRequired func() waitGroup sync.WaitGroup closed chan struct{} } // NewGatewayWithIntents creates a new Gateway with the given intents and the // default stdlib JSON driver. Refer to NewGatewayWithDriver and AddIntents. func NewGatewayWithIntents(token string, intents ...Intents) (*Gateway, error) { g, err := NewGateway(token) if err != nil { return nil, err } for _, intent := range intents { g.AddIntents(intent) } return g, nil } // NewGateway creates a new Gateway to the default Discord server. func NewGateway(token string) (*Gateway, error) { return NewIdentifiedGateway(DefaultIdentifier(token)) } // NewIdentifiedGateway creates a new Gateway with the given gateway identifier // and the default everything. Sharded bots should prefer this function for the // shared identifier. func NewIdentifiedGateway(id *Identifier) (*Gateway, error) { var gatewayURL string var botData *api.BotData var err error if strings.HasPrefix(id.Token, "Bot ") { botData, err = BotURL(id.Token) if err != nil { return nil, errors.Wrap(err, "failed to get bot data") } gatewayURL = botData.URL } else { gatewayURL, err = URL() if err != nil { return nil, errors.Wrap(err, "failed to get gateway endpoint") } } gatewayURL = AddGatewayParams(gatewayURL) gateway := NewCustomIdentifiedGateway(gatewayURL, id) // Use the supplied connect rate limit, if any. if botData != nil && botData.StartLimit != nil { resetAt := time.Now().Add(botData.StartLimit.ResetAfter.Duration()) limiter := gateway.Identifier.IdentifyGlobalLimit // Update the burst to be the current given time and reset it back to // the default when the given time is reached. limiter.SetBurst(botData.StartLimit.Remaining) limiter.SetBurstAt(resetAt, botData.StartLimit.Total) // Update the maximum number of identify requests allowed per 5s. gateway.Identifier.IdentifyShortLimit.SetBurst(botData.StartLimit.MaxConcurrency) } return gateway, nil } // NewCustomGateway creates a new Gateway with a custom gateway URL and a new // Identifier. Most bots connecting to the official server should not use these // custom functions. func NewCustomGateway(gatewayURL, token string) *Gateway { return NewCustomIdentifiedGateway(gatewayURL, DefaultIdentifier(token)) } // NewCustomIdentifiedGateway creates a new Gateway with a custom gateway URL // and a pre-existing Identifier. Refer to NewCustomGateway. func NewCustomIdentifiedGateway(gatewayURL string, id *Identifier) *Gateway { return &Gateway{ WS: wsutil.NewCustom(wsutil.NewConn(), gatewayURL), WSTimeout: wsutil.WSTimeout, Events: make(chan Event, wsutil.WSBuffer), Identifier: id, Sequence: moreatomic.NewInt64(0), ErrorLog: wsutil.WSError, AfterClose: func(error) {}, } } // AddIntents adds a Gateway Intent before connecting to the Gateway. As such, // this function will only work before Open() is called. func (g *Gateway) AddIntents(i Intents) { g.Identifier.Intents |= i } // HasIntents reports if the Gateway has the passed Intents. // // If no intents are set, i.e. if using a user account HasIntents will always // return true. func (g *Gateway) HasIntents(intents Intents) bool { if g.Identifier.Intents == 0 { return true } return g.Identifier.Intents.Has(intents) } // Close closes the underlying Websocket connection, invalidating the session // ID. // // It will send a closing frame before ending the connection, closing it // gracefully. This will cause the bot to appear as offline instantly. func (g *Gateway) Close() error { return g.close(true) } // Pause pauses the Gateway connection, by ending the connection without // sending a closing frame. This allows the connection to be resumed at a later // point, by calling Reconnect or ReconnectCtx. func (g *Gateway) Pause() error { return g.close(false) } func (g *Gateway) close(graceful bool) (err error) { wsutil.WSDebug("Trying to close. Pacemaker check skipped.") wsutil.WSDebug("Closing the Websocket...") if graceful { err = g.WS.CloseGracefully() } else { err = g.WS.Close() } if errors.Is(err, wsutil.ErrWebsocketClosed) { wsutil.WSDebug("Websocket already closed.") return nil } // Explicitly signal the pacemaker loop to stop. We should do this in case // the Start function exited before it could bind the event channel into the // loop. g.PacerLoop.Stop() wsutil.WSDebug("Websocket closed; error:", err) wsutil.WSDebug("Waiting for the Pacemaker loop to exit.") g.waitGroup.Wait() wsutil.WSDebug("Pacemaker loop exited.") g.AfterClose(err) wsutil.WSDebug("AfterClose callback finished.") if graceful { // If a Reconnect is in progress, signal to cancel. close(g.closed) // Delete our session id, as we just invalidated it. g.sessionMu.Lock() g.sessionID = "" g.sessionMu.Unlock() } return err } // SessionID returns the session ID received after Ready. This function is // concurrently safe. func (g *Gateway) SessionID() string { g.sessionMu.RLock() defer g.sessionMu.RUnlock() return g.sessionID } // UseSessionID overrides the internal session ID for the one the user provides. func (g *Gateway) UseSessionID(sessionID string) { g.sessionMu.Lock() defer g.sessionMu.Unlock() g.sessionID = sessionID } // OnShardingRequired sets the function to be called if Discord closes with // error code 4011 aka Sharding Required. When called, the Gateway will already // be closed, and can (after increasing the number of shards) be reopened using // Open. Reconnect or ReconnectCtx, however, will not be available as the // session is invalidated. // // The gateway will completely halt what it's doing in the background when this // callback is called. func (g *Gateway) OnShardingRequired(fn func()) { g.onShardingRequired = fn } // Reconnect tries to reconnect to the Gateway until the ReconnectAttempts are // reached. func (g *Gateway) Reconnect() { g.ReconnectCtx(context.Background()) } // ReconnectCtx attempts to Reconnect until context expires. // If the context expires FatalErrorCallback will be called with ErrWSMaxTries, // and the last error returned by Open will be returned. func (g *Gateway) ReconnectCtx(ctx context.Context) (err error) { wsutil.WSDebug("Reconnecting...") // Guarantee the gateway is already closed. Ignore its error, as we're // redialing anyway. g.Pause() for try := uint(1); g.ReconnectAttempts == 0 || g.ReconnectAttempts >= try; try++ { select { case <-g.closed: g.ErrorLog(ErrClosed) return ErrClosed case <-ctx.Done(): wsutil.WSDebug("Unable to Reconnect after", try, "attempts, aborting") g.FatalErrorCallback(ErrWSMaxTries) return err default: } wsutil.WSDebug("Trying to dial, attempt", try) // if we encounter an error, make sure we return it, and not nil if oerr := g.Open(ctx); oerr != nil { err = oerr g.ErrorLog(oerr) wait := time.Duration(4+2*try) * time.Second if wait > 60*time.Second { wait = 60 * time.Second } time.Sleep(wait) continue } wsutil.WSDebug("Started after attempt:", try) return nil } wsutil.WSDebug("Unable to Reconnect after", g.ReconnectAttempts, "attempts, aborting") return err } // Open connects to the Websocket and authenticates it. You should usually use // this function over Start(). The given context provides cancellation and // timeout. func (g *Gateway) Open(ctx context.Context) error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() // Reconnect to the Gateway if err := g.WS.Dial(ctx); err != nil { return errors.Wrap(err, "failed to Reconnect") } wsutil.WSDebug("Trying to start...") // Try to resume the connection if err := g.StartCtx(ctx); err != nil { return err } // Started successfully, return return nil } // Start calls StartCtx with a background context. You wouldn't usually use this // function, but Open() instead. func (g *Gateway) Start() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.StartCtx(ctx) } // StartCtx authenticates with the websocket, or resume from a dead Websocket // connection. You wouldn't usually use this function, but OpenCtx() instead. func (g *Gateway) StartCtx(ctx context.Context) error { g.closed = make(chan struct{}) if err := g.start(ctx); err != nil { wsutil.WSDebug("Start failed:", err) // Close can be called with the mutex still acquired here, as the // pacemaker hasn't started yet. if err := g.Close(); err != nil { wsutil.WSDebug("Failed to close after start fail:", err) } return err } return nil } func (g *Gateway) start(ctx context.Context) error { // This is where we'll get our events ch := g.WS.Listen() // Create a new Hello event and wait for it. var hello HelloEvent // Wait for an OP 10 Hello. select { case e, ok := <-ch: if !ok { return errors.New("unexpected ws close while waiting for Hello") } if _, err := wsutil.AssertEvent(e, HelloOP, &hello); err != nil { return errors.Wrap(err, "error at Hello") } case <-ctx.Done(): return errors.Wrap(ctx.Err(), "failed to wait for Hello event") } wsutil.WSDebug("Hello received; duration:", hello.HeartbeatInterval) // Start the event handler, which also handles the pacemaker death signal. g.waitGroup.Add(1) // Use the pacemaker loop. g.PacerLoop.StartBeating(hello.HeartbeatInterval.Duration(), g, func(err error) { g.waitGroup.Done() // mark so Close() can exit. wsutil.WSDebug("Event loop stopped with error:", err) if err != nil && g.onShardingRequired != nil { // If Discord signals us sharding is required, do not attempt to // Reconnect, unless we don't know what to do. Instead invalidate // our session ID, as we cannot resume, call OnShardingRequired, and // exit. var cerr *websocket.CloseError if errors.As(err, &cerr) && cerr.Code == errCodeShardingRequired { g.ErrorLog(cerr) g.UseSessionID("") g.onShardingRequired() return } } // Bail if there is no error or if the error is an explicit close, as // there might be an ongoing reconnection. if err == nil || errors.Is(err, wsutil.ErrWebsocketClosed) { return } // Only attempt to Reconnect if we have a session ID at all. We may not // have one if we haven't even connected successfully once. if g.SessionID() != "" { g.ErrorLog(err) g.Reconnect() } }) // Send Discord either the Identify packet (if it's a fresh connection), or // a Resume packet (if it's a dead connection). if g.SessionID() == "" { // SessionID is empty, so this is a completely new session. if err := g.IdentifyCtx(ctx); err != nil { return errors.Wrap(err, "failed to identify") } } else { if err := g.ResumeCtx(ctx); err != nil { return errors.Wrap(err, "failed to resume") } } // Expect either READY or RESUMED before continuing. wsutil.WSDebug("Waiting for either READY or RESUMED.") // WaitForEvent should until the bot becomes ready or resumes (if a // previous ready event has already been called). err := wsutil.WaitForEvent(ctx, g, ch, func(op *wsutil.OP) bool { switch op.EventName { case "READY": wsutil.WSDebug("Found READY event.") return true case "RESUMED": wsutil.WSDebug("Found RESUMED event.") return true } return false }) if err != nil { return errors.Wrap(err, "first error") } // Bind the event channel to the pacemaker loop. g.PacerLoop.SetEventChannel(ch) wsutil.WSDebug("Started successfully.") return nil } // SendCtx is a low-level function to send an OP payload to the Gateway. Most // users shouldn't touch this, unless they know what they're doing. func (g *Gateway) SendCtx(ctx context.Context, code OPCode, v interface{}) error { var op = wsutil.OP{ Code: code, } if v != nil { b, err := json.Marshal(v) if err != nil { return errors.Wrap(err, "failed to encode v") } op.Data = b } b, err := json.Marshal(op) if err != nil { return errors.Wrap(err, "failed to encode payload") } // WS should already be thread-safe. return g.WS.SendCtx(ctx, b) }