// Code generated by genevent. DO NOT EDIT. package gateway import "github.com/diamondburned/arikawa/v3/utils/ws" func init() { OpUnmarshalers.Add( func() ws.Event { return new(HeartbeatCommand) }, func() ws.Event { return new(HeartbeatAckEvent) }, func() ws.Event { return new(ReconnectEvent) }, func() ws.Event { return new(HelloEvent) }, func() ws.Event { return new(ResumeCommand) }, func() ws.Event { return new(InvalidSessionEvent) }, func() ws.Event { return new(RequestGuildMembersCommand) }, func() ws.Event { return new(UpdateVoiceStateCommand) }, func() ws.Event { return new(UpdatePresenceCommand) }, func() ws.Event { return new(GuildSubscribeCommand) }, func() ws.Event { return new(ResumedEvent) }, func() ws.Event { return new(ChannelCreateEvent) }, func() ws.Event { return new(ChannelUpdateEvent) }, func() ws.Event { return new(ChannelDeleteEvent) }, func() ws.Event { return new(ChannelPinsUpdateEvent) }, func() ws.Event { return new(ChannelUnreadUpdateEvent) }, func() ws.Event { return new(ThreadCreateEvent) }, func() ws.Event { return new(ThreadUpdateEvent) }, func() ws.Event { return new(ThreadDeleteEvent) }, func() ws.Event { return new(ThreadListSyncEvent) }, func() ws.Event { return new(ThreadMemberUpdateEvent) }, func() ws.Event { return new(ThreadMembersUpdateEvent) }, func() ws.Event { return new(GuildCreateEvent) }, func() ws.Event { return new(GuildUpdateEvent) }, func() ws.Event { return new(GuildDeleteEvent) }, func() ws.Event { return new(GuildAuditLogEntryCreateEvent) }, func() ws.Event { return new(GuildBanAddEvent) }, func() ws.Event { return new(GuildBanRemoveEvent) }, func() ws.Event { return new(GuildEmojisUpdateEvent) }, func() ws.Event { return new(GuildIntegrationsUpdateEvent) }, func() ws.Event { return new(GuildMemberAddEvent) }, func() ws.Event { return new(GuildMemberRemoveEvent) }, func() ws.Event { return new(GuildMemberUpdateEvent) }, func() ws.Event { return new(GuildMembersChunkEvent) }, func() ws.Event { return new(GuildRoleCreateEvent) }, func() ws.Event { return new(GuildRoleUpdateEvent) }, func() ws.Event { return new(GuildRoleDeleteEvent) }, func() ws.Event { return new(InviteCreateEvent) }, func() ws.Event { return new(InviteDeleteEvent) }, func() ws.Event { return new(MessageCreateEvent) }, func() ws.Event { return new(MessageUpdateEvent) }, func() ws.Event { return new(MessageDeleteEvent) }, func() ws.Event { return new(MessageDeleteBulkEvent) }, func() ws.Event { return new(MessageReactionAddEvent) }, func() ws.Event { return new(MessageReactionRemoveEvent) }, func() ws.Event { return new(MessageReactionRemoveAllEvent) }, func() ws.Event { return new(MessageReactionRemoveEmojiEvent) }, func() ws.Event { return new(MessageAckEvent) }, func() ws.Event { return new(PresenceUpdateEvent) }, func() ws.Event { return new(PresencesReplaceEvent) }, func() ws.Event { return new(SessionsReplaceEvent) }, func() ws.Event { return new(TypingStartEvent) }, func() ws.Event { return new(UserUpdateEvent) }, func() ws.Event { return new(VoiceStateUpdateEvent) }, func() ws.Event { return new(VoiceServerUpdateEvent) }, func() ws.Event { return new(WebhooksUpdateEvent) }, func() ws.Event { return new(InteractionCreateEvent) }, func() ws.Event { return new(UserGuildSettingsUpdateEvent) }, func() ws.Event { return new(UserSettingsUpdateEvent) }, func() ws.Event { return new(UserNoteUpdateEvent) }, func() ws.Event { return new(RelationshipAddEvent) }, func() ws.Event { return new(RelationshipRemoveEvent) }, func() ws.Event { return new(ReadyEvent) }, func() ws.Event { return new(ReadySupplementalEvent) }, func() ws.Event { return new(GuildScheduledEventCreateEvent) }, func() ws.Event { return new(GuildScheduledEventUpdateEvent) }, func() ws.Event { return new(GuildScheduledEventDeleteEvent) }, func() ws.Event { return new(GuildScheduledEventUserAddEvent) }, func() ws.Event { return new(GuildScheduledEventUserRemoveEvent) }, func() ws.Event { return new(IdentifyCommand) }, ) } // Op implements Event. It always returns Op 1. func (*HeartbeatCommand) Op() ws.OpCode { return 1 } // EventType implements Event. func (*HeartbeatCommand) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 11. func (*HeartbeatAckEvent) Op() ws.OpCode { return 11 } // EventType implements Event. func (*HeartbeatAckEvent) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 7. func (*ReconnectEvent) Op() ws.OpCode { return 7 } // EventType implements Event. func (*ReconnectEvent) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 10. func (*HelloEvent) Op() ws.OpCode { return 10 } // EventType implements Event. func (*HelloEvent) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 6. func (*ResumeCommand) Op() ws.OpCode { return 6 } // EventType implements Event. func (*ResumeCommand) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 9. func (*InvalidSessionEvent) Op() ws.OpCode { return 9 } // EventType implements Event. func (*InvalidSessionEvent) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 8. func (*RequestGuildMembersCommand) Op() ws.OpCode { return 8 } // EventType implements Event. func (*RequestGuildMembersCommand) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 4. func (*UpdateVoiceStateCommand) Op() ws.OpCode { return 4 } // EventType implements Event. func (*UpdateVoiceStateCommand) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 3. func (*UpdatePresenceCommand) Op() ws.OpCode { return 3 } // EventType implements Event. func (*UpdatePresenceCommand) EventType() ws.EventType { return "" } // Op implements Event. It always returns Op 14. func (*GuildSubscribeCommand) Op() ws.OpCode { return 14 } // EventType implements Event. func (*GuildSubscribeCommand) EventType() ws.EventType { return "" } // Op implements Event. It always returns 0. func (*ResumedEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ResumedEvent) EventType() ws.EventType { return "RESUMED" } // Op implements Event. It always returns 0. func (*ChannelCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ChannelCreateEvent) EventType() ws.EventType { return "CHANNEL_CREATE" } // Op implements Event. It always returns 0. func (*ChannelUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ChannelUpdateEvent) EventType() ws.EventType { return "CHANNEL_UPDATE" } // Op implements Event. It always returns 0. func (*ChannelDeleteEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ChannelDeleteEvent) EventType() ws.EventType { return "CHANNEL_DELETE" } // Op implements Event. It always returns 0. func (*ChannelPinsUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ChannelPinsUpdateEvent) EventType() ws.EventType { return "CHANNEL_PINS_UPDATE" } // Op implements Event. It always returns 0. func (*ChannelUnreadUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ChannelUnreadUpdateEvent) EventType() ws.EventType { return "CHANNEL_UNREAD_UPDATE" } // Op implements Event. It always returns 0. func (*ThreadCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ThreadCreateEvent) EventType() ws.EventType { return "THREAD_CREATE" } // Op implements Event. It always returns 0. func (*ThreadUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ThreadUpdateEvent) EventType() ws.EventType { return "THREAD_UPDATE" } // Op implements Event. It always returns 0. func (*ThreadDeleteEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ThreadDeleteEvent) EventType() ws.EventType { return "THREAD_DELETE" } // Op implements Event. It always returns 0. func (*ThreadListSyncEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ThreadListSyncEvent) EventType() ws.EventType { return "THREAD_LIST_SYNC" } // Op implements Event. It always returns 0. func (*ThreadMemberUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ThreadMemberUpdateEvent) EventType() ws.EventType { return "THREAD_MEMBER_UPDATE" } // Op implements Event. It always returns 0. func (*ThreadMembersUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ThreadMembersUpdateEvent) EventType() ws.EventType { return "THREAD_MEMBERS_UPDATE" } // Op implements Event. It always returns 0. func (*GuildCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildCreateEvent) EventType() ws.EventType { return "GUILD_CREATE" } // Op implements Event. It always returns 0. func (*GuildUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildUpdateEvent) EventType() ws.EventType { return "GUILD_UPDATE" } // Op implements Event. It always returns 0. func (*GuildDeleteEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildDeleteEvent) EventType() ws.EventType { return "GUILD_DELETE" } // Op implements Event. It always returns 0. func (*GuildAuditLogEntryCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildAuditLogEntryCreateEvent) EventType() ws.EventType { return "GUILD_AUDIT_LOG_ENTRY_CREATE" } // Op implements Event. It always returns 0. func (*GuildBanAddEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildBanAddEvent) EventType() ws.EventType { return "GUILD_BAN_ADD" } // Op implements Event. It always returns 0. func (*GuildBanRemoveEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildBanRemoveEvent) EventType() ws.EventType { return "GUILD_BAN_REMOVE" } // Op implements Event. It always returns 0. func (*GuildEmojisUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildEmojisUpdateEvent) EventType() ws.EventType { return "GUILD_EMOJIS_UPDATE" } // Op implements Event. It always returns 0. func (*GuildIntegrationsUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildIntegrationsUpdateEvent) EventType() ws.EventType { return "GUILD_INTEGRATIONS_UPDATE" } // Op implements Event. It always returns 0. func (*GuildMemberAddEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildMemberAddEvent) EventType() ws.EventType { return "GUILD_MEMBER_ADD" } // Op implements Event. It always returns 0. func (*GuildMemberRemoveEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildMemberRemoveEvent) EventType() ws.EventType { return "GUILD_MEMBER_REMOVE" } // Op implements Event. It always returns 0. func (*GuildMemberUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildMemberUpdateEvent) EventType() ws.EventType { return "GUILD_MEMBER_UPDATE" } // Op implements Event. It always returns 0. func (*GuildMembersChunkEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildMembersChunkEvent) EventType() ws.EventType { return "GUILD_MEMBERS_CHUNK" } // Op implements Event. It always returns 0. func (*GuildRoleCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildRoleCreateEvent) EventType() ws.EventType { return "GUILD_ROLE_CREATE" } // Op implements Event. It always returns 0. func (*GuildRoleUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildRoleUpdateEvent) EventType() ws.EventType { return "GUILD_ROLE_UPDATE" } // Op implements Event. It always returns 0. func (*GuildRoleDeleteEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildRoleDeleteEvent) EventType() ws.EventType { return "GUILD_ROLE_DELETE" } // Op implements Event. It always returns 0. func (*InviteCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*InviteCreateEvent) EventType() ws.EventType { return "INVITE_CREATE" } // Op implements Event. It always returns 0. func (*InviteDeleteEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*InviteDeleteEvent) EventType() ws.EventType { return "INVITE_DELETE" } // Op implements Event. It always returns 0. func (*MessageCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageCreateEvent) EventType() ws.EventType { return "MESSAGE_CREATE" } // Op implements Event. It always returns 0. func (*MessageUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageUpdateEvent) EventType() ws.EventType { return "MESSAGE_UPDATE" } // Op implements Event. It always returns 0. func (*MessageDeleteEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageDeleteEvent) EventType() ws.EventType { return "MESSAGE_DELETE" } // Op implements Event. It always returns 0. func (*MessageDeleteBulkEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageDeleteBulkEvent) EventType() ws.EventType { return "MESSAGE_DELETE_BULK" } // Op implements Event. It always returns 0. func (*MessageReactionAddEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageReactionAddEvent) EventType() ws.EventType { return "MESSAGE_REACTION_ADD" } // Op implements Event. It always returns 0. func (*MessageReactionRemoveEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageReactionRemoveEvent) EventType() ws.EventType { return "MESSAGE_REACTION_REMOVE" } // Op implements Event. It always returns 0. func (*MessageReactionRemoveAllEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageReactionRemoveAllEvent) EventType() ws.EventType { return "MESSAGE_REACTION_REMOVE_ALL" } // Op implements Event. It always returns 0. func (*MessageReactionRemoveEmojiEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageReactionRemoveEmojiEvent) EventType() ws.EventType { return "MESSAGE_REACTION_REMOVE_EMOJI" } // Op implements Event. It always returns 0. func (*MessageAckEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*MessageAckEvent) EventType() ws.EventType { return "MESSAGE_ACK" } // Op implements Event. It always returns 0. func (*PresenceUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*PresenceUpdateEvent) EventType() ws.EventType { return "PRESENCE_UPDATE" } // Op implements Event. It always returns 0. func (*PresencesReplaceEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*PresencesReplaceEvent) EventType() ws.EventType { return "PRESENCES_REPLACE" } // Op implements Event. It always returns 0. func (*SessionsReplaceEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*SessionsReplaceEvent) EventType() ws.EventType { return "SESSIONS_REPLACE" } // Op implements Event. It always returns 0. func (*TypingStartEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*TypingStartEvent) EventType() ws.EventType { return "TYPING_START" } // Op implements Event. It always returns 0. func (*UserUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*UserUpdateEvent) EventType() ws.EventType { return "USER_UPDATE" } // Op implements Event. It always returns 0. func (*VoiceStateUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*VoiceStateUpdateEvent) EventType() ws.EventType { return "VOICE_STATE_UPDATE" } // Op implements Event. It always returns 0. func (*VoiceServerUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*VoiceServerUpdateEvent) EventType() ws.EventType { return "VOICE_SERVER_UPDATE" } // Op implements Event. It always returns 0. func (*WebhooksUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*WebhooksUpdateEvent) EventType() ws.EventType { return "WEBHOOKS_UPDATE" } // Op implements Event. It always returns 0. func (*InteractionCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*InteractionCreateEvent) EventType() ws.EventType { return "INTERACTION_CREATE" } // Op implements Event. It always returns 0. func (*UserGuildSettingsUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*UserGuildSettingsUpdateEvent) EventType() ws.EventType { return "USER_GUILD_SETTINGS_UPDATE" } // Op implements Event. It always returns 0. func (*UserSettingsUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*UserSettingsUpdateEvent) EventType() ws.EventType { return "USER_SETTINGS_UPDATE" } // Op implements Event. It always returns 0. func (*UserNoteUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*UserNoteUpdateEvent) EventType() ws.EventType { return "USER_NOTE_UPDATE" } // Op implements Event. It always returns 0. func (*RelationshipAddEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*RelationshipAddEvent) EventType() ws.EventType { return "RELATIONSHIP_ADD" } // Op implements Event. It always returns 0. func (*RelationshipRemoveEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*RelationshipRemoveEvent) EventType() ws.EventType { return "RELATIONSHIP_REMOVE" } // Op implements Event. It always returns 0. func (*ReadyEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ReadyEvent) EventType() ws.EventType { return "READY" } // Op implements Event. It always returns 0. func (*ReadySupplementalEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*ReadySupplementalEvent) EventType() ws.EventType { return "READY_SUPPLEMENTAL" } // Op implements Event. It always returns 0. func (*GuildScheduledEventCreateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildScheduledEventCreateEvent) EventType() ws.EventType { return "GUILD_SCHEDULED_EVENT_CREATE" } // Op implements Event. It always returns 0. func (*GuildScheduledEventUpdateEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildScheduledEventUpdateEvent) EventType() ws.EventType { return "GUILD_SCHEDULED_EVENT_UPDATE" } // Op implements Event. It always returns 0. func (*GuildScheduledEventDeleteEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildScheduledEventDeleteEvent) EventType() ws.EventType { return "GUILD_SCHEDULED_EVENT_DELETE" } // Op implements Event. It always returns 0. func (*GuildScheduledEventUserAddEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildScheduledEventUserAddEvent) EventType() ws.EventType { return "GUILD_SCHEDULED_EVENT_USER_ADD" } // Op implements Event. It always returns 0. func (*GuildScheduledEventUserRemoveEvent) Op() ws.OpCode { return dispatchOp } // EventType implements Event. func (*GuildScheduledEventUserRemoveEvent) EventType() ws.EventType { return "GUILD_SCHEDULED_EVENT_USER_REMOVE" } // Op implements Event. It always returns Op 2. func (*IdentifyCommand) Op() ws.OpCode { return 2 } // EventType implements Event. func (*IdentifyCommand) EventType() ws.EventType { return "" }