// // For the brave souls who get this far: You are the chosen ones, // the valiant knights of programming who toil away, without rest, // fixing our most awful code. To you, true saviors, kings of men, // I say this: never gonna give you up, never gonna let you down, // never gonna run around and desert you. Never gonna make you cry, // never gonna say goodbye. Never gonna tell a lie and hurt you. // package voicegateway import ( "context" "strings" "sync" "time" "github.com/pkg/errors" "github.com/diamondburned/arikawa/v3/discord" "github.com/diamondburned/arikawa/v3/internal/moreatomic" "github.com/diamondburned/arikawa/v3/utils/json" "github.com/diamondburned/arikawa/v3/utils/wsutil" ) const ( // Version represents the current version of the Discord Gateway Gateway this package uses. Version = "4" ) var ( ErrNoSessionID = errors.New("no sessionID was received") ErrNoEndpoint = errors.New("no endpoint was received") ) type Event = interface{} // State contains state information of a voice gateway. type State struct { GuildID discord.GuildID ChannelID discord.ChannelID UserID discord.UserID SessionID string Token string Endpoint string } // Gateway represents a Discord Gateway Gateway connection. type Gateway struct { state State // constant mutex sync.RWMutex ready ReadyEvent WS *wsutil.Websocket Timeout time.Duration reconnect moreatomic.Bool EventLoop wsutil.PacemakerLoop Events chan Event // ErrorLog will be called when an error occurs (defaults to log.Println) ErrorLog func(err error) // AfterClose is called after each close. Error can be non-nil, as this is // called even when the Gateway is gracefully closed. It's used mainly for // reconnections or any type of connection interruptions. (defaults to noop) AfterClose func(err error) // Filled by methods, internal use waitGroup *sync.WaitGroup } func New(state State) *Gateway { // https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection var endpoint = "wss://" + strings.TrimSuffix(state.Endpoint, ":80") + "/?v=" + Version return &Gateway{ state: state, WS: wsutil.New(endpoint), Timeout: wsutil.WSTimeout, Events: make(chan Event, wsutil.WSBuffer), ErrorLog: wsutil.WSError, AfterClose: func(error) {}, } } // TODO: get rid of func (c *Gateway) Ready() ReadyEvent { c.mutex.RLock() defer c.mutex.RUnlock() return c.ready } // OpenCtx shouldn't be used, but JoinServer instead. func (c *Gateway) OpenCtx(ctx context.Context) error { if c.state.Endpoint == "" { return errors.New("missing endpoint in state") } // https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection var endpoint = "wss://" + strings.TrimSuffix(c.state.Endpoint, ":80") + "/?v=" + Version wsutil.WSDebug("VoiceGateway: Connecting to voice endpoint (endpoint=" + endpoint + ")") // Create a new context with a timeout for the connection. ctx, cancel := context.WithTimeout(ctx, c.Timeout) defer cancel() // Connect to the Gateway Gateway. if err := c.WS.Dial(ctx); err != nil { return errors.Wrap(err, "failed to connect to voice gateway") } wsutil.WSDebug("VoiceGateway: Trying to start...") // Try to start or resume the connection. if err := c.start(ctx); err != nil { return err } return nil } // Start . func (c *Gateway) start(ctx context.Context) error { if err := c.__start(ctx); err != nil { wsutil.WSDebug("VoiceGateway: Start failed: ", err) // Close can be called with the mutex still acquired here, as the // pacemaker hasn't started yet. if err := c.Close(); err != nil { wsutil.WSDebug("VoiceGateway: Failed to close after start fail: ", err) } return err } return nil } // this function blocks until READY. func (c *Gateway) __start(ctx context.Context) error { // Make a new WaitGroup for use in background loops: c.waitGroup = new(sync.WaitGroup) ch := c.WS.Listen() // Wait for hello. wsutil.WSDebug("VoiceGateway: Waiting for Hello..") var hello *HelloEvent // Wait for the Hello event; return if it times out. select { case e, ok := <-ch: if !ok { return errors.New("unexpected ws close while waiting for Hello") } if _, err := wsutil.AssertEvent(e, HelloOP, &hello); err != nil { return errors.Wrap(err, "error at Hello") } case <-ctx.Done(): return errors.Wrap(ctx.Err(), "failed to wait for Hello event") } wsutil.WSDebug("VoiceGateway: Received Hello") // Start the event handler, which also handles the pacemaker death signal. c.waitGroup.Add(1) c.EventLoop.StartBeating(hello.HeartbeatInterval.Duration(), c, func(err error) { c.waitGroup.Done() // mark so Close() can exit. wsutil.WSDebug("VoiceGateway: Event loop stopped.") if err != nil { c.ErrorLog(err) if err := c.Reconnect(); err != nil { c.ErrorLog(errors.Wrap(err, "failed to reconnect voice")) } // Reconnect should spawn another eventLoop in its Start function. } }) // https://discordapp.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection // Turns out Hello is sent right away on connection start. if !c.reconnect.Get() { if err := c.IdentifyCtx(ctx); err != nil { return errors.Wrap(err, "failed to identify") } } else { if err := c.ResumeCtx(ctx); err != nil { return errors.Wrap(err, "failed to resume") } } // This bool is because we should only try and Resume once. c.reconnect.Set(false) // Wait for either Ready or Resumed. err := wsutil.WaitForEvent(ctx, c, ch, func(op *wsutil.OP) bool { return op.Code == ReadyOP || op.Code == ResumedOP }) if err != nil { return errors.Wrap(err, "failed to wait for Ready or Resumed") } // Bind the event channel away. c.EventLoop.SetEventChannel(ch) wsutil.WSDebug("VoiceGateway: Started successfully.") return nil } // Close closes the underlying Websocket connection. func (g *Gateway) Close() error { wsutil.WSDebug("VoiceGateway: Trying to close. Pacemaker check skipped.") wsutil.WSDebug("VoiceGateway: Closing the Websocket...") err := g.WS.Close() if errors.Is(err, wsutil.ErrWebsocketClosed) { wsutil.WSDebug("VoiceGateway: Websocket already closed.") return nil } wsutil.WSDebug("VoiceGateway: Websocket closed; error:", err) wsutil.WSDebug("VoiceGateway: Waiting for the Pacemaker loop to exit.") g.waitGroup.Wait() wsutil.WSDebug("VoiceGateway: Pacemaker loop exited.") g.AfterClose(err) wsutil.WSDebug("VoiceGateway: AfterClose callback finished.") return err } func (c *Gateway) Reconnect() error { return c.ReconnectCtx(context.Background()) } func (c *Gateway) ReconnectCtx(ctx context.Context) error { wsutil.WSDebug("VoiceGateway: Reconnecting...") // TODO: implement a reconnect loop // Guarantee the gateway is already closed. Ignore its error, as we're // redialing anyway. c.Close() c.reconnect.Set(true) // Condition: err == ErrInvalidSession: // If the connection is rate limited (documented behavior): // https://discord.com/developers/docs/topics/gateway#rate-limiting if err := c.OpenCtx(ctx); err != nil { return errors.Wrap(err, "failed to reopen gateway") } wsutil.WSDebug("VoiceGateway: Reconnected successfully.") return nil } func (c *Gateway) SessionDescriptionCtx( ctx context.Context, sp SelectProtocol) (*SessionDescriptionEvent, error) { // Add the handler first. ch, cancel := c.EventLoop.Extras.Add(func(op *wsutil.OP) bool { return op.Code == SessionDescriptionOP }) defer cancel() if err := c.SelectProtocolCtx(ctx, sp); err != nil { return nil, err } var sesdesc *SessionDescriptionEvent // Wait for SessionDescriptionOP packet. select { case e, ok := <-ch: if !ok { return nil, errors.New("unexpected close waiting for session description") } if err := e.UnmarshalData(&sesdesc); err != nil { return nil, errors.Wrap(err, "failed to unmarshal session description") } case <-ctx.Done(): return nil, errors.Wrap(ctx.Err(), "failed to wait for session description") } return sesdesc, nil } // Send sends a payload to the Gateway with the default timeout. func (c *Gateway) Send(code OPCode, v interface{}) error { ctx, cancel := context.WithTimeout(context.Background(), c.Timeout) defer cancel() return c.SendCtx(ctx, code, v) } func (c *Gateway) SendCtx(ctx context.Context, code OPCode, v interface{}) error { var op = wsutil.OP{ Code: code, } if v != nil { b, err := json.Marshal(v) if err != nil { return errors.Wrap(err, "failed to encode v") } op.Data = b } b, err := json.Marshal(op) if err != nil { return errors.Wrap(err, "failed to encode payload") } // WS should already be thread-safe. return c.WS.SendCtx(ctx, b) }