package gateway import ( "context" "github.com/diamondburned/arikawa/discord" "github.com/pkg/errors" ) // Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent // Identify structure is at identify.go func (i *IdentifyData) SetShard(id, num int) { if i.Shard == nil { i.Shard = new(Shard) } i.Shard[0], i.Shard[1] = id, num } func (g *Gateway) Identify() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() if err := g.Identifier.Wait(ctx); err != nil { return errors.Wrap(err, "Can't wait for identify()") } return g.send(false, IdentifyOP, g.Identifier) } type ResumeData struct { Token string `json:"token"` SessionID string `json:"session_id"` Sequence int64 `json:"seq"` } // Resume sends to the Websocket a Resume OP, but it doesn't actually resume // from a dead connection. Start() resumes from a dead connection. func (g *Gateway) Resume() error { var ( ses = g.SessionID seq = g.Sequence.Get() ) if ses == "" || seq == 0 { return ErrMissingForResume } return g.send(false, ResumeOP, ResumeData{ Token: g.Identifier.Token, SessionID: ses, Sequence: seq, }) } // HeartbeatData is the last sequence number to be sent. type HeartbeatData int func (g *Gateway) Heartbeat() error { g.available.RLock() defer g.available.RUnlock() return g.Send(HeartbeatOP, g.Sequence.Get()) } type RequestGuildMembersData struct { GuildID []discord.Snowflake `json:"guild_id"` UserIDs []discord.Snowflake `json:"user_ids,omitempty"` Query string `json:"query,omitempty"` Limit uint `json:"limit"` Presences bool `json:"presences,omitempty"` } func (g *Gateway) RequestGuildMembers(data RequestGuildMembersData) error { return g.Send(RequestGuildMembersOP, data) } type UpdateVoiceStateData struct { GuildID discord.Snowflake `json:"guild_id"` ChannelID discord.Snowflake `json:"channel_id"` SelfMute bool `json:"self_mute"` SelfDeaf bool `json:"self_deaf"` } func (g *Gateway) UpdateVoiceState(data UpdateVoiceStateData) error { return g.Send(VoiceStateUpdateOP, data) } type UpdateStatusData struct { Since discord.Milliseconds `json:"since,omitempty"` // 0 if not idle Game *discord.Activity `json:"game,omitempty"` // nullable Status discord.Status `json:"status"` AFK bool `json:"afk"` } func (g *Gateway) UpdateStatus(data UpdateStatusData) error { return g.Send(StatusUpdateOP, data) } // Undocumented type GuildSubscribeData struct { GuildID discord.Snowflake `json:"guild_id"` Typing bool `json:"typing"` Activities bool `json:"activities"` } func (g *Gateway) GuildSubscribe(data GuildSubscribeData) error { return g.Send(GuildSubscriptionsOP, data) }