// // For the brave souls who get this far: You are the chosen ones, // the valiant knights of programming who toil away, without rest, // fixing our most awful code. To you, true saviors, kings of men, // I say this: never gonna give you up, never gonna let you down, // never gonna run around and desert you. Never gonna make you cry, // never gonna say goodbye. Never gonna tell a lie and hurt you. // package voicegateway import ( "context" "strings" "sync" "time" "github.com/pkg/errors" "github.com/diamondburned/arikawa/v3/discord" "github.com/diamondburned/arikawa/v3/utils/ws" ) const ( // Version represents the current version of the Discord Gateway Gateway this package uses. Version = "4" ) var ( ErrNoSessionID = errors.New("no sessionID was received") ErrNoEndpoint = errors.New("no endpoint was received") ) type Event = interface{} // State contains state information of a voice gateway. type State struct { UserID discord.UserID // constant GuildID discord.GuildID // constant ChannelID discord.ChannelID SessionID string Token string Endpoint string } // Gateway represents a Discord Gateway Gateway connection. type Gateway struct { gateway *ws.Gateway state State // constant mutex sync.RWMutex ready *ReadyEvent } // DefaultGatewayOpts contains the default options to be used for connecting to // the gateway. var DefaultGatewayOpts = ws.GatewayOpts{ ReconnectDelay: func(try int) time.Duration { // minimum 4 seconds return time.Duration(4+(2*try)) * time.Second }, // FatalCloseCodes contains the default gateway close codes that will cause // the gateway to exit. In other words, it's a list of unrecoverable close // codes. FatalCloseCodes: []int{ 4003, // not authenticated 4004, // authentication failed 4006, // session invalid 4009, // session timed out 4011, // server not found 4012, // unknown protocol 4014, // disconnected 4016, // unknown encryption mode }, DialTimeout: 0, ReconnectAttempt: 0, AlwaysCloseGracefully: true, } // New creates a new voice gateway. func New(state State) *Gateway { // https://discord.com/developers/docs/topics/voice-connections#establishing-a-voice-websocket-connection var endpoint = "wss://" + strings.TrimSuffix(state.Endpoint, ":80") + "/?v=" + Version gw := ws.NewGateway( ws.NewWebsocket(ws.NewCodec(OpUnmarshalers), endpoint), &DefaultGatewayOpts, ) return &Gateway{ gateway: gw, state: state, } } // Ready returns the ready event. func (g *Gateway) Ready() *ReadyEvent { g.mutex.RLock() defer g.mutex.RUnlock() return g.ready } // LastError returns the last error that the gateway has received. It only // returns a valid error if the gateway's event loop as exited. If the event // loop hasn't been started AND stopped, the function will panic. func (g *Gateway) LastError() error { return g.gateway.LastError() } // Send is a function to send an Op payload to the Gateway. func (g *Gateway) Send(ctx context.Context, data ws.Event) error { return g.gateway.Send(ctx, data) } // Speaking sends a Speaking operation (opcode 5) to the Gateway Gateway. func (g *Gateway) Speaking(ctx context.Context, flag SpeakingFlag) error { g.mutex.RLock() ssrc := g.ready.SSRC g.mutex.RUnlock() return g.gateway.Send(ctx, &SpeakingEvent{ Speaking: flag, Delay: 0, SSRC: ssrc, }) } func (g *Gateway) Connect(ctx context.Context) <-chan ws.Op { return g.gateway.Connect(ctx, (*gatewayImpl)(g)) } var ( // ErrMissingForIdentify is an error when we are missing information to // identify. ErrMissingForIdentify = errors.New("missing GuildID, UserID, SessionID, or Token for identify") // ErrMissingForResume is an error when we are missing information to // resume. ErrMissingForResume = errors.New("missing GuildID, SessionID, or Token for resuming") ) type gatewayImpl Gateway func (g *gatewayImpl) sendIdentify(ctx context.Context) error { id := IdentifyCommand{ GuildID: g.state.GuildID, UserID: g.state.UserID, SessionID: g.state.SessionID, Token: g.state.Token, } if !id.GuildID.IsValid() || id == (IdentifyCommand{}) { return ErrMissingForIdentify } return g.gateway.Send(ctx, &id) } func (g *gatewayImpl) sendResume(ctx context.Context) error { if !g.state.GuildID.IsValid() || g.state.SessionID == "" || g.state.Token == "" { return ErrMissingForResume } return g.gateway.Send(ctx, &ResumeCommand{ GuildID: g.state.GuildID, SessionID: g.state.SessionID, Token: g.state.Token, }) } func (g *gatewayImpl) OnOp(ctx context.Context, op ws.Op) bool { switch data := op.Data.(type) { case *HelloEvent: g.gateway.ResetHeartbeat(data.HeartbeatInterval.Duration()) // Send Discord either the Identify packet (if it's a fresh // connection), or a Resume packet (if it's a dead connection). if g.ready == nil { // SessionID is empty, so this is a completely new session. if err := g.sendIdentify(ctx); err != nil { g.gateway.SendErrorWrap(err, "failed to send identify") g.gateway.QueueReconnect() } } else { if err := g.sendResume(ctx); err != nil { g.gateway.SendErrorWrap(err, "failed to send resume") g.gateway.QueueReconnect() } } case *ReadyEvent: g.mutex.Lock() g.ready = data g.mutex.Unlock() } return true } func (g *gatewayImpl) SendHeartbeat(ctx context.Context) { heartbeat := HeartbeatCommand(time.Now().UnixNano()) if err := g.gateway.Send(ctx, &heartbeat); err != nil { g.gateway.SendErrorWrap(err, "heartbeat error") g.gateway.QueueReconnect() } } func (g *gatewayImpl) Close() error { return nil }