package state import ( "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/arikawa/gateway" "github.com/pkg/errors" ) func (s *State) hookSession() error { s.unhooker = s.Session.AddHandler(func(iface interface{}) { if s.PreHandler != nil { s.PreHandler.Call(iface) } s.onEvent(iface) }) return nil } func (s *State) onEvent(iface interface{}) { // TODO: voice states switch ev := iface.(type) { case *gateway.ReadyEvent: // Handle guilds for _, g := range ev.Guilds { if err := s.Store.GuildSet(&g); err != nil { s.stateErr(err, "Failed to set guild in state") } } // Handle private channels for _, ch := range ev.PrivateChannels { if err := s.Store.ChannelSet(&ch); err != nil { s.stateErr(err, "Failed to set channel in state") } } // Handle user if err := s.Store.SelfSet(&ev.User); err != nil { s.stateErr(err, "Failed to set self in state") } // Set Ready to the state s.Ready = *ev case *gateway.GuildCreateEvent: if err := s.Store.GuildSet(&ev.Guild); err != nil { s.stateErr(err, "Failed to create guild in state") } for _, m := range ev.Members { if err := s.Store.MemberSet(ev.Guild.ID, &m); err != nil { s.stateErr(err, "Failed to add a member from guild in state") } } for _, ch := range ev.Channels { ch.GuildID = ev.Guild.ID // just to make sure if err := s.Store.ChannelSet(&ch); err != nil { s.stateErr(err, "Failed to add a channel from guild in state") } } for _, p := range ev.Presences { if err := s.Store.PresenceSet(ev.Guild.ID, &p); err != nil { s.stateErr(err, "Failed to add a presence from guild in state") } } case *gateway.GuildUpdateEvent: if err := s.Store.GuildSet((*discord.Guild)(ev)); err != nil { s.stateErr(err, "Failed to update guild in state") } case *gateway.GuildDeleteEvent: if err := s.Store.GuildRemove(ev.ID); err != nil { s.stateErr(err, "Failed to delete guild in state") } case *gateway.GuildMemberAddEvent: if err := s.Store.MemberSet(ev.GuildID, &ev.Member); err != nil { s.stateErr(err, "Failed to add a member in state") } case *gateway.GuildMemberUpdateEvent: m, err := s.Store.Member(ev.GuildID, ev.User.ID) if err != nil { // We can't do much here. m = &discord.Member{} } // Update available fields from ev into m ev.Update(m) if err := s.Store.MemberSet(ev.GuildID, m); err != nil { s.stateErr(err, "Failed to update a member in state") } case *gateway.GuildMemberRemoveEvent: if err := s.Store.MemberRemove(ev.GuildID, ev.User.ID); err != nil { s.stateErr(err, "Failed to remove a member in state") } case *gateway.GuildMembersChunkEvent: for _, m := range ev.Members { if err := s.Store.MemberSet(ev.GuildID, &m); err != nil { s.stateErr(err, "Failed to add a member from chunk in state") } } for _, p := range ev.Presences { if err := s.Store.PresenceSet(ev.GuildID, &p); err != nil { s.stateErr(err, "Failed to add a presence from chunk in state") } } case *gateway.GuildRoleCreateEvent: if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil { s.stateErr(err, "Failed to add a role in state") } case *gateway.GuildRoleUpdateEvent: if err := s.Store.RoleSet(ev.GuildID, &ev.Role); err != nil { s.stateErr(err, "Failed to update a role in state") } case *gateway.GuildRoleDeleteEvent: if err := s.Store.RoleRemove(ev.GuildID, ev.RoleID); err != nil { s.stateErr(err, "Failed to remove a role in state") } case *gateway.GuildEmojisUpdateEvent: if err := s.Store.EmojiSet(ev.GuildID, ev.Emojis); err != nil { s.stateErr(err, "Failed to update emojis in state") } case *gateway.ChannelCreateEvent: if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil { s.stateErr(err, "Failed to create a channel in state") } case *gateway.ChannelUpdateEvent: if err := s.Store.ChannelSet((*discord.Channel)(ev)); err != nil { s.stateErr(err, "Failed to update a channel in state") } case *gateway.ChannelDeleteEvent: if err := s.Store.ChannelRemove((*discord.Channel)(ev)); err != nil { s.stateErr(err, "Failed to remove a channel in state") } // *gateway.ChannelPinsUpdateEvent is not tracked. case *gateway.MessageCreateEvent: if err := s.Store.MessageSet((*discord.Message)(ev)); err != nil { s.stateErr(err, "Failed to add a message in state") } case *gateway.MessageUpdateEvent: if err := s.Store.MessageSet((*discord.Message)(ev)); err != nil { s.stateErr(err, "Failed to update a message in state") } case *gateway.MessageDeleteEvent: if err := s.Store.MessageRemove(ev.ChannelID, ev.ID); err != nil { s.stateErr(err, "Failed to delete a message in state") } case *gateway.MessageDeleteBulkEvent: for _, id := range ev.IDs { if err := s.Store.MessageRemove(ev.ChannelID, id); err != nil { s.stateErr(err, "Failed to delete bulk meessages in state") } } case *gateway.PresenceUpdateEvent: if err := s.Store.PresenceSet( ev.GuildID, (*discord.Presence)(ev)); err != nil { s.stateErr(err, "Failed to update presence in state") } } } func (s *State) stateErr(err error, wrap string) { s.ErrorLog(errors.Wrap(err, wrap)) }