// Package gateway handles the Discord gateway (or Websocket) connection, its // events, and everything related to it. This includes logging into the // Websocket. // // This package does not abstract events and function handlers; instead, it // leaves that to the session package. This package exposes only a single Events // channel. package gateway import ( "context" "net/http" "net/url" "sync" "time" "github.com/diamondburned/arikawa/v2/api" "github.com/diamondburned/arikawa/v2/discord" "github.com/diamondburned/arikawa/v2/utils/httputil" "github.com/diamondburned/arikawa/v2/utils/json" "github.com/diamondburned/arikawa/v2/utils/wsutil" "github.com/pkg/errors" ) var ( EndpointGateway = api.Endpoint + "gateway" EndpointGatewayBot = api.EndpointGateway + "/bot" Version = "6" Encoding = "json" // Compress = "zlib-stream" ) var ( ErrMissingForResume = errors.New("missing session ID or sequence for resuming") ErrWSMaxTries = errors.New("max tries reached") ) // BotData contains the GatewayURL as well as extra metadata on how to // shard bots. type BotData struct { URL string `json:"url"` Shards int `json:"shards,omitempty"` StartLimit *SessionStartLimit `json:"session_start_limit"` } // SessionStartLimit is the information on the current session start limit. It's // used in BotData. type SessionStartLimit struct { Total int `json:"total"` Remaining int `json:"remaining"` ResetAfter discord.Milliseconds `json:"reset_after"` } // URL asks Discord for a Websocket URL to the Gateway. func URL() (string, error) { var g BotData return g.URL, httputil.NewClient().RequestJSON( &g, "GET", EndpointGateway, ) } // BotURL fetches the Gateway URL along with extra metadata. The token // passed in will NOT be prefixed with Bot. func BotURL(token string) (*BotData, error) { var g *BotData return g, httputil.NewClient().RequestJSON( &g, "GET", EndpointGatewayBot, httputil.WithHeaders(http.Header{ "Authorization": {token}, }), ) } type Gateway struct { WS *wsutil.Websocket WSTimeout time.Duration // All events sent over are pointers to Event structs (structs suffixed with // "Event"). This shouldn't be accessed if the Gateway is created with a // Session. Events chan Event // SessionID is used to store the session ID received after Ready. It is not // thread-safe. SessionID string Identifier *Identifier Sequence *Sequence PacerLoop wsutil.PacemakerLoop ErrorLog func(err error) // default to log.Println // AfterClose is called after each close. Error can be non-nil, as this is // called even when the Gateway is gracefully closed. It's used mainly for // reconnections or any type of connection interruptions. AfterClose func(err error) // noop by default waitGroup sync.WaitGroup } // NewGatewayWithIntents creates a new Gateway with the given intents and the // default stdlib JSON driver. Refer to NewGatewayWithDriver and AddIntents. func NewGatewayWithIntents(token string, intents ...Intents) (*Gateway, error) { g, err := NewGateway(token) if err != nil { return nil, err } for _, intent := range intents { g.AddIntents(intent) } return g, nil } // NewGateway creates a new Gateway with the default stdlib JSON driver. For // more information, refer to NewGatewayWithDriver. func NewGateway(token string) (*Gateway, error) { URL, err := URL() if err != nil { return nil, errors.Wrap(err, "failed to get gateway endpoint") } // Parameters for the gateway param := url.Values{ "v": {Version}, "encoding": {Encoding}, } // Append the form to the URL URL += "?" + param.Encode() return NewCustomGateway(URL, token), nil } func NewCustomGateway(gatewayURL, token string) *Gateway { return &Gateway{ WS: wsutil.NewCustom(wsutil.NewConn(), gatewayURL), WSTimeout: wsutil.WSTimeout, Events: make(chan Event, wsutil.WSBuffer), Identifier: DefaultIdentifier(token), Sequence: NewSequence(), ErrorLog: wsutil.WSError, AfterClose: func(error) {}, } } // AddIntents adds a Gateway Intent before connecting to the Gateway. As such, // this function will only work before Open() is called. func (g *Gateway) AddIntents(i Intents) { g.Identifier.Intents |= i } // Close closes the underlying Websocket connection. func (g *Gateway) Close() error { wsutil.WSDebug("Trying to close. Pacemaker check skipped.") wsutil.WSDebug("Closing the Websocket...") err := g.WS.Close() if errors.Is(err, wsutil.ErrWebsocketClosed) { wsutil.WSDebug("Websocket already closed.") return nil } wsutil.WSDebug("Websocket closed; error:", err) wsutil.WSDebug("Waiting for the Pacemaker loop to exit.") g.waitGroup.Wait() wsutil.WSDebug("Pacemaker loop exited.") g.AfterClose(err) wsutil.WSDebug("AfterClose callback finished.") return err } // Reconnect tries to reconnect forever. It will resume the connection if // possible. If an Invalid Session is received, it will start a fresh one. func (g *Gateway) Reconnect() { for { if err := g.ReconnectCtx(context.Background()); err != nil { g.ErrorLog(err) } else { return } } } // ReconnectCtx attempts to reconnect until context expires. If context cannot // expire, then the gateway will try to reconnect forever. func (g *Gateway) ReconnectCtx(ctx context.Context) (err error) { wsutil.WSDebug("Reconnecting...") // Guarantee the gateway is already closed. Ignore its error, as we're // redialing anyway. g.Close() for i := 1; ; i++ { select { case <-ctx.Done(): return err default: } wsutil.WSDebug("Trying to dial, attempt", i) // Condition: err == ErrInvalidSession: // If the connection is rate limited (documented behavior): // https://discordapp.com/developers/docs/topics/gateway#rate-limiting // make sure we don't overwrite our last error if err = g.OpenContext(ctx); err != nil { g.ErrorLog(err) continue } wsutil.WSDebug("Started after attempt:", i) return } } // Open connects to the Websocket and authenticate it. You should usually use // this function over Start(). func (g *Gateway) Open() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.OpenContext(ctx) } // OpenContext connects to the Websocket and authenticates it. You should // usually use this function over Start(). The given context provides // cancellation and timeout. func (g *Gateway) OpenContext(ctx context.Context) error { // Reconnect to the Gateway if err := g.WS.Dial(ctx); err != nil { return errors.Wrap(err, "failed to reconnect") } wsutil.WSDebug("Trying to start...") // Try to resume the connection if err := g.StartCtx(ctx); err != nil { return err } // Started successfully, return return nil } // Start calls StartCtx with a background context. You wouldn't usually use this // function, but Open() instead. func (g *Gateway) Start() error { ctx, cancel := context.WithTimeout(context.Background(), g.WSTimeout) defer cancel() return g.StartCtx(ctx) } // StartCtx authenticates with the websocket, or resume from a dead Websocket // connection. You wouldn't usually use this function, but OpenCtx() instead. func (g *Gateway) StartCtx(ctx context.Context) error { if err := g.start(ctx); err != nil { wsutil.WSDebug("Start failed:", err) // Close can be called with the mutex still acquired here, as the // pacemaker hasn't started yet. if err := g.Close(); err != nil { wsutil.WSDebug("Failed to close after start fail:", err) } return err } return nil } func (g *Gateway) start(ctx context.Context) error { // This is where we'll get our events ch := g.WS.Listen() // Create a new Hello event and wait for it. var hello HelloEvent // Wait for an OP 10 Hello. select { case e, ok := <-ch: if !ok { return errors.New("unexpected ws close while waiting for Hello") } if _, err := wsutil.AssertEvent(e, HelloOP, &hello); err != nil { return errors.Wrap(err, "error at Hello") } case <-ctx.Done(): return errors.Wrap(ctx.Err(), "failed to wait for Hello event") } // Send Discord either the Identify packet (if it's a fresh connection), or // a Resume packet (if it's a dead connection). if g.SessionID == "" { // SessionID is empty, so this is a completely new session. if err := g.IdentifyCtx(ctx); err != nil { return errors.Wrap(err, "failed to identify") } } else { if err := g.ResumeCtx(ctx); err != nil { return errors.Wrap(err, "failed to resume") } } // Expect either READY or RESUMED before continuing. wsutil.WSDebug("Waiting for either READY or RESUMED.") // WaitForEvent should err := wsutil.WaitForEvent(ctx, g, ch, func(op *wsutil.OP) bool { switch op.EventName { case "READY": wsutil.WSDebug("Found READY event.") return true case "RESUMED": wsutil.WSDebug("Found RESUMED event.") return true } return false }) if err != nil { return errors.Wrap(err, "first error") } // Start the event handler, which also handles the pacemaker death signal. g.waitGroup.Add(1) // Use the pacemaker loop. g.PacerLoop.RunAsync(hello.HeartbeatInterval.Duration(), ch, g, func(err error) { g.waitGroup.Done() // mark so Close() can exit. wsutil.WSDebug("Event loop stopped with error:", err) if err != nil { g.ErrorLog(err) g.Reconnect() } }) wsutil.WSDebug("Started successfully.") return nil } // SendCtx is a low-level function to send an OP payload to the Gateway. Most // users shouldn't touch this, unless they know what they're doing. func (g *Gateway) SendCtx(ctx context.Context, code OPCode, v interface{}) error { var op = wsutil.OP{ Code: code, } if v != nil { b, err := json.Marshal(v) if err != nil { return errors.Wrap(err, "failed to encode v") } op.Data = b } b, err := json.Marshal(op) if err != nil { return errors.Wrap(err, "failed to encode payload") } // WS should already be thread-safe. return g.WS.SendCtx(ctx, b) }