package api import ( "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/arikawa/utils/httputil" ) // EmojiAPI is a special format that the API wants. type EmojiAPI = string func FormatEmojiAPI(id discord.Snowflake, name string) string { if id == 0 { return name } return name + ":" + id.String() } // Emojis returns a list of emoji objects for the given guild. func (c *Client) Emojis(guildID discord.Snowflake) ([]discord.Emoji, error) { var emjs []discord.Emoji return emjs, c.RequestJSON(&emjs, "GET", EndpointGuilds+guildID.String()+"/emojis") } // Emoji returns an emoji object for the given guild and emoji IDs. func (c *Client) Emoji(guildID, emojiID discord.Snowflake) (*discord.Emoji, error) { var emj *discord.Emoji return emj, c.RequestJSON(&emj, "GET", EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String()) } // https://discord.com/developers/docs/resources/emoji#create-guild-emoji-json-params type CreateEmojiData struct { // Name is the name of the emoji. Name string `json:"name"` // Image is the the 128x128 emoji image. Image Image `json:"image"` // Roles are the roles for which this emoji will be whitelisted. Roles *[]discord.Snowflake `json:"roles,omitempty"` } // CreateEmoji creates a new emoji in the guild. This endpoint requires // MANAGE_EMOJIS. ContentType must be "image/jpeg", "image/png", or // "image/gif". However, ContentType can also be automatically detected // (though shouldn't be relied on). // Emojis and animated emojis have a maximum file size of 256kb. func (c *Client) CreateEmoji( guildID discord.Snowflake, data CreateEmojiData) (*discord.Emoji, error) { // Max 256KB if err := data.Image.Validate(256 * 1000); err != nil { return nil, err } var emj *discord.Emoji return emj, c.RequestJSON( &emj, "POST", EndpointGuilds+guildID.String()+"/emojis", httputil.WithJSONBody(data), ) } // https://discord.com/developers/docs/resources/emoji#modify-guild-emoji-json-params type ModifyEmojiData struct { // Name is the name of the emoji. Name string `json:"name,omitempty"` // Roles are the roles to which this emoji will be whitelisted. Roles *[]discord.Snowflake `json:"roles,omitempty"` } // ModifyEmoji changes an existing emoji. This requires MANAGE_EMOJIS. Name and // roles are optional fields (though you'd want to change either though). // // Fires a Guild Emojis Update Gateway event. func (c *Client) ModifyEmoji(guildID, emojiID discord.Snowflake, data ModifyEmojiData) error { return c.FastRequest( "PATCH", EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String(), httputil.WithJSONBody(data), ) } // Delete the given emoji. // // Requires the MANAGE_EMOJIS permission. // Fires a Guild Emojis Update Gateway event. func (c *Client) DeleteEmoji(guildID, emojiID discord.Snowflake) error { return c.FastRequest("DELETE", EndpointGuilds+guildID.String()+"/emojis/"+emojiID.String()) }