package state import ( "errors" "github.com/diamondburned/arikawa/discord" ) // NoopStore could be embedded by other structs for partial state // implementation. All Getters will return ErrNotImplemented, and all Setters // will return no error. type NoopStore struct{} var _ Store = (*NoopStore)(nil) var ErrNotImplemented = errors.New("state is not implemented") func (NoopStore) Reset() error { return nil } func (NoopStore) Me() (*discord.User, error) { return nil, ErrNotImplemented } func (NoopStore) MyselfSet(discord.User) error { return nil } func (NoopStore) Channel(discord.ChannelID) (*discord.Channel, error) { return nil, ErrNotImplemented } func (NoopStore) Channels(discord.GuildID) ([]discord.Channel, error) { return nil, ErrNotImplemented } func (NoopStore) CreatePrivateChannel(discord.UserID) (*discord.Channel, error) { return nil, ErrNotImplemented } func (NoopStore) PrivateChannels() ([]discord.Channel, error) { return nil, ErrNotImplemented } func (NoopStore) ChannelSet(discord.Channel) error { return nil } func (NoopStore) ChannelRemove(discord.Channel) error { return nil } func (NoopStore) Emoji(discord.GuildID, discord.EmojiID) (*discord.Emoji, error) { return nil, ErrNotImplemented } func (NoopStore) Emojis(discord.GuildID) ([]discord.Emoji, error) { return nil, ErrNotImplemented } func (NoopStore) EmojiSet(discord.GuildID, []discord.Emoji) error { return nil } func (NoopStore) Guild(discord.GuildID) (*discord.Guild, error) { return nil, ErrNotImplemented } func (NoopStore) Guilds() ([]discord.Guild, error) { return nil, ErrNotImplemented } func (NoopStore) GuildSet(discord.Guild) error { return nil } func (NoopStore) GuildRemove(discord.GuildID) error { return nil } func (NoopStore) Member(discord.GuildID, discord.UserID) (*discord.Member, error) { return nil, ErrNotImplemented } func (NoopStore) Members(discord.GuildID) ([]discord.Member, error) { return nil, ErrNotImplemented } func (NoopStore) MemberSet(discord.GuildID, discord.Member) error { return nil } func (NoopStore) MemberRemove(discord.GuildID, discord.UserID) error { return nil } func (NoopStore) Message(discord.ChannelID, discord.MessageID) (*discord.Message, error) { return nil, ErrNotImplemented } func (NoopStore) Messages(discord.ChannelID) ([]discord.Message, error) { return nil, ErrNotImplemented } // MaxMessages will always return 100 messages, so the API can fetch that // many. func (NoopStore) MaxMessages() int { return 100 } func (NoopStore) MessageSet(discord.Message) error { return nil } func (NoopStore) MessageRemove(discord.ChannelID, discord.MessageID) error { return nil } func (NoopStore) Presence(discord.GuildID, discord.UserID) (*discord.Presence, error) { return nil, ErrNotImplemented } func (NoopStore) Presences(discord.GuildID) ([]discord.Presence, error) { return nil, ErrNotImplemented } func (NoopStore) PresenceSet(discord.GuildID, discord.Presence) error { return nil } func (NoopStore) PresenceRemove(discord.GuildID, discord.UserID) error { return nil } func (NoopStore) Role(discord.GuildID, discord.RoleID) (*discord.Role, error) { return nil, ErrNotImplemented } func (NoopStore) Roles(discord.GuildID) ([]discord.Role, error) { return nil, ErrNotImplemented } func (NoopStore) RoleSet(discord.GuildID, discord.Role) error { return nil } func (NoopStore) RoleRemove(discord.GuildID, discord.RoleID) error { return nil } func (NoopStore) VoiceState(discord.GuildID, discord.UserID) (*discord.VoiceState, error) { return nil, ErrNotImplemented } func (NoopStore) VoiceStates(discord.GuildID) ([]discord.VoiceState, error) { return nil, ErrNotImplemented } func (NoopStore) VoiceStateSet(discord.GuildID, discord.VoiceState) error { return ErrNotImplemented } func (NoopStore) VoiceStateRemove(discord.GuildID, discord.UserID) error { return ErrNotImplemented }