package discord import "strings" type Emoji struct { ID EmojiID `json:"id,string"` // NullSnowflake for unicode emojis Name string `json:"name"` // These fields are optional RoleIDs []RoleID `json:"roles,omitempty"` User User `json:"user,omitempty"` RequireColons bool `json:"require_colons,omitempty"` Managed bool `json:"managed,omitempty"` Animated bool `json:"animated,omitempty"` } // EmojiURL returns the URL of the emoji and auto-detects a suitable type. // // This will only work for custom emojis. func (e Emoji) EmojiURL() string { if e.Animated { return e.EmojiURLWithType(GIFImage) } return e.EmojiURLWithType(PNGImage) } // EmojiURLWithType returns the URL to the emoji's image. // // This will only work for custom emojis. // // Supported ImageTypes: PNG, GIF func (e Emoji) EmojiURLWithType(t ImageType) string { if e.ID.IsNull() { return "" } if t == AutoImage { return e.EmojiURL() } return "https://cdn.discordapp.com/emojis/" + t.format(e.ID.String()) } // APIString returns a string usable for sending over to the API. func (e Emoji) APIString() string { if !e.ID.IsValid() { return e.Name // is unicode } return e.Name + ":" + e.ID.String() } // String formats the string like how the client does. func (e Emoji) String() string { if e.ID == 0 { return e.Name } var parts = [3]string{ "", e.Name, e.ID.String(), } if e.Animated { parts[0] = "a" } return "<" + strings.Join(parts[:], ":") + ">" }