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arikawa/session/shard/shard.go

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package shard
import (
"context"
"fmt"
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"github.com/diamondburned/arikawa/v3/api"
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"github.com/diamondburned/arikawa/v3/gateway"
"github.com/diamondburned/arikawa/v3/session"
"github.com/diamondburned/arikawa/v3/utils/handler"
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)
// Shard defines a shard gateway interface that the shard manager can use.
type Shard interface {
Open(context.Context) error
Close() error
}
// NewShardFunc is the constructor to create a new gateway. For examples, see
// package session and state's. The constructor must manually connect the
// Manager's Rescale method appropriately.
//
// A new Gateway must not open any background resources until OpenCtx is called;
// if the gateway has never been opened, its Close method will never be called.
// During callback, the Manager is not locked, so the callback can use Manager's
// methods without deadlocking.
type NewShardFunc func(m *Manager, id *gateway.Identifier) (Shard, error)
// NewSessionShard creates a shard constructor for a session.
// Accessing any shard and adding a handler will add a handler for all shards.
func NewSessionShard(f func(m *Manager, s *session.Session)) NewShardFunc {
return func(m *Manager, id *gateway.Identifier) (Shard, error) {
s := session.NewCustom(*id, api.NewClient(id.Token), handler.New())
f(m, s)
return s, nil
}
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}
// ShardState wraps around the Gateway interface to provide additional state.
type ShardState struct {
Shard Shard
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// This is a bit wasteful: 2 constant pointers are stored here, and they
// waste GC cycles. This is unavoidable, however, since the API has to take
// in a pointer to Identifier, not IdentifyData. This is to ensure rescales
// are consistent.
ID gateway.Identifier
Opened bool
}
// ShardID returns the shard state's shard ID.
func (state ShardState) ShardID() int {
return state.ID.Shard.ShardID()
}
// OpenShards opens the gateways of the given list of shard states.
func OpenShards(ctx context.Context, shards []ShardState) error {
for i, shard := range shards {
if err := shard.Shard.Open(ctx); err != nil {
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CloseShards(shards)
return fmt.Errorf("failed to open shard %d/%d: %w", i, len(shards)-1, err)
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}
// Mark as opened so we can close them.
shards[i].Opened = true
}
return nil
}
// CloseShards closes the gateways of the given list of shard states.
func CloseShards(shards []ShardState) error {
var lastError error
for i, gw := range shards {
if gw.Opened {
if err := gw.Shard.Close(); err != nil {
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lastError = err
}
shards[i].Opened = false
}
}
return lastError
}