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arikawa/state/store.go

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package state
import (
"errors"
"github.com/diamondburned/arikawa/discord"
)
// Store is the state storage. It should handle mutex itself, and it should only
// concern itself with the local state.
type Store interface {
StoreGetter
StoreModifier
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}
// All methods in StoreGetter will be wrapped by the State. If the State can't
// find anything in the storage, it will call the API itself and automatically
// add what's missing into the storage.
//
// Methods that return with a slice should pay attention to race conditions that
// would mutate the underlying slice (and as a result the returned slice as
// well). The best way to avoid this is to copy the whole slice, like
// DefaultStore does.
//
// These methods should not care about returning slices in order, unless
// explicitly stated against.
type StoreGetter interface {
Me() (*discord.User, error)
// Channel should check for both DM and guild channels.
Channel(id discord.ChannelID) (*discord.Channel, error)
Channels(guildID discord.GuildID) ([]discord.Channel, error)
// same API as (*api.Client)
CreatePrivateChannel(recipient discord.UserID) (*discord.Channel, error)
PrivateChannels() ([]discord.Channel, error)
Emoji(guildID discord.GuildID, emojiID discord.EmojiID) (*discord.Emoji, error)
Emojis(guildID discord.GuildID) ([]discord.Emoji, error)
Guild(id discord.GuildID) (*discord.Guild, error)
Guilds() ([]discord.Guild, error)
Member(guildID discord.GuildID, userID discord.UserID) (*discord.Member, error)
Members(guildID discord.GuildID) ([]discord.Member, error)
Message(channelID discord.ChannelID, messageID discord.MessageID) (*discord.Message, error)
// Messages should return messages ordered from latest to earliest.
Messages(channelID discord.ChannelID) ([]discord.Message, error)
MaxMessages() int // used to know if the state is filled or not.
// These don't get fetched from the API, it's Gateway only.
Presence(guildID discord.GuildID, userID discord.UserID) (*discord.Presence, error)
Presences(guildID discord.GuildID) ([]discord.Presence, error)
Role(guildID discord.GuildID, roleID discord.RoleID) (*discord.Role, error)
Roles(guildID discord.GuildID) ([]discord.Role, error)
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VoiceState(guildID discord.GuildID, userID discord.UserID) (*discord.VoiceState, error)
VoiceStates(guildID discord.GuildID) ([]discord.VoiceState, error)
}
type StoreModifier interface {
MyselfSet(me discord.User) error
// ChannelSet should switch on Type to know if it's a private channel or
// not.
ChannelSet(discord.Channel) error
ChannelRemove(discord.Channel) error
// EmojiSet should delete all old emojis before setting new ones.
EmojiSet(guildID discord.GuildID, emojis []discord.Emoji) error
GuildSet(discord.Guild) error
GuildRemove(id discord.GuildID) error
MemberSet(guildID discord.GuildID, member discord.Member) error
MemberRemove(guildID discord.GuildID, userID discord.UserID) error
// MessageSet should prepend messages into the slice, the latest being in
// front.
MessageSet(discord.Message) error
MessageRemove(channelID discord.ChannelID, messageID discord.MessageID) error
PresenceSet(guildID discord.GuildID, presence discord.Presence) error
PresenceRemove(guildID discord.GuildID, userID discord.UserID) error
RoleSet(guildID discord.GuildID, role discord.Role) error
RoleRemove(guildID discord.GuildID, roleID discord.RoleID) error
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VoiceStateSet(guildID discord.GuildID, voiceState discord.VoiceState) error
VoiceStateRemove(guildID discord.GuildID, userID discord.UserID) error
}
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// StoreResetter is used by the state to reset the store on every Ready event.
type StoreResetter interface {
// Reset resets the store to a new valid instance.
Reset() error
}
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// ErrStoreNotFound is an error that a store can use to return when something
// isn't in the storage. There is no strict restrictions on what uses this (the
// default one does, though), so be advised.
var ErrStoreNotFound = errors.New("item not found in store")
// DiffMessage fills non-empty fields from src to dst.
func DiffMessage(src discord.Message, dst *discord.Message) {
// Thanks, Discord.
if src.Content != "" {
dst.Content = src.Content
}
if src.EditedTimestamp.IsValid() {
dst.EditedTimestamp = src.EditedTimestamp
}
if src.Mentions != nil {
dst.Mentions = src.Mentions
}
if src.Embeds != nil {
dst.Embeds = src.Embeds
}
if src.Attachments != nil {
dst.Attachments = src.Attachments
}
if src.Timestamp.IsValid() {
dst.Timestamp = src.Timestamp
}
if src.Author.ID.IsValid() {
dst.Author = src.Author
}
if src.Reactions != nil {
dst.Reactions = src.Reactions
}
}