mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 15:26:06 +00:00
97 lines
2.2 KiB
Haxe
97 lines
2.2 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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class CutsceneAnimTestState extends FlxState
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{
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var animShit:Array<String> = [
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'GF STARTS TO TURN PART 1',
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'GF STARTS TO TURN PART 2',
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'PICO ARRIVES PART 1',
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'PICO ARRIVES PART 2',
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'PICO ARRIVES PART 2 POINT FIVE'
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];
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var coolPosition:FlxPoint = FlxPoint.get(0, 100);
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var cutsceneGroup:CutsceneCharacter;
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var curSelected:Int = 0;
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var debugTxt:FlxText;
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public function new()
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{
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super();
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var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
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gridBG.scrollFactor.set(0.5, 0.5);
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add(gridBG);
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debugTxt = new FlxText(1000, 20, 0, "", 24);
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debugTxt.color = FlxColor.BLUE;
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add(debugTxt);
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for (i in 0...animShit.length)
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{
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var dummyLoader:FlxSprite = new FlxSprite();
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dummyLoader.loadGraphic(Paths.image('cutsceneStuff/gfHoldup-' + i));
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add(dummyLoader);
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dummyLoader.alpha = 0.01;
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dummyLoader.y = FlxG.height - 20;
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}
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cutsceneGroup = new CutsceneCharacter(0, 100, 'gfHoldup');
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add(cutsceneGroup);
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// createCutscene(0);
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// createCutscene(1);
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// createCutscene(2);
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// createCutscene(3);
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// createCutscene(4);
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}
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override function update(elapsed:Float)
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{
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if (FlxG.keys.pressed.SHIFT)
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{
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if (FlxG.keys.justPressed.UP)
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curSelected -= 1;
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if (FlxG.keys.justPressed.DOWN)
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curSelected += 1;
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}
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else
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{
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var valueMulti:Float = 1;
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if (FlxG.keys.pressed.SPACE)
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valueMulti = 10;
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if (FlxG.keys.justPressed.UP)
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cutsceneGroup.members[curSelected].y -= valueMulti;
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if (FlxG.keys.justPressed.DOWN)
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cutsceneGroup.members[curSelected].y += valueMulti;
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if (FlxG.keys.justPressed.LEFT)
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cutsceneGroup.members[curSelected].x -= valueMulti;
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if (FlxG.keys.justPressed.RIGHT)
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cutsceneGroup.members[curSelected].x += valueMulti;
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}
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debugTxt.text = curSelected + " : " + cutsceneGroup.members[curSelected].getPosition();
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if (curSelected < 0)
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curSelected = animShit.length - 1;
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if (curSelected >= animShit.length)
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curSelected = 0;
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super.update(elapsed);
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}
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}
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