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Funkin/.github/workflows/build-shit.yml
Eric 874c57bde3 GitHub Actions: Release builds (#140)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* A bunch of smaller syntax tweaks.

* New crash handler catches and logs critical errors!

* Chart editor now has null safety enabled.

* Null safety on all tests

* New Level data test

* Generate proper code coverage reports!

* Disable null safety on ChartEditorState for unit testing

* Update openfl to use latest fixes for crash reporting

* Added unit test to Github Workflow

* Updated unit tests to compile with null safety enabled by inlining assertions.

* Added coverage gutters as a recommended extension

* Impreovements to tests involving exceptions

* Disable a few incomplete tests.

* Add scripts for building unit coverage reports on linux

* GitHub Actions now creates release builds (for improved performance when testing)

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-30 18:32:51 -04:00

76 lines
2.3 KiB
YAML

name: build-upload
on:
workflow_dispatch:
push:
jobs:
check_date:
runs-on: ubuntu-latest
name: Check latest commit
outputs:
should_run: ${{ steps.should_run.outputs.should_run }}
steps:
- uses: actions/checkout@v3
- name: print latest_commit
run: echo ${{ github.sha }}
- id: should_run
continue-on-error: true
name: check latest commit is less than a day
if: ${{ github.event_name == 'schedule' }}
run: test -z $(git rev-list --after="24 hours" ${{ github.sha }}) && echo "::set-output name=should_run::false"
create-nightly-html5:
needs: check_date
if: ${{ needs.check_date.outputs.should_run != 'false'}}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- uses: ./.github/actions/setup-haxeshit
- name: Build game
run: |
sudo apt-get install -y libx11-dev xorg-dev libgl-dev libxi-dev libxext-dev libasound2-dev libxinerama-dev libxrandr-dev libgl1-mesa-dev
haxelib run lime build html5 -release --times
ls
- uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
build-dir: export/release/html5/bin
target: html5
create-nightly-win:
needs: check_date
if: ${{ needs.check_date.outputs.should_run != 'false'}}
runs-on: windows-latest
permissions:
contents: write
actions: write
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- uses: ./.github/actions/setup-haxeshit
- name: Build game
run: |
haxelib run lime build windows -release -DNO_REDIRECT_ASSETS_FOLDER
dir
- uses: ./.github/actions/upload-itch
with:
butler-key: ${{ secrets.BUTLER_API_KEY}}
build-dir: export/release/windows/bin
target: win
test-unit-win:
needs: create-nightly-win
runs-on: windows-latest
permissions:
contents: write
actions: write
steps:
- uses: actions/checkout@v3
with:
submodules: 'recursive'
- uses: ./.github/actions/setup-haxeshit
- name: Run unit tests
run: |
cd ./tests/unit/
./start-win-native.bat