1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-29 00:08:11 +00:00
Funkin/source/modding/PolymodHandler.hx
2022-01-31 14:17:37 -05:00

203 lines
5.8 KiB
Haxe

package modding;
#if desktop
import polymod.Polymod.ModMetadata;
import polymod.Polymod;
import polymod.backends.OpenFLBackend;
import polymod.backends.PolymodAssets.PolymodAssetType;
import polymod.format.ParseRules.LinesParseFormat;
import polymod.format.ParseRules.TextFileFormat;
#end
class PolymodHandler
{
/**
* The API version that mods should comply with.
* Format this with Semantic Versioning; <MAJOR>.<MINOR>.<PATCH>.
* Bug fixes increment the patch version, new features increment the minor version.
* Changes that break old mods increment the major version.
*/
static final API_VERSION = "0.1.0";
/**
* Where relative to the executable that mods are located.
*/
static final MOD_FOLDER = "mods";
/**
* Loads the game with ALL mods enabled with Polymod.
*/
public static function loadAllMods()
{
#if cpp
trace("Initializing Polymod (using all mods)...");
loadModsById(getAllModIds());
#else
trace("Polymod not initialized; not supported on this platform.");
#end
}
/**
* Loads the game without any mods enabled with Polymod.
*/
public static function loadNoMods()
{
// We still need to configure the debug print calls etc.
#if cpp
trace("Initializing Polymod (using no mods)...");
loadModsById([]);
#else
trace("Polymod not initialized; not supported on this platform.");
#end
}
public static function loadModsById(ids:Array<String>)
{
#if cpp
if (ids.length == 0)
{
trace('You attempted to load zero mods.');
}
else
{
trace('Attempting to load ${ids.length} mods...');
}
var loadedModList = polymod.Polymod.init({
// Root directory for all mods.
modRoot: MOD_FOLDER,
// The directories for one or more mods to load.
dirs: ids,
// Framework being used to load assets.
framework: OPENFL,
// The current version of our API.
apiVersion: API_VERSION,
// Call this function any time an error occurs.
errorCallback: onPolymodError,
// Enforce semantic version patterns for each mod.
// modVersions: null,
// A map telling Polymod what the asset type is for unfamiliar file extensions.
// extensionMap: [],
frameworkParams: buildFrameworkParams(),
// List of filenames to ignore in mods. Use the default list to ignore the metadata file, etc.
ignoredFiles: Polymod.getDefaultIgnoreList(),
// Parsing rules for various data formats.
parseRules: buildParseRules(),
});
if (loadedModList == null)
{
trace('[POLYMOD] An error occurred! Failed when loading mods!');
}
else
{
if (loadedModList.length == 0)
{
trace('[POLYMOD] Mod loading complete. We loaded no mods / ${ids.length} mods.');
}
else
{
trace('[POLYMOD] Mod loading complete. We loaded ${loadedModList.length} / ${ids.length} mods.');
}
}
for (mod in loadedModList)
trace(' * ${mod.title} v${mod.modVersion} [${mod.id}]');
#if debug
var fileList = Polymod.listModFiles("IMAGE");
trace('[POLYMOD] Installed mods have replaced ${fileList.length} images.');
for (item in fileList)
trace(' * $item');
fileList = Polymod.listModFiles("TEXT");
trace('[POLYMOD] Installed mods have replaced ${fileList.length} text files.');
for (item in fileList)
trace(' * $item');
fileList = Polymod.listModFiles("MUSIC");
trace('[POLYMOD] Installed mods have replaced ${fileList.length} music files.');
for (item in fileList)
trace(' * $item');
fileList = Polymod.listModFiles("SOUND");
trace('[POLYMOD] Installed mods have replaced ${fileList.length} sound files.');
for (item in fileList)
trace(' * $item');
#end
#else
trace("[POLYMOD] Mods are not supported on this platform.");
#end
}
#if cpp
static function buildParseRules():polymod.format.ParseRules
{
var output = polymod.format.ParseRules.getDefault();
// Ensure TXT files have merge support.
output.addType("txt", TextFileFormat.LINES);
// Ensure script files have merge support.
output.addType("hscript", TextFileFormat.PLAINTEXT);
// You can specify the format of a specific file, with file extension.
// output.addFile("data/introText.txt", TextFileFormat.LINES)
return output;
}
static inline function buildFrameworkParams():polymod.Polymod.FrameworkParams
{
return {
assetLibraryPaths: [
"songs" => "./songs", "shared" => "./", "tutorial" => "./tutorial", "scripts" => "./scripts", "week1" => "./week1", "week2" => "./week2",
"week3" => "./week3", "week4" => "./week4", "week5" => "./week5", "week6" => "./week6", "week7" => "./week7", "week8" => "./week8",
]
}
}
static function onPolymodError(error:PolymodError):Void
{
// Perform an action based on the error code.
switch (error.code)
{
case MOD_LOAD_PREPARE:
trace('[POLYMOD] ${error.message}');
case MOD_LOAD_DONE:
trace('[POLYMOD] ${error.message}');
case MISSING_ICON:
trace('[POLYMOD] A mod is missing an icon. Please add one.');
default:
// Log the message based on its severity.
switch (error.severity)
{
case NOTICE:
trace('[POLYMOD] ${error.message}');
case WARNING:
trace('[POLYMOD] ${error.message}');
case ERROR:
trace('[POLYMOD] ${error.message}');
}
}
}
#end
public static function getAllMods():Array<#if cpp ModMetadata #else Dynamic #end> // this is shitty conditional but ModMetadata isn't imported on HTML5! And I'm too lazy to actually do it properly!
{
#if cpp
trace('Scanning the mods folder...');
var modMetadata = Polymod.scan(MOD_FOLDER);
trace('Found ${modMetadata.length} mods when scanning.');
return modMetadata;
#else
return [];
#end
}
public static function getAllModIds():Array<String>
{
var modIds = [for (i in getAllMods()) i.id];
return modIds;
}
}