mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 15:26:06 +00:00
83 lines
1.9 KiB
Haxe
83 lines
1.9 KiB
Haxe
package;
|
|
|
|
import flixel.FlxG;
|
|
import flixel.FlxSprite;
|
|
import flixel.addons.transition.FlxTransitionableState;
|
|
import flixel.graphics.frames.FlxAtlasFrames;
|
|
import flixel.input.gamepad.FlxGamepad;
|
|
import flixel.tweens.FlxEase;
|
|
import flixel.tweens.FlxTween;
|
|
|
|
class GameOverState extends FlxTransitionableState
|
|
{
|
|
var bfX:Float = 0;
|
|
var bfY:Float = 0;
|
|
|
|
public function new(x:Float, y:Float)
|
|
{
|
|
super();
|
|
|
|
bfX = x;
|
|
bfY = y;
|
|
}
|
|
|
|
override function create()
|
|
{
|
|
/* var loser:FlxSprite = new FlxSprite(100, 100);
|
|
var loseTex = FlxAtlasFrames.fromSparrow(AssetPaths.lose.png, AssetPaths.lose.xml);
|
|
loser.frames = loseTex;
|
|
loser.animation.addByPrefix('lose', 'lose', 24, false);
|
|
loser.animation.play('lose');
|
|
// add(loser); */
|
|
|
|
var bf:Boyfriend = new Boyfriend(bfX, bfY);
|
|
// bf.scrollFactor.set();
|
|
add(bf);
|
|
bf.playAnim('firstDeath');
|
|
|
|
FlxG.camera.follow(bf, LOCKON, 0.001);
|
|
/*
|
|
var restart:FlxSprite = new FlxSprite(500, 50).loadGraphic(AssetPaths.restart.png);
|
|
restart.setGraphicSize(Std.int(restart.width * 0.6));
|
|
restart.updateHitbox();
|
|
restart.alpha = 0;
|
|
restart.antialiasing = true;
|
|
// add(restart); */
|
|
|
|
FlxG.sound.music.fadeOut(2, FlxG.sound.music.volume * 0.6);
|
|
|
|
// FlxTween.tween(restart, {alpha: 1}, 1, {ease: FlxEase.quartInOut});
|
|
// FlxTween.tween(restart, {y: restart.y + 40}, 7, {ease: FlxEase.quartInOut, type: PINGPONG});
|
|
|
|
super.create();
|
|
}
|
|
|
|
private var fading:Bool = false;
|
|
|
|
override function update(elapsed:Float)
|
|
{
|
|
var pressed:Bool = FlxG.keys.justPressed.ANY;
|
|
|
|
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
|
|
|
|
if (gamepad != null)
|
|
{
|
|
if (gamepad.justPressed.ANY)
|
|
pressed = true;
|
|
}
|
|
|
|
pressed = false;
|
|
|
|
if (pressed && !fading)
|
|
{
|
|
fading = true;
|
|
FlxG.sound.music.fadeOut(0.5, 0, function(twn:FlxTween)
|
|
{
|
|
FlxG.sound.music.stop();
|
|
FlxG.switchState(new PlayState());
|
|
});
|
|
}
|
|
super.update(elapsed);
|
|
}
|
|
}
|