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Funkin/source/funkin/util/BezierUtil.hx
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00

83 lines
2.4 KiB
Haxe

package funkin.util;
import flixel.math.FlxPoint;
class BezierUtil
{
/**
* Linearly interpolate between two values.
* Depending on p, 0 = a, 1 = b, 0.5 = halfway between a and b.
*/
static inline function mix2(p:Float, a:Float, b:Float):Float
{
return a * (1 - p) + (b * p);
}
/**
* Linearly interpolate between three values.
* Depending on p, 0 = a, 0.5 = b, 1 = c, 0.25 = halfway between a and b, etc.
*/
static inline function mix3(p:Float, a:Float, b:Float, c:Float):Float
{
return mix2(p, mix2(p, a, b), mix2(p, b, c));
}
static inline function mix4(p:Float, a:Float, b:Float, c:Float, d:Float):Float
{
return mix2(p, mix3(p, a, b, c), mix3(p, b, c, d));
}
static inline function mix5(p:Float, a:Float, b:Float, c:Float, d:Float, e:Float):Float
{
return mix2(p, mix4(p, a, b, c, d), mix4(p, b, c, d, e));
}
/**
* A bezier curve with two points.
* This is really just linear interpolation but whatever.
*/
public static function bezier2(p:Float, a:FlxPoint, b:FlxPoint):FlxPoint
{
return new FlxPoint(mix2(p, a.x, b.x), mix2(p, a.y, b.y));
}
/**
* A bezier curve with three points.
* @param p The percentage of the way through the curve.
* @param a The start point.
* @param b The control point.
* @param c The end point.
*/
public static function bezier3(p:Float, a:FlxPoint, b:FlxPoint, c:FlxPoint):FlxPoint
{
return new FlxPoint(mix3(p, a.x, b.x, c.x), mix3(p, a.y, b.y, c.y));
}
/**
* A bezier curve with four points.
* @param p The percentage of the way through the curve.
* @param a The start point.
* @param b The first control point.
* @param c The second control point.
* @param d The end point.
*/
public static function bezier4(p:Float, a:FlxPoint, b:FlxPoint, c:FlxPoint, d:FlxPoint):FlxPoint
{
return new FlxPoint(mix4(p, a.x, b.x, c.x, d.x), mix4(p, a.y, b.y, c.y, d.y));
}
/**
* A bezier curve with four points.
* @param p The percentage of the way through the curve.
* @param a The start point.
* @param b The first control point.
* @param c The second control point.
* @param c The third control point.
* @param d The end point.
*/
public static function bezier5(p:Float, a:FlxPoint, b:FlxPoint, c:FlxPoint, d:FlxPoint, e:FlxPoint):FlxPoint
{
return new FlxPoint(mix5(p, a.x, b.x, c.x, d.x, e.x), mix5(p, a.y, b.y, c.y, d.y, e.y));
}
}