mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-11 16:05:02 +00:00
180 lines
4.1 KiB
Haxe
180 lines
4.1 KiB
Haxe
package funkin.play.notes;
|
|
|
|
import funkin.play.notes.notestyle.NoteStyle;
|
|
import flixel.graphics.frames.FlxAtlasFrames;
|
|
import flixel.FlxSprite;
|
|
import funkin.play.notes.NoteSprite;
|
|
|
|
/**
|
|
* The actual receptor that you see on screen.
|
|
*/
|
|
class StrumlineNote extends FlxSprite
|
|
{
|
|
public var isPlayer(default, null):Bool;
|
|
|
|
public var direction(default, set):NoteDirection;
|
|
|
|
var confirmHoldTimer:Float = -1;
|
|
|
|
static final CONFIRM_HOLD_TIME:Float = 0.1;
|
|
|
|
function set_direction(value:NoteDirection):NoteDirection
|
|
{
|
|
this.direction = value;
|
|
return this.direction;
|
|
}
|
|
|
|
public function new(noteStyle:NoteStyle, isPlayer:Bool, direction:NoteDirection)
|
|
{
|
|
super(0, 0);
|
|
|
|
this.isPlayer = isPlayer;
|
|
|
|
this.direction = direction;
|
|
|
|
setup(noteStyle);
|
|
|
|
this.animation.callback = onAnimationFrame;
|
|
this.animation.finishCallback = onAnimationFinished;
|
|
|
|
// Must be true for animations to play.
|
|
this.active = true;
|
|
}
|
|
|
|
function onAnimationFrame(name:String, frameNumber:Int, frameIndex:Int):Void {}
|
|
|
|
function onAnimationFinished(name:String):Void
|
|
{
|
|
// Run a timer before we stop playing the confirm animation.
|
|
// On opponent, this prevent issues with hold notes.
|
|
// On player, this allows holding the confirm key to fall back to press.
|
|
if (name == 'confirm')
|
|
{
|
|
confirmHoldTimer = 0;
|
|
}
|
|
}
|
|
|
|
override function update(elapsed:Float)
|
|
{
|
|
super.update(elapsed);
|
|
|
|
centerOrigin();
|
|
|
|
if (confirmHoldTimer >= 0)
|
|
{
|
|
confirmHoldTimer += elapsed;
|
|
|
|
// Ensure the opponent stops holding the key after a certain amount of time.
|
|
if (confirmHoldTimer >= CONFIRM_HOLD_TIME)
|
|
{
|
|
confirmHoldTimer = -1;
|
|
playStatic();
|
|
}
|
|
}
|
|
}
|
|
|
|
function setup(noteStyle:NoteStyle):Void
|
|
{
|
|
noteStyle.applyStrumlineFrames(this);
|
|
noteStyle.applyStrumlineAnimations(this, this.direction);
|
|
|
|
this.setGraphicSize(Std.int(Strumline.STRUMLINE_SIZE * noteStyle.getStrumlineScale()));
|
|
this.updateHitbox();
|
|
noteStyle.applyStrumlineOffsets(this);
|
|
|
|
this.playStatic();
|
|
}
|
|
|
|
public function playAnimation(name:String = 'static', force:Bool = false, reversed:Bool = false, startFrame:Int = 0):Void
|
|
{
|
|
this.animation.play(name, force, reversed, startFrame);
|
|
|
|
centerOffsets();
|
|
centerOrigin();
|
|
}
|
|
|
|
public function playStatic():Void
|
|
{
|
|
this.active = false;
|
|
this.playAnimation('static', true);
|
|
}
|
|
|
|
public function playPress():Void
|
|
{
|
|
this.active = true;
|
|
this.playAnimation('press', true);
|
|
}
|
|
|
|
public function playConfirm():Void
|
|
{
|
|
this.active = true;
|
|
this.playAnimation('confirm', true);
|
|
}
|
|
|
|
public function isConfirm():Bool
|
|
{
|
|
return getCurrentAnimation().startsWith('confirm');
|
|
}
|
|
|
|
public function holdConfirm():Void
|
|
{
|
|
this.active = true;
|
|
|
|
if (getCurrentAnimation() == "confirm-hold")
|
|
{
|
|
return;
|
|
}
|
|
else if (getCurrentAnimation() == "confirm")
|
|
{
|
|
if (isAnimationFinished())
|
|
{
|
|
this.confirmHoldTimer = -1;
|
|
this.playAnimation('confirm-hold', false, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.playAnimation('confirm', false, false);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns the name of the animation that is currently playing.
|
|
* If no animation is playing (usually this means the sprite is BROKEN!),
|
|
* returns an empty string to prevent NPEs.
|
|
*/
|
|
public function getCurrentAnimation():String
|
|
{
|
|
if (this.animation == null || this.animation.curAnim == null) return "";
|
|
return this.animation.curAnim.name;
|
|
}
|
|
|
|
public function isAnimationFinished():Bool
|
|
{
|
|
return this.animation.finished;
|
|
}
|
|
|
|
static final DEFAULT_OFFSET:Int = 13;
|
|
|
|
/**
|
|
* Adjusts the position of the sprite's graphic relative to the hitbox.
|
|
*/
|
|
function fixOffsets():Void
|
|
{
|
|
// Automatically center the bounding box within the graphic.
|
|
this.centerOffsets();
|
|
|
|
if (getCurrentAnimation() == "confirm")
|
|
{
|
|
// Move the graphic down and to the right to compensate for
|
|
// the "glow" effect on the strumline note.
|
|
this.offset.x -= DEFAULT_OFFSET;
|
|
this.offset.y -= DEFAULT_OFFSET;
|
|
}
|
|
else
|
|
{
|
|
this.centerOrigin();
|
|
}
|
|
}
|
|
}
|