mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-23 23:33:55 +00:00
260 lines
5.5 KiB
Haxe
260 lines
5.5 KiB
Haxe
package;
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import flixel.FlxG;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.FlxState;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import openfl.events.Event;
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import openfl.events.IOErrorEvent;
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import openfl.net.FileReference;
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using StringTools;
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/**
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*DEBUG MODE
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*/
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class AnimationDebug extends FlxState
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{
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var bf:Boyfriend;
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var dad:Character;
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var char:Character;
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var textAnim:FlxText;
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var dumbTexts:FlxTypedGroup<FlxText>;
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var animList:Array<String> = [];
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var curAnim:Int = 0;
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var isDad:Bool = true;
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var daAnim:String = 'spooky';
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var camFollow:FlxObject;
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public function new(daAnim:String = 'spooky')
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{
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super();
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this.daAnim = daAnim;
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}
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override function create()
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{
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FlxG.sound.music.stop();
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var gridBG:FlxSprite = FlxGridOverlay.create(10, 10);
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gridBG.scrollFactor.set(0.5, 0.5);
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add(gridBG);
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if (daAnim == 'bf')
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isDad = false;
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if (isDad)
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{
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dad = new Character(0, 0, daAnim);
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dad.screenCenter();
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dad.debugMode = true;
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add(dad);
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char = dad;
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dad.flipX = false;
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}
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else
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{
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bf = new Boyfriend(0, 0);
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bf.screenCenter();
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bf.debugMode = true;
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add(bf);
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char = bf;
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bf.flipX = false;
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}
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dumbTexts = new FlxTypedGroup<FlxText>();
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add(dumbTexts);
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textAnim = new FlxText(300, 16);
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textAnim.size = 26;
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textAnim.scrollFactor.set();
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add(textAnim);
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genBoyOffsets();
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camFollow = new FlxObject(0, 0, 2, 2);
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camFollow.screenCenter();
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add(camFollow);
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FlxG.camera.follow(camFollow);
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super.create();
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}
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function genBoyOffsets(pushList:Bool = true):Void
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{
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var daLoop:Int = 0;
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for (anim => offsets in char.animOffsets)
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{
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var text:FlxText = new FlxText(10, 20 + (18 * daLoop), 0, anim + ": " + offsets, 15);
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text.scrollFactor.set();
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text.color = FlxColor.BLUE;
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dumbTexts.add(text);
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if (pushList)
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animList.push(anim);
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daLoop++;
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}
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}
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function updateTexts():Void
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{
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dumbTexts.forEach(function(text:FlxText)
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{
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text.kill();
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dumbTexts.remove(text, true);
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});
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}
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override function update(elapsed:Float)
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{
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textAnim.text = char.animation.curAnim.name;
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if (FlxG.keys.justPressed.E)
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FlxG.camera.zoom += 0.25;
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if (FlxG.keys.justPressed.Q)
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FlxG.camera.zoom -= 0.25;
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if (FlxG.keys.pressed.I || FlxG.keys.pressed.J || FlxG.keys.pressed.K || FlxG.keys.pressed.L)
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{
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if (FlxG.keys.pressed.I)
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camFollow.velocity.y = -90;
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else if (FlxG.keys.pressed.K)
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camFollow.velocity.y = 90;
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else
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camFollow.velocity.y = 0;
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if (FlxG.keys.pressed.J)
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camFollow.velocity.x = -90;
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else if (FlxG.keys.pressed.L)
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camFollow.velocity.x = 90;
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else
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camFollow.velocity.x = 0;
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}
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else
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{
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camFollow.velocity.set();
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}
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if (FlxG.keys.justPressed.W)
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{
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curAnim -= 1;
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}
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if (FlxG.keys.justPressed.S)
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{
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curAnim += 1;
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}
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if (curAnim < 0)
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curAnim = animList.length - 1;
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if (curAnim >= animList.length)
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curAnim = 0;
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if (FlxG.keys.justPressed.S || FlxG.keys.justPressed.W || FlxG.keys.justPressed.SPACE)
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{
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char.playAnim(animList[curAnim]);
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updateTexts();
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genBoyOffsets(false);
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}
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var upP = FlxG.keys.anyJustPressed([UP]);
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var rightP = FlxG.keys.anyJustPressed([RIGHT]);
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var downP = FlxG.keys.anyJustPressed([DOWN]);
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var leftP = FlxG.keys.anyJustPressed([LEFT]);
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var holdShift = FlxG.keys.pressed.SHIFT;
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var multiplier = 1;
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if (holdShift)
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multiplier = 10;
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if (upP || rightP || downP || leftP)
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{
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updateTexts();
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if (upP)
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char.animOffsets.get(animList[curAnim])[1] += 1 * multiplier;
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if (downP)
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char.animOffsets.get(animList[curAnim])[1] -= 1 * multiplier;
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if (leftP)
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char.animOffsets.get(animList[curAnim])[0] += 1 * multiplier;
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if (rightP)
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char.animOffsets.get(animList[curAnim])[0] -= 1 * multiplier;
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updateTexts();
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genBoyOffsets(false);
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char.playAnim(animList[curAnim]);
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}
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if (FlxG.keys.justPressed.ESCAPE)
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{
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var outputString:String = "";
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for (swagAnim in animList)
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{
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outputString += swagAnim + " " + char.animOffsets.get(swagAnim)[0] + " " + char.animOffsets.get(swagAnim)[1] + "\n";
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}
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outputString.trim();
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saveOffsets(outputString);
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}
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super.update(elapsed);
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}
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var _file:FileReference;
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private function saveOffsets(saveString:String)
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{
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if ((saveString != null) && (saveString.length > 0))
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{
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_file = new FileReference();
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_file.addEventListener(Event.COMPLETE, onSaveComplete);
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_file.addEventListener(Event.CANCEL, onSaveCancel);
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_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file.save(saveString, daAnim + "Offsets.txt");
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}
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}
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function onSaveComplete(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.notice("Successfully saved LEVEL DATA.");
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}
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/**
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* Called when the save file dialog is cancelled.
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*/
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function onSaveCancel(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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}
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/**
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* Called if there is an error while saving the gameplay recording.
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*/
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function onSaveError(_):Void
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{
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_file.removeEventListener(Event.COMPLETE, onSaveComplete);
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_file.removeEventListener(Event.CANCEL, onSaveCancel);
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_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file = null;
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FlxG.log.error("Problem saving Level data");
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}
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}
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