package; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; class MenuCharacter extends FlxSprite { public var character:String; public function new(x:Float, character:String = 'bf') { super(x); this.character = character; var tex = Paths.getSparrowAtlas('campaign_menu_UI_characters'); frames = tex; animation.addByPrefix('bf', "BF idle dance white", 24); animation.addByPrefix('bfConfirm', 'BF HEY!!', 24, false); animation.addByPrefix('gf', "GF Dancing Beat WHITE", 24); animation.addByPrefix('dad', "Dad idle dance BLACK LINE", 24); animation.addByPrefix('spooky', "spooky dance idle BLACK LINES", 24); animation.addByPrefix('pico', "Pico Idle Dance", 24); animation.addByPrefix('mom', "Mom Idle BLACK LINES", 24); animation.addByPrefix('parents-christmas', "Parent Christmas Idle", 24); animation.addByPrefix('senpai', "SENPAI idle Black Lines", 24); animation.addByPrefix('tankman', "Tankman Menu BLACK", 24); // Parent Christmas Idle animation.play(character); updateHitbox(); } }