package funkin.ui; import flixel.FlxSprite; import haxe.Json; import lime.utils.Assets; // import flxtyped group import funkin.ui.story.StoryMenuState; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.util.FlxTimer; import flixel.FlxG; import flixel.math.FlxMath; import flixel.util.FlxSort; import flixel.util.FlxSignal; import flixel.addons.transition.FlxTransitionableState; import openfl.display.BitmapData; import openfl.geom.Matrix; import openfl.display.Sprite; import openfl.display.Bitmap; class StickerSubState extends MusicBeatSubstate { public var grpStickers:FlxTypedGroup; // yes... a damn OpenFL sprite!!! public var dipshit:Sprite; var nextState:NEXTSTATE = FREEPLAY; public function new(?oldStickers:Array, ?nextState:NEXTSTATE = FREEPLAY):Void { super(); this.nextState = nextState; grpStickers = new FlxTypedGroup(); add(grpStickers); // makes the stickers on the most recent camera, which is more often than not... a UI camera!! grpStickers.cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]]; if (oldStickers != null) { for (sticker in oldStickers) { grpStickers.add(sticker); trace(sticker); } degenStickers(); } else regenStickers(); } public function degenStickers():Void { grpStickers.cameras = FlxG.cameras.list; if (dipshit != null) { FlxG.removeChild(dipshit); dipshit = null; } for (ind => sticker in grpStickers.members) { new FlxTimer().start(sticker.timing, _ -> { sticker.visible = false; if (ind == grpStickers.members.length - 1) { switchingState = false; close(); } }); } } function regenStickers():Void { if (grpStickers.members.length > 0) { grpStickers.clear(); } var stickerInfo:StickerInfo = new StickerInfo('stickers-set-1'); var stickers:Map> = new Map>(); for (stickerSets in stickerInfo.getPack("all")) { stickers.set(stickerSets, stickerInfo.getStickers(stickerSets)); trace(stickers); // for (stickerShit in stickerInfo.getStickers(stickerSets)) // { // // for loop jus to repeat it easy easy easy // for (i in 0...FlxG.random.int(1, 5)) // { // var sticky:StickerSprite = new StickerSprite(0, 0, stickerInfo.name, stickerShit); // sticky.x -= sticky.width / 2; // sticky.y -= sticky.height * 0.9; // // random location by default // sticky.x += FlxG.random.float(0, FlxG.width); // sticky.y += FlxG.random.float(0, FlxG.height); // sticky.visible = false; // sticky.scrollFactor.set(); // sticky.angle = FlxG.random.int(-60, 70); // // sticky.flipX = FlxG.random.bool(); // grpStickers.add(sticky); // sticky.timing = FlxG.random.float(0, 0.8); // } // } } var xPos:Float = -100; var yPos:Float = -100; while (xPos <= FlxG.width) { var stickerSet:String = FlxG.random.getObject(stickers.keyValues()); var sticker:String = FlxG.random.getObject(stickers.get(stickerSet)); var sticky:StickerSprite = new StickerSprite(0, 0, stickerInfo.name, sticker); sticky.visible = false; sticky.x = xPos; sticky.y = yPos; xPos += sticky.frameWidth * 0.5; if (xPos >= FlxG.width) { if (yPos <= FlxG.height) { xPos = -100; yPos += FlxG.random.float(70, 120); } } sticky.angle = FlxG.random.int(-60, 70); grpStickers.add(sticky); } FlxG.random.shuffle(grpStickers.members); // var stickerCount:Int = 0; // for (w in 0...6) // { // var xPos:Float = FlxG.width * (w / 6); // for (h in 0...6) // { // var yPos:Float = FlxG.height * (h / 6); // var sticker = grpStickers.members[stickerCount]; // xPos -= sticker.width / 2; // yPos -= sticker.height * 0.9; // sticker.x = xPos; // sticker.y = yPos; // stickerCount++; // } // } // for (ind => sticker in grpStickers.members) // { // sticker.x = (ind % 8) * sticker.width; // var yShit:Int = Math.floor(ind / 8); // sticker.y += yShit * sticker.height; // // scales it juuuust a smidge // sticker.y += 20 * yShit; // } // another damn for loop... apologies!!! for (ind => sticker in grpStickers.members) { sticker.timing = FlxMath.remapToRange(ind, 0, grpStickers.members.length, 0, 0.9); new FlxTimer().start(sticker.timing, _ -> { sticker.visible = true; var frameTimer:Int = FlxG.random.int(0, 2); // always make the last one POP if (ind == grpStickers.members.length - 1) frameTimer = 2; new FlxTimer().start((1 / 24) * frameTimer, _ -> { sticker.scale.x = sticker.scale.y = FlxG.random.float(0.97, 1.02); if (ind == grpStickers.members.length - 1) { switchingState = true; FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransOut = true; dipshit = new Sprite(); var scrn:BitmapData = new BitmapData(FlxG.width, FlxG.height, true, 0x00000000); var mat:Matrix = new Matrix(); scrn.draw(grpStickers.cameras[0].canvas, mat); var bitmap:Bitmap = new Bitmap(scrn); dipshit.addChild(bitmap); FlxG.addChildBelowMouse(dipshit); switch (nextState) { case FREEPLAY: FlxG.switchState(new FreeplayState(this)); case STORY: FlxG.switchState(new StoryMenuState(this)); default: FlxG.switchState(new FreeplayState(this)); } } // sticky.angle *= FlxG.random.float(0, 0.05); }); }); } grpStickers.sort((ord, a, b) -> { return FlxSort.byValues(ord, a.timing, b.timing); }); // centers the very last sticker var lastOne:StickerSprite = grpStickers.members[grpStickers.members.length - 1]; lastOne.updateHitbox(); lastOne.angle = 0; lastOne.screenCenter(); } override public function update(elapsed:Float):Void { super.update(elapsed); if (FlxG.keys.justPressed.ANY) { regenStickers(); } } var switchingState:Bool = false; override public function close():Void { if (switchingState) return; super.close(); } override public function destroy():Void { if (switchingState) return; super.destroy(); } } class StickerSprite extends FlxSprite { public var timing:Float = 0; public function new(x:Float, y:Float, stickerSet:String, stickerName:String):Void { super(x, y); loadGraphic(Paths.image('transitionSwag/' + stickerSet + '/' + stickerName)); updateHitbox(); antialiasing = true; scrollFactor.set(); } } class StickerInfo { public var name:String; public var artist:String; public var stickers:Map>; public var stickerPacks:Map>; public function new(stickerSet:String):Void { var path = Paths.file('images/transitionSwag/' + stickerSet + '/stickers.json'); var json = Json.parse(Assets.getText(path)); trace(json); // doin this dipshit nonsense cuz i dunno how to deal with casting a json object with // a dash in its name (sticker-packs) var jsonInfo:StickerShit = cast json; this.name = jsonInfo.name; this.artist = jsonInfo.artist; stickerPacks = new Map>(); for (field in Reflect.fields(json.stickerPacks)) { var stickerFunny = json.stickerPacks; var stickerStuff = Reflect.field(stickerFunny, field); stickerPacks.set(field, cast stickerStuff); trace(field); trace(Reflect.field(stickerFunny, field)); } trace(stickerPacks); // creates a similar for loop as before but for the stickers stickers = new Map>(); for (field in Reflect.fields(json.stickers)) { var stickerFunny = json.stickers; var stickerStuff = Reflect.field(stickerFunny, field); stickers.set(field, cast stickerStuff); trace(field); trace(Reflect.field(stickerFunny, field)); } trace(stickers); // this.stickerPacks = cast jsonInfo.stickerPacks; // this.stickers = cast jsonInfo.stickers; // trace(stickerPacks); // trace(stickers); // for (packs in stickers) // { // // this.stickers.set(packs, Reflect.field(json, "sticker-packs")); // trace(packs); // } } public function getStickers(stickerName:String):Array { return this.stickers[stickerName]; } public function getPack(packName:String):Array { return this.stickerPacks[packName]; } } // somethin damn cute just for the json to cast to! typedef StickerShit = { name:String, artist:String, stickers:Map>, stickerPacks:Map> } enum abstract NEXTSTATE(String) { var FREEPLAY = 'freeplay'; var STORY = 'story'; }