package funkin.audiovis; import funkin.audiovis.dsp.FFT; import flixel.FlxSprite; import flixel.addons.plugin.taskManager.FlxTask; import flixel.graphics.frames.FlxAtlasFrames; import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup; import flixel.math.FlxMath; import flixel.sound.FlxSound; import funkin.ui.PreferencesMenu.CheckboxThingie; using Lambda; class ABotVis extends FlxTypedSpriteGroup { public var vis:VisShit; var volumes:Array = []; public function new(snd:FlxSound) { super(); vis = new VisShit(snd); // vis.snd = snd; var visFrms:FlxAtlasFrames = Paths.getSparrowAtlas('aBotViz'); for (lol in 1...8) { // pushes initial value volumes.push(0.0); var viz:FlxSprite = new FlxSprite(50 * lol, 0); viz.frames = visFrms; add(viz); var visStr = 'VIZ'; if (lol == 5) visStr = 'viz'; // lol makes it lowercase, accomodates for art that I dont wanna rename! viz.animation.addByPrefix('VIZ', visStr + lol, 0); viz.animation.play('VIZ', false, false, -1); } } override function update(elapsed:Float) { // updateViz(); updateFFT(elapsed); super.update(elapsed); } function updateFFT(elapsed:Float) { if (vis.snd != null) { vis.checkAndSetBuffer(); if (vis.setBuffer) { var remappedShit:Int = 0; if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); else remappedShit = Std.int(FlxMath.remapToRange(Conductor.songPosition, 0, vis.snd.length, 0, vis.numSamples)); var fftSamples:Array = []; var swagBucks = remappedShit; for (i in remappedShit...remappedShit + (Std.int((44100 * (1 / 144))))) { var left = vis.audioData[swagBucks] / 32767; var right = vis.audioData[swagBucks + 1] / 32767; var balanced = (left + right) / 2; swagBucks += 2; fftSamples.push(balanced); } var freqShit = vis.funnyFFT(fftSamples); for (i in 0...group.members.length) { var getSliceShit = function(s:Int) { var powShit = FlxMath.remapToRange(s, 0, group.members.length, 0, CoolUtil.coolBaseLog(10, freqShit[0].length)); return Math.round(Math.pow(10, powShit)); }; // var powShit:Float = getSliceShit(i); var hzSliced:Int = getSliceShit(i); var sliceLength:Int = Std.int(freqShit[0].length / group.members.length); var volSlice = freqShit[0].slice(hzSliced, getSliceShit(i + 1)); var avgVel:Float = 0; for (slice in volSlice) { avgVel += slice; } avgVel /= volSlice.length; avgVel *= 10000000; volumes[i] += avgVel - (elapsed * (volumes[i] * 50)); var animFrame:Int = Std.int(volumes[i]); animFrame = Math.floor(Math.min(5, animFrame)); animFrame = Math.floor(Math.max(0, animFrame)); animFrame = Std.int(Math.abs(animFrame - 5)); // shitty dumbass flip, cuz dave got da shit backwards lol! group.members[i].animation.curAnim.curFrame = animFrame; if (FlxG.keys.justPressed.U) { trace(avgVel); trace(group.members[i].animation.curAnim.curFrame); } } // group.members[0].animation.curAnim.curFrame = } } } public function updateViz() { if (vis.snd != null) { var remappedShit:Int = 0; vis.checkAndSetBuffer(); if (vis.setBuffer) { // var startingSample:Int = Std.int(FlxMath.remapToRange) if (vis.snd.playing) remappedShit = Std.int(FlxMath.remapToRange(vis.snd.time, 0, vis.snd.length, 0, vis.numSamples)); for (i in 0...group.members.length) { var sampleApprox:Int = Std.int(FlxMath.remapToRange(i, 0, group.members.length, remappedShit, remappedShit + 500)); var left = vis.audioData[sampleApprox] / 32767; var animFrame:Int = Std.int(FlxMath.remapToRange(left, -1, 1, 0, 6)); group.members[i].animation.curAnim.curFrame = animFrame; } } } } }