package funkin; import flixel.FlxSubState; import flixel.util.FlxColor; import funkin.Conductor.BPMChangeEvent; import funkin.modding.events.ScriptEvent; import funkin.modding.module.ModuleHandler; /** * MusicBeatSubState reincorporates the functionality of MusicBeatState into an FlxSubState. */ class MusicBeatSubState extends FlxSubState { public function new(bgColor:FlxColor = FlxColor.TRANSPARENT) { super(bgColor); } var curStep:Int = 0; var curBeat:Int = 0; var controls(get, never):Controls; inline function get_controls():Controls return PlayerSettings.player1.controls; override function update(elapsed:Float) { // everyStep(); var oldStep:Int = curStep; updateCurStep(); curBeat = Math.floor(curStep / 4); if (oldStep != curStep && curStep >= 0) stepHit(); super.update(elapsed); } function updateCurStep():Void { var lastChange:BPMChangeEvent = { stepTime: 0, songTime: 0, bpm: 0 } for (i in 0...Conductor.bpmChangeMap.length) { if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime) lastChange = Conductor.bpmChangeMap[i]; } curStep = lastChange.stepTime + Math.floor(((Conductor.songPosition - Conductor.audioOffset) - lastChange.songTime) / Conductor.stepCrochet); } public function stepHit():Bool { var event = new SongTimeScriptEvent(ScriptEvent.SONG_STEP_HIT, curBeat, curStep); dispatchEvent(event); if (event.eventCanceled) return false; if (curStep % 4 == 0) beatHit(); return true; } function dispatchEvent(event:ScriptEvent) { ModuleHandler.callEvent(event); } /** * Close this substate and replace it with a different one. */ public function switchSubState(substate:FlxSubState):Void { this.close(); this._parentState.openSubState(substate); } public function beatHit():Bool { var event = new SongTimeScriptEvent(ScriptEvent.SONG_BEAT_HIT, curBeat, curStep); dispatchEvent(event); if (event.eventCanceled) return false; return true; } }