package funkin.audio; import funkin.audio.FunkinSound; import flixel.group.FlxGroup.FlxTypedGroup; import funkin.audio.waveform.WaveformData; import funkin.audio.waveform.WaveformDataParser; class VoicesGroup extends SoundGroup { var playerVoices:FlxTypedGroup; var opponentVoices:FlxTypedGroup; /** * Control the volume of only the sounds in the player group. */ public var playerVolume(default, set):Float = 1.0; /** * Control the volume of only the sounds in the opponent group. */ public var opponentVolume(default, set):Float = 1.0; /** * Set the time offset for the player's vocal track. */ public var playerVoicesOffset(default, set):Float = 0.0; /** * Set the time offset for the opponent's vocal track. */ public var opponentVoicesOffset(default, set):Float = 0.0; public function new() { super(); playerVoices = new FlxTypedGroup(); opponentVoices = new FlxTypedGroup(); } /** * Add a voice to the player group. */ public function addPlayerVoice(sound:FunkinSound):Void { super.add(sound); playerVoices.add(sound); } function set_playerVolume(volume:Float):Float { playerVoices.forEachAlive(function(voice:FunkinSound) { voice.volume = volume; }); return playerVolume = volume; } override function set_time(time:Float):Float { forEachAlive(function(snd) { // account for different offsets per sound? snd.time = time; }); playerVoices.forEachAlive(function(voice:FunkinSound) { voice.time -= playerVoicesOffset; }); opponentVoices.forEachAlive(function(voice:FunkinSound) { voice.time -= opponentVoicesOffset; }); return time; } function set_playerVoicesOffset(offset:Float):Float { playerVoices.forEachAlive(function(voice:FunkinSound) { voice.time += playerVoicesOffset; voice.time -= offset; }); return playerVoicesOffset = offset; } function set_opponentVoicesOffset(offset:Float):Float { opponentVoices.forEachAlive(function(voice:FunkinSound) { voice.time += opponentVoicesOffset; voice.time -= offset; }); return opponentVoicesOffset = offset; } /** * Add a voice to the opponent group. */ public function addOpponentVoice(sound:FunkinSound):Void { super.add(sound); opponentVoices.add(sound); } function set_opponentVolume(volume:Float):Float { opponentVoices.forEachAlive(function(voice:FunkinSound) { voice.volume = volume; }); return opponentVolume = volume; } public function getPlayerVoice(index:Int = 0):Null { return playerVoices.members[index]; } public function getOpponentVoice(index:Int = 0):Null { return opponentVoices.members[index]; } public function getPlayerVoiceWaveform():Null { if (playerVoices.members.length == 0) return null; return playerVoices.members[0].waveformData; } public function getOpponentVoiceWaveform():Null { if (opponentVoices.members.length == 0) return null; return opponentVoices.members[0].waveformData; } /** * The length of the player's vocal track, in milliseconds. */ public function getPlayerVoiceLength():Float { if (playerVoices.members.length == 0) return 0.0; return playerVoices.members[0].length; } /** * The length of the opponent's vocal track, in milliseconds. */ public function getOpponentVoiceLength():Float { if (opponentVoices.members.length == 0) return 0.0; return opponentVoices.members[0].length; } public override function clear():Void { playerVoices.clear(); opponentVoices.clear(); super.clear(); } public override function destroy():Void { playerVoices.destroy(); opponentVoices.destroy(); super.destroy(); } }