package; import flixel.addons.transition.FlxTransitionableState; class MusicBeatState extends FlxTransitionableState { private var lastBeat:Float = 0; private var lastStep:Float = 0; private var totalBeats:Int = 0; private var totalSteps:Int = 0; override function create() { super.create(); } override function update(elapsed:Float) { everyStep(); super.update(elapsed); } /** * CHECKS EVERY FRAME */ private function everyStep():Void { if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset || Conductor.songPosition < lastStep + Conductor.safeZoneOffset) { if (Conductor.songPosition > lastStep + Conductor.stepCrochet) { stepHit(); } } } public function stepHit():Void { totalSteps += 1; lastStep += Conductor.stepCrochet; if (totalSteps % 4 == 0) beatHit(); } public function beatHit():Void { lastBeat += Conductor.crochet; totalBeats += 1; } }