package; import flixel.FlxG; import flixel.FlxState; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.ui.FlxButton; import flixel.ui.FlxSpriteButton; import flixel.util.FlxColor; import haxe.Json; import openfl.events.Event; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.net.FileReference; class ChartingState extends MusicBeatState { var _file:FileReference; var sequencer:FlxTypedGroup; var notes:Array = []; override function create() { var saveButton:FlxButton = new FlxButton(0, 0, "Save", function() { saveLevel(); }); saveButton.screenCenter(); add(saveButton); createStepChart(); super.create(); } function createStepChart() { sequencer = new FlxTypedGroup(); add(sequencer); for (r in 0...2) { notes.push([]); for (i in 0...16) { notes[r].push(false); var seqBtn:FlxSpriteButton = new FlxSpriteButton((35 * r) + 10, (35 * i) + 50, null, function() { notes[r][i] = !notes[r][i]; }); seqBtn.makeGraphic(30, 30, FlxColor.WHITE); seqBtn.ID = i + (16 * r); sequencer.add(seqBtn); } } } override function update(elapsed:Float) { sequencer.forEach(function(spr:FlxSpriteButton) { if (notes[Std.int(spr.ID / 16)][spr.ID % 16]) spr.alpha = 1; else spr.alpha = 0.5; }); super.update(elapsed); } private function saveLevel() { var json = { "song": "Bopeebo", "bpm": 100, "sections": 15 }; var data:String = Json.stringify(json); if ((data != null) && (data.length > 0)) { _file = new FileReference(); _file.addEventListener(Event.COMPLETE, onSaveComplete); _file.addEventListener(Event.CANCEL, onSaveCancel); _file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file.save(data, json.song + ".json"); } } function onSaveComplete(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.notice("Successfully saved LEVEL DATA."); } /** * Called when the save file dialog is cancelled. */ function onSaveCancel(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; } /** * Called if there is an error while saving the gameplay recording. */ function onSaveError(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.error("Problem saving Level data"); } }