package funkin.play.event; import funkin.play.event.SongEvent; import funkin.play.song.SongData; /** * This class represents a handler for a type of song event. * It is used by the ScriptedSongEvent class to handle user-defined events. * * Example: Focus on Boyfriend: * ``` * { * "e": "FocusCamera", * "v": { * "char": 0, * } * } * ``` * * Example: Focus on 10px above Girlfriend: * ``` * { * "e": "FocusCamera", * "v": { * "char": 2, * "y": -10, * } * } * ``` * * Example: Focus on (100, 100): * ``` * { * "e": "FocusCamera", * "v": { * "char": -1, * "x": 100, * "y": 100, * } * } * ``` */ class FocusCameraSongEvent extends SongEvent { public function new() { super('FocusCamera'); } public override function handleEvent(data:SongEventData):Void { // Does nothing if there is no PlayState camera or stage. if (PlayState.instance == null || PlayState.instance.currentStage == null) return; var posX:Null = data.getFloat('x'); if (posX == null) posX = 0.0; var posY:Null = data.getFloat('y'); if (posY == null) posY = 0.0; var char:Null = data.getInt('char'); if (char == null) char = cast data.value; switch (char) { case -1: // Position trace('Focusing camera on static position.'); var xTarget:Float = posX; var yTarget:Float = posY; PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget); case 0: // Boyfriend // Focus the camera on the player. if (PlayState.instance.currentStage.getBoyfriend() == null) { trace('No BF to focus on.'); return; } trace('Focusing camera on player.'); var xTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.x + posX; var yTarget:Float = PlayState.instance.currentStage.getBoyfriend().cameraFocusPoint.y + posY; PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget); case 1: // Dad // Focus the camera on the dad. if (PlayState.instance.currentStage.getDad() == null) { trace('No dad to focus on.'); return; } trace('Focusing camera on dad.'); trace(PlayState.instance.currentStage.getDad()); var xTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.x + posX; var yTarget:Float = PlayState.instance.currentStage.getDad().cameraFocusPoint.y + posY; PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget); case 2: // Girlfriend // Focus the camera on the girlfriend. if (PlayState.instance.currentStage.getGirlfriend() == null) { trace('No GF to focus on.'); return; } trace('Focusing camera on girlfriend.'); var xTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.x + posX; var yTarget:Float = PlayState.instance.currentStage.getGirlfriend().cameraFocusPoint.y + posY; PlayState.instance.cameraFollowPoint.setPosition(xTarget, yTarget); default: trace('Unknown camera focus: ' + data); } } public override function getTitle():String { return 'Focus Camera'; } /** * ``` * { * "char": ENUM, // Which character to point to * "x": FLOAT, // Optional x offset * "y": FLOAT, // Optional y offset * } * @return SongEventSchema */ public override function getEventSchema():SongEventSchema { return [ { name: "char", title: "Character", defaultValue: 0, type: SongEventFieldType.ENUM, keys: ["Position" => -1, "Boyfriend" => 0, "Dad" => 1, "Girlfriend" => 2] }, { name: "x", title: "X Position", defaultValue: 0, step: 10.0, type: SongEventFieldType.FLOAT, }, { name: "y", title: "Y Position", defaultValue: 0, step: 10.0, type: SongEventFieldType.FLOAT, } ]; } }