package funkin.ui.freeplay; import openfl.filters.BitmapFilterQuality; import flixel.text.FlxText; import flixel.group.FlxSpriteGroup; import funkin.graphics.shaders.GaussianBlurShader; class CapsuleText extends FlxSpriteGroup { public var blurredText:FlxText; var whiteText:FlxText; public var text(default, set):String; public function new(x:Float, y:Float, songTitle:String, size:Float) { super(x, y); blurredText = initText(songTitle, size); blurredText.shader = new GaussianBlurShader(1); whiteText = initText(songTitle, size); // whiteText.shader = new GaussianBlurShader(0.3); text = songTitle; blurredText.color = 0xFF00ccff; whiteText.color = 0xFFFFFFFF; add(blurredText); add(whiteText); } function initText(songTitle, size:Float):FlxText { var text:FlxText = new FlxText(0, 0, 0, songTitle, Std.int(size)); text.font = "5by7"; return text; } function set_text(value:String):String { blurredText.text = value; whiteText.text = value; whiteText.textField.filters = [ new openfl.filters.GlowFilter(0x00ccff, 1, 5, 5, 210, BitmapFilterQuality.MEDIUM), // new openfl.filters.BlurFilter(5, 5, BitmapFilterQuality.LOW) ]; return value; } }