package funkin.graphics.shaders; import flixel.util.FlxColor; import openfl.display.ShaderParameter; typedef BlendModeShader = { var uBlendColor:ShaderParameter; } class BlendModeEffect { public var shader(default, null):BlendModeShader; @:isVar public var color(default, set):FlxColor; public function new(shader:BlendModeShader, color:FlxColor):Void { shader.uBlendColor.value = []; this.shader = shader; this.color = color; } function set_color(color:FlxColor):FlxColor { shader.uBlendColor.value[0] = color.redFloat; shader.uBlendColor.value[1] = color.greenFloat; shader.uBlendColor.value[2] = color.blueFloat; shader.uBlendColor.value[3] = color.alphaFloat; return this.color = color; } }