package shaderslmfao; import flixel.system.FlxAssets.FlxShader; import flixel.util.FlxColor; class PureColor extends FlxShader { public var col(default, set):FlxColor; public var colorSet(default, set):Bool; function set_colorSet(bol:Bool):Bool { colSet.value = [bol]; return bol; } function set_col(val:FlxColor):FlxColor { funnyColor.value = [val.red, val.green, val.blue, val.alpha]; return val; } @:glFragmentSource(' #pragma header uniform vec4 funnyColor; uniform bool colSet; void main() { vec4 color = flixel_texture2D(bitmap, openfl_TextureCoordv); if (color.a > 0.0 && colSet) color = vec4(funnyColor.r, funnyColor.g, funnyColor.b, color.a); gl_FragColor = color; } ') public function new(colr:FlxColor) { super(); this.col = colr; this.colorSet = false; } }