package funkin.ui.debug.charting.handlers; import flixel.addons.display.FlxGridOverlay; import flixel.addons.display.FlxSliceSprite; import flixel.FlxSprite; import flixel.math.FlxRect; import flixel.util.FlxColor; import funkin.ui.debug.charting.ChartEditorState.ChartEditorTheme; import openfl.display.BitmapData; import openfl.geom.Rectangle; /** * Static functions which handle building themed UI elements for a provided ChartEditorState. */ @:nullSafety @:access(funkin.ui.debug.charting.ChartEditorState) class ChartEditorThemeHandler { // TODO: There's probably a better system of organization for these colors. // An enum of typedefs or something? // ================================ static final BACKGROUND_COLOR_LIGHT:FlxColor = 0xFF673AB7; static final BACKGROUND_COLOR_DARK:FlxColor = 0xFF361E60; // Color 1 of the grid pattern. Alternates with Color 2. static final GRID_COLOR_1_LIGHT:FlxColor = 0xFFE7E6E6; static final GRID_COLOR_1_DARK:FlxColor = 0xFF181919; // Color 2 of the grid pattern. Alternates with Color 1. static final GRID_COLOR_2_LIGHT:FlxColor = 0xFFF8F8F8; static final GRID_COLOR_2_DARK:FlxColor = 0xFF202020; // Color 3 of the grid pattern. Borders the other colors. static final GRID_COLOR_3_LIGHT:FlxColor = 0xFFD9D5D5; static final GRID_COLOR_3_DARK:FlxColor = 0xFF262A2A; // Vertical divider between characters. static final GRID_STRUMLINE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111; static final GRID_STRUMLINE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4; static final GRID_STRUMLINE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH; // Horizontal divider between measures. static final GRID_MEASURE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111; static final GRID_MEASURE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4; static final GRID_MEASURE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH; // Horizontal divider between beats. static final GRID_BEAT_DIVIDER_COLOR_LIGHT:FlxColor = 0xFFC1C1C1; static final GRID_BEAT_DIVIDER_COLOR_DARK:FlxColor = 0xFF848484; static final GRID_BEAT_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH; // Border on the square highlighting selected notes. static final SELECTION_SQUARE_BORDER_COLOR_LIGHT:FlxColor = 0xFF339933; static final SELECTION_SQUARE_BORDER_COLOR_DARK:FlxColor = 0xFF339933; static final SELECTION_SQUARE_BORDER_WIDTH:Int = 1; // Fill on the square highlighting selected notes. // Make sure this is transparent so you can see the notes underneath. static final SELECTION_SQUARE_FILL_COLOR_LIGHT:FlxColor = 0x4033FF33; static final SELECTION_SQUARE_FILL_COLOR_DARK:FlxColor = 0x4033FF33; static final PLAYHEAD_BLOCK_BORDER_WIDTH:Int = 2; static final PLAYHEAD_BLOCK_BORDER_COLOR:FlxColor = 0xFF9D0011; static final PLAYHEAD_BLOCK_FILL_COLOR:FlxColor = 0xFFBD0231; // Border on the square over the note preview. static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT = 0xFFF8A657; static final NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK = 0xFFF8A657; // Fill on the square over the note preview. static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT = 0x80F8A657; static final NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK = 0x80F8A657; static final TOTAL_COLUMN_COUNT:Int = ChartEditorState.STRUMLINE_SIZE * 2 + 1; /** * When the theme is changed, this function updates all of the UI elements to match the new theme. * @param state The ChartEditorState to update. */ public static function updateTheme(state:ChartEditorState):Void { updateBackground(state); updateGridBitmap(state); updateSelectionSquare(state); updateNotePreview(state); } /** * Updates the tint of the background sprite to match the current theme. * @param state The ChartEditorState to update. */ static function updateBackground(state:ChartEditorState):Void { if (state.menuBG == null) return; state.menuBG.color = switch (state.currentTheme) { case ChartEditorTheme.Light: BACKGROUND_COLOR_LIGHT; case ChartEditorTheme.Dark: BACKGROUND_COLOR_DARK; default: BACKGROUND_COLOR_LIGHT; } } /** * Builds the checkerboard background image of the chart editor, and adds dividing lines to it. * @param state The ChartEditorState to update. */ static function updateGridBitmap(state:ChartEditorState):Void { var gridColor1:FlxColor = switch (state.currentTheme) { case Light: GRID_COLOR_1_LIGHT; case Dark: GRID_COLOR_1_DARK; default: GRID_COLOR_1_LIGHT; }; var gridColor2:FlxColor = switch (state.currentTheme) { case Light: GRID_COLOR_2_LIGHT; case Dark: GRID_COLOR_2_DARK; default: GRID_COLOR_2_LIGHT; }; // Draw the base grid. // 2 * (Strumline Size) + 1 grid squares wide, by (4 * quarter notes per measure) grid squares tall. // This gets reused to fill the screen. var gridWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT); var gridHeight:Int = Std.int(ChartEditorState.GRID_SIZE * Conductor.instance.stepsPerMeasure); state.gridBitmap = FlxGridOverlay.createGrid(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, gridWidth, gridHeight, true, gridColor1, gridColor2); // Selection borders var selectionBorderColor:FlxColor = switch (state.currentTheme) { case Light: GRID_COLOR_3_LIGHT; case Dark: GRID_COLOR_3_DARK; default: GRID_COLOR_3_LIGHT; }; // Selection border at top. state.gridBitmap.fillRect(new Rectangle(0, -(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH), selectionBorderColor); // Selection borders horizontally along the middle. for (i in 1...(Conductor.instance.stepsPerMeasure)) { state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH), selectionBorderColor); } // Selection border at bottom. state.gridBitmap.fillRect(new Rectangle(0, state.gridBitmap.height - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), state.gridBitmap.width, ChartEditorState.GRID_SELECTION_BORDER_WIDTH), selectionBorderColor); // Selection border at left. state.gridBitmap.fillRect(new Rectangle(-(ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height), selectionBorderColor); // Selection borders vertically along the middle. for (i in 1...TOTAL_COLUMN_COUNT) { state.gridBitmap.fillRect(new Rectangle((ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height), selectionBorderColor); } // Selection border at right. state.gridBitmap.fillRect(new Rectangle(state.gridBitmap.width - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0, ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height), selectionBorderColor); // Draw horizontal dividers between the measures. var gridMeasureDividerColor:FlxColor = switch (state.currentTheme) { case Light: GRID_MEASURE_DIVIDER_COLOR_LIGHT; case Dark: GRID_MEASURE_DIVIDER_COLOR_DARK; default: GRID_MEASURE_DIVIDER_COLOR_LIGHT; }; // Divider at top state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor); // Divider at bottom var dividerLineBY:Float = state.gridBitmap.height - (GRID_MEASURE_DIVIDER_WIDTH / 2); state.gridBitmap.fillRect(new Rectangle(0, dividerLineBY, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor); // Draw horizontal dividers between the beats. var gridBeatDividerColor:FlxColor = switch (state.currentTheme) { case Light: GRID_BEAT_DIVIDER_COLOR_LIGHT; case Dark: GRID_BEAT_DIVIDER_COLOR_DARK; default: GRID_BEAT_DIVIDER_COLOR_LIGHT; }; // Selection borders horizontally in the middle. for (i in 1...(Conductor.instance.stepsPerMeasure)) { if ((i % Conductor.instance.beatsPerMeasure) == 0) { state.gridBitmap.fillRect(new Rectangle(0, (ChartEditorState.GRID_SIZE * i) - (GRID_BEAT_DIVIDER_WIDTH / 2), state.gridBitmap.width, GRID_BEAT_DIVIDER_WIDTH), gridBeatDividerColor); } } // Divider at top state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor); // Draw vertical dividers between the strumlines. var gridStrumlineDividerColor:FlxColor = switch (state.currentTheme) { case Light: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT; case Dark: GRID_STRUMLINE_DIVIDER_COLOR_DARK; default: GRID_STRUMLINE_DIVIDER_COLOR_LIGHT; }; // Divider at 1 * (Strumline Size) var dividerLineAX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2); state.gridBitmap.fillRect(new Rectangle(dividerLineAX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor); // Divider at 2 * (Strumline Size) var dividerLineBX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE * 2) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2); state.gridBitmap.fillRect(new Rectangle(dividerLineBX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor); if (state.gridTiledSprite != null) { state.gridTiledSprite.loadGraphic(state.gridBitmap); } // Else, gridTiledSprite will be built later. } static function updateSelectionSquare(state:ChartEditorState):Void { var selectionSquareBorderColor:FlxColor = switch (state.currentTheme) { case Light: SELECTION_SQUARE_BORDER_COLOR_LIGHT; case Dark: SELECTION_SQUARE_BORDER_COLOR_DARK; default: SELECTION_SQUARE_BORDER_COLOR_LIGHT; }; var selectionSquareFillColor:FlxColor = switch (state.currentTheme) { case Light: SELECTION_SQUARE_FILL_COLOR_LIGHT; case Dark: SELECTION_SQUARE_FILL_COLOR_DARK; default: SELECTION_SQUARE_FILL_COLOR_LIGHT; }; state.selectionSquareBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true); state.selectionSquareBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), selectionSquareBorderColor); state.selectionSquareBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH, ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)), selectionSquareFillColor); state.selectionBoxSprite = new FlxSliceSprite(state.selectionSquareBitmap, new FlxRect(SELECTION_SQUARE_BORDER_WIDTH + 4, SELECTION_SQUARE_BORDER_WIDTH + 4, ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 8), ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 8)), 32, 32); } static function updateNotePreview(state:ChartEditorState):Void { var viewportBorderColor:FlxColor = switch (state.currentTheme) { case Light: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT; case Dark: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_DARK; default: NOTE_PREVIEW_VIEWPORT_BORDER_COLOR_LIGHT; }; var viewportFillColor:FlxColor = switch (state.currentTheme) { case Light: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT; case Dark: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_DARK; default: NOTE_PREVIEW_VIEWPORT_FILL_COLOR_LIGHT; }; state.notePreviewViewportBitmap = new BitmapData(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, true); state.notePreviewViewportBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE), viewportBorderColor); state.notePreviewViewportBitmap.fillRect(new Rectangle(SELECTION_SQUARE_BORDER_WIDTH, SELECTION_SQUARE_BORDER_WIDTH, ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2), ChartEditorState.GRID_SIZE - (SELECTION_SQUARE_BORDER_WIDTH * 2)), viewportFillColor); state.notePreviewViewport = new FlxSliceSprite(state.notePreviewViewportBitmap, new FlxRect(SELECTION_SQUARE_BORDER_WIDTH + 1, SELECTION_SQUARE_BORDER_WIDTH + 1, ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 2), ChartEditorState.GRID_SIZE - (2 * SELECTION_SQUARE_BORDER_WIDTH + 2)), 32, 32); } public static function buildPlayheadBlock():FlxSprite { var playheadBlock:FlxSprite = new FlxSprite(); var playheadBlockBitmap:BitmapData = new BitmapData(ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2, true); playheadBlockBitmap.fillRect(new Rectangle(0, 0, ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH, ChartEditorState.PLAYHEAD_HEIGHT * 2), PLAYHEAD_BLOCK_BORDER_COLOR); playheadBlockBitmap.fillRect(new Rectangle(PLAYHEAD_BLOCK_BORDER_WIDTH, PLAYHEAD_BLOCK_BORDER_WIDTH, ChartEditorState.PLAYHEAD_SCROLL_AREA_WIDTH - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH), ChartEditorState.PLAYHEAD_HEIGHT * 2 - (2 * PLAYHEAD_BLOCK_BORDER_WIDTH)), PLAYHEAD_BLOCK_FILL_COLOR); return playheadBlock.loadGraphic(playheadBlockBitmap); } }