package funkin.ui.debug.charting.handlers; import funkin.ui.debug.charting.contextmenus.ChartEditorDefaultContextMenu; import funkin.ui.debug.charting.contextmenus.ChartEditorEventContextMenu; import funkin.ui.debug.charting.contextmenus.ChartEditorNoteContextMenu; import funkin.ui.debug.charting.contextmenus.ChartEditorSelectionContextMenu; import haxe.ui.containers.menus.Menu; import haxe.ui.core.Screen; import funkin.data.song.SongData.SongNoteData; import funkin.data.song.SongData.SongEventData; /** * Handles context menus (the little menus that appear when you right click on stuff) for the new Chart Editor. */ @:nullSafety @:access(funkin.ui.debug.charting.ChartEditorState) class ChartEditorContextMenuHandler { static var existingMenus:Array = []; public static function openDefaultContextMenu(state:ChartEditorState, xPos:Float, yPos:Float) { displayMenu(state, new ChartEditorDefaultContextMenu(state, xPos, yPos)); } public static function openSelectionContextMenu(state:ChartEditorState, xPos:Float, yPos:Float) { displayMenu(state, new ChartEditorSelectionContextMenu(state, xPos, yPos)); } public static function openNoteContextMenu(state:ChartEditorState, xPos:Float, yPos:Float, data:SongNoteData) { displayMenu(state, new ChartEditorNoteContextMenu(state, xPos, yPos, data)); } public static function openEventContextMenu(state:ChartEditorState, xPos:Float, yPos:Float, data:SongEventData) { displayMenu(state, new ChartEditorEventContextMenu(state, xPos, yPos, data)); } static function displayMenu(state:ChartEditorState, targetMenu:Menu) { // Close any existing menus closeAllMenus(state); // Show the new menu Screen.instance.addComponent(targetMenu); existingMenus.push(targetMenu); } public static function closeMenu(state:ChartEditorState, targetMenu:Menu) { // targetMenu.close(); existingMenus.remove(targetMenu); } public static function closeAllMenus(state:ChartEditorState) { for (existingMenu in existingMenus) { closeMenu(state, existingMenu); } } }