<?xml version="1.0" encoding="utf-8"?> <project> <!-- _________________________ Application Settings _________________________ --> <app title="Friday Night Funkin" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.2" company="ninjamuffin99" /> <!--Switch Export with Unique ApplicationID and Icon--> <set name="APP_ID" value="0x0100f6c013bbc000" /> <!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"--> <!-- <app preloader="Preloader" resizable="true" /> --> <app preloader="flixel.system.FlxPreloader" /> <!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2--> <set name="SWF_VERSION" value="11.8" /> <!-- ____________________________ Window Settings ___________________________ --> <!--These window settings apply to all targets--> <window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" /> <!--HTML5-specific--> <window if="html5" resizable="true" /> <!--Desktop-specific--> <window if="desktop" orientation="landscape" fullscreen="false" resizable="true" /> <!--Mobile-specific--> <window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" /> <!--Switch-specific--> <window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" /> <!-- _____________________________ Path Settings ____________________________ --> <set name="BUILD_DIR" value="export/debug" if="debug" /> <set name="BUILD_DIR" value="export/release" unless="debug" /> <set name="BUILD_DIR" value="export/32bit" if="32bit" /> <classpath name="source" /> <assets path="assets/images" /> <assets path="assets/data" /> <!-- <library name="noPreload" preload='false'/> --> <!-- <library name="noPreload"/> --> <assets path="assets/music" include="*.mp3" if="web"/> <assets path="assets/music" include="*.ogg" unless="web"/> <assets path="assets/sounds" include="*.mp3" if="web" /> <assets path="assets/sounds" include="*.ogg" unless="web" /> <assets path="CHANGELOG.md"/> <assets path="assets/fonts/vcr.ttf" embed="true" /> <!-- _______________________________ Libraries ______________________________ --> <haxelib name="flixel" /> <!--In case you want to use the addons package--> <haxelib name="flixel-addons" /> <haxelib name="hscript" /> <!--In case you want to use the ui package--> <haxelib name="flixel-ui" /> <haxelib name="newgrounds"/> <haxelib name="faxe" if='switch'/> <!-- <haxelib name="markdown" /> --> <!-- <haxelib name="HtmlParser" /> --> <!--In case you want to use nape with flixel--> <!--<haxelib name="nape-haxe4" />--> <!-- ______________________________ Haxedefines _____________________________ --> <!--Enable the Flixel core recording system--> <!--<haxedef name="FLX_RECORD" />--> <!--Disable the right and middle mouse buttons--> <!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> --> <!--Disable the native cursor API on Flash--> <!--<haxedef name="FLX_NO_NATIVE_CURSOR" />--> <!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game--> <haxedef name="FLX_NO_MOUSE" if="mobile" /> <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> <haxedef name="FLX_NO_TOUCH" if="desktop" /> <!--<haxedef name="FLX_NO_GAMEPAD" />--> <!--Disable the Flixel core sound tray--> <!--<haxedef name="FLX_NO_SOUND_TRAY" />--> <!--Disable the Flixel sound management code--> <!--<haxedef name="FLX_NO_SOUND_SYSTEM" />--> <!--Disable the Flixel core focus lost screen--> <!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />--> <!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!--> <haxedef name="FLX_NO_DEBUG" unless="debug" /> <!--Enable this for Nape release builds for a serious peformance improvement--> <haxedef name="NAPE_RELEASE_BUILD" unless="debug" /> <!-- _________________________________ Custom _______________________________ --> <!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)--> <icon path="art/icon.png" /> <!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> --> <haxedef name="NG_LOGIN" if="newgrounds" /> </project>