package; import flixel.FlxSprite; class BGSprite extends FlxSprite { /** Cool lil utility thing just so that it can easy do antialiasing and scrollfactor bullshit */ public function new(image:String, x:Float = 0, y:Float = 0, parX:Float = 1, parY:Float = 1) { super(x, y); loadGraphic(Paths.image(image)); scrollFactor.set(parX, parY); antialiasing = true; active = false; } }