package funkin.data.level; import funkin.ui.story.Level; import funkin.data.level.LevelData; import funkin.ui.story.ScriptedLevel; class LevelRegistry extends BaseRegistry { /** * The current version string for the stage data format. * Handle breaking changes by incrementing this value * and adding migration to the `migrateStageData()` function. */ public static final LEVEL_DATA_VERSION:String = "1.0.0"; public static final instance:LevelRegistry = new LevelRegistry(); public function new() { super('LEVEL', 'levels'); } /** * Read, parse, and validate the JSON data and produce the corresponding data object. */ public function parseEntryData(id:String):Null { // JsonParser does not take type parameters, // otherwise this function would be in BaseRegistry. var parser = new json2object.JsonParser(); var jsonStr:String = loadEntryFile(id); parser.fromJson(jsonStr); if (parser.errors.length > 0) { trace('Failed to parse entry data: ${id}'); for (error in parser.errors) { trace(error); } return null; } return parser.value; } function createScriptedEntry(clsName:String):Level { return ScriptedLevel.init(clsName, "unknown"); } function getScriptedClassNames():Array { return ScriptedLevel.listScriptClasses(); } /** * A list of all the story weeks from the base game, in order. * TODO: Should this be hardcoded? */ public function listBaseGameLevelIds():Array { return [ "tutorial", "week1", "week2", "week3", "week4", "week5", "week6", "week7", "weekend1" ]; } /** * A list of all installed story weeks that are not from the base game. */ public function listModdedLevelIds():Array { return listEntryIds().filter(function(id:String):Bool { return listBaseGameLevelIds().indexOf(id) == -1; }); } }