package funkin.ui.freeplay; import flash.text.TextField; import flixel.addons.display.FlxGridOverlay; import flixel.addons.transition.FlxTransitionableState; import flixel.addons.ui.FlxInputText; import flixel.FlxCamera; import flixel.FlxGame; import flixel.FlxSprite; import flixel.FlxState; import flixel.group.FlxGroup; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxSpriteGroup; import flixel.input.touch.FlxTouch; import flixel.math.FlxAngle; import flixel.math.FlxMath; import flixel.math.FlxPoint; import flixel.system.debug.watch.Tracker.TrackerProfile; import flixel.text.FlxText; import flixel.tweens.FlxEase; import flixel.tweens.FlxTween; import flixel.util.FlxColor; import flixel.util.FlxSpriteUtil; import flixel.util.FlxTimer; import funkin.Controls.Control; import funkin.data.level.LevelRegistry; import funkin.data.song.SongRegistry; import funkin.graphics.adobeanimate.FlxAtlasSprite; import funkin.graphics.shaders.AngleMask; import funkin.graphics.shaders.HSVShader; import funkin.graphics.shaders.PureColor; import funkin.util.MathUtil; import funkin.graphics.shaders.StrokeShader; import funkin.play.components.HealthIcon; import funkin.play.PlayState; import funkin.play.PlayStatePlaylist; import funkin.play.song.Song; import funkin.play.song.Song; import funkin.save.Save; import funkin.save.Save.SaveScoreData; import funkin.ui.freeplay.BGScrollingText; import funkin.ui.freeplay.DifficultyStars; import funkin.ui.freeplay.DJBoyfriend; import funkin.ui.freeplay.FreeplayScore; import funkin.ui.freeplay.LetterSort; import funkin.ui.freeplay.SongMenuItem; import funkin.ui.MusicBeatState; import funkin.ui.MusicBeatSubState; import funkin.ui.mainmenu.MainMenuState; import funkin.ui.transition.LoadingState; import funkin.ui.transition.StickerSubState; import funkin.util.MathUtil; import lime.app.Future; import lime.utils.Assets; class FreeplayState extends MusicBeatSubState { var songs:Array> = []; var diffIdsCurrent:Array = []; var diffIdsTotal:Array = []; var curSelected:Int = 0; var currentDifficulty:String = Constants.DEFAULT_DIFFICULTY; var fp:FreeplayScore; var txtCompletion:FlxText; var lerpCompletion:Float = 0; var intendedCompletion:Float = 0; var lerpScore:Float = 0; var intendedScore:Int = 0; var grpDifficulties:FlxTypedSpriteGroup; var coolColors:Array = [ 0xff9271fd, 0xff9271fd, 0xff223344, 0xFF941653, 0xFFfc96d7, 0xFFa0d1ff, 0xffff78bf, 0xfff6b604 ]; var grpSongs:FlxTypedGroup; var grpCapsules:FlxTypedGroup; var curCapsule:SongMenuItem; var curPlaying:Bool = false; var dj:DJBoyfriend; var typing:FlxInputText; var exitMovers:Map, MoveData> = new Map(); var stickerSubState:StickerSubState; // static var rememberedDifficulty:Null = "normal"; static var rememberedSongId:Null = null; public function new(?stickers:StickerSubState = null) { if (stickers != null) { stickerSubState = stickers; } super(); } override function create():Void { super.create(); FlxTransitionableState.skipNextTransIn = true; if (stickerSubState != null) { this.persistentUpdate = true; this.persistentDraw = true; openSubState(stickerSubState); stickerSubState.degenStickers(); } #if discord_rpc // Updating Discord Rich Presence DiscordClient.changePresence("In the Menus", null); #end var isDebug:Bool = false; #if debug isDebug = true; #end if (FlxG.sound.music != null) { if (!FlxG.sound.music.playing) FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu')); } // Add a null entry that represents the RANDOM option songs.push(null); // programmatically adds the songs via LevelRegistry and SongRegistry for (levelId in LevelRegistry.instance.listBaseGameLevelIds()) { for (songId in LevelRegistry.instance.parseEntryData(levelId).songs) { var song:Song = SongRegistry.instance.fetchEntry(songId); var songBaseDifficulty:SongDifficulty = song.getDifficulty(Constants.DEFAULT_DIFFICULTY); var songName = songBaseDifficulty.songName; var songOpponent = songBaseDifficulty.characters.opponent; var songDifficulties = song.listDifficulties(); songs.push(new FreeplaySongData(songId, songName, levelId, songOpponent, songDifficulties)); for (difficulty in songDifficulties) { diffIdsTotal.pushUnique(difficulty); } } } // LOAD MUSIC // LOAD CHARACTERS trace(FlxG.width); trace(FlxG.camera.zoom); trace(FlxG.camera.initialZoom); trace(FlxCamera.defaultZoom); var pinkBack:FlxSprite = new FlxSprite().loadGraphic(Paths.image('freeplay/pinkBack')); pinkBack.color = 0xFFffd4e9; // sets it to pink! pinkBack.x -= pinkBack.width; FlxTween.tween(pinkBack, {x: 0}, 0.6, {ease: FlxEase.quartOut}); add(pinkBack); var orangeBackShit:FlxSprite = new FlxSprite(84, 440).makeGraphic(Std.int(pinkBack.width), 75, 0xFFfeda00); add(orangeBackShit); var alsoOrangeLOL:FlxSprite = new FlxSprite(0, orangeBackShit.y).makeGraphic(100, Std.int(orangeBackShit.height), 0xFFffd400); add(alsoOrangeLOL); exitMovers.set([pinkBack, orangeBackShit, alsoOrangeLOL], { x: -pinkBack.width, y: pinkBack.y, speed: 0.4, wait: 0 }); FlxSpriteUtil.alphaMaskFlxSprite(orangeBackShit, pinkBack, orangeBackShit); orangeBackShit.visible = false; alsoOrangeLOL.visible = false; var grpTxtScrolls:FlxGroup = new FlxGroup(); add(grpTxtScrolls); grpTxtScrolls.visible = false; FlxG.debugger.addTrackerProfile(new TrackerProfile(BGScrollingText, ["x", "y", "speed", "size"])); var moreWays:BGScrollingText = new BGScrollingText(0, 160, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43); moreWays.funnyColor = 0xFFfff383; moreWays.speed = 6.8; grpTxtScrolls.add(moreWays); exitMovers.set([moreWays], { x: FlxG.width * 2, speed: 0.4, }); var funnyScroll:BGScrollingText = new BGScrollingText(0, 220, "BOYFRIEND", FlxG.width / 2, false, 60); funnyScroll.funnyColor = 0xFFff9963; funnyScroll.speed = -3.8; grpTxtScrolls.add(funnyScroll); exitMovers.set([funnyScroll], { x: -funnyScroll.width * 2, y: funnyScroll.y, speed: 0.4, wait: 0 }); var txtNuts:BGScrollingText = new BGScrollingText(0, 285, "PROTECT YO NUTS", FlxG.width / 2, true, 43); txtNuts.speed = 3.5; grpTxtScrolls.add(txtNuts); exitMovers.set([txtNuts], { x: FlxG.width * 2, speed: 0.4, }); var funnyScroll2:BGScrollingText = new BGScrollingText(0, 335, "BOYFRIEND", FlxG.width / 2, false, 60); funnyScroll2.funnyColor = 0xFFff9963; funnyScroll2.speed = -3.8; grpTxtScrolls.add(funnyScroll2); exitMovers.set([funnyScroll2], { x: -funnyScroll2.width * 2, speed: 0.5, }); var moreWays2:BGScrollingText = new BGScrollingText(0, 397, "HOT BLOODED IN MORE WAYS THAN ONE", FlxG.width, true, 43); moreWays2.funnyColor = 0xFFfff383; moreWays2.speed = 6.8; grpTxtScrolls.add(moreWays2); exitMovers.set([moreWays2], { x: FlxG.width * 2, speed: 0.4 }); var funnyScroll3:BGScrollingText = new BGScrollingText(0, orangeBackShit.y + 10, "BOYFRIEND", FlxG.width / 2, 60); funnyScroll3.funnyColor = 0xFFfea400; funnyScroll3.speed = -3.8; grpTxtScrolls.add(funnyScroll3); exitMovers.set([funnyScroll3], { x: -funnyScroll3.width * 2, speed: 0.3 }); dj = new DJBoyfriend(640, 366); exitMovers.set([dj], { x: -dj.width * 1.6, speed: 0.5 }); add(dj); var bgDad:FlxSprite = new FlxSprite(pinkBack.width * 0.75, 0).loadGraphic(Paths.image('freeplay/freeplayBGdad')); bgDad.setGraphicSize(0, FlxG.height); bgDad.updateHitbox(); bgDad.shader = new AngleMask(); bgDad.visible = false; var blackOverlayBullshitLOLXD:FlxSprite = new FlxSprite(FlxG.width).makeGraphic(Std.int(bgDad.width), Std.int(bgDad.height), FlxColor.BLACK); add(blackOverlayBullshitLOLXD); // used to mask the text lol! exitMovers.set([blackOverlayBullshitLOLXD, bgDad], { x: FlxG.width * 1.5, y: bgDad.height, speed: 0.4, wait: 0 }); add(bgDad); FlxTween.tween(blackOverlayBullshitLOLXD, {x: pinkBack.width * 0.75}, 1, {ease: FlxEase.quintOut}); blackOverlayBullshitLOLXD.shader = bgDad.shader; grpSongs = new FlxTypedGroup(); add(grpSongs); grpCapsules = new FlxTypedGroup(); add(grpCapsules); grpDifficulties = new FlxTypedSpriteGroup(-300, 80); add(grpDifficulties); exitMovers.set([grpDifficulties], { x: -300, speed: 0.25, wait: 0 }); for (diffId in diffIdsTotal) { var diffSprite:DifficultySprite = new DifficultySprite(diffId); diffSprite.difficultyId = diffId; grpDifficulties.add(diffSprite); } grpDifficulties.group.forEach(function(spr) { spr.visible = false; }); for (diffSprite in grpDifficulties.group.members) { if (diffSprite == null) continue; if (diffSprite.difficultyId == currentDifficulty) diffSprite.visible = true; } var albumArt:FlxAtlasSprite = new FlxAtlasSprite(640, 360, Paths.animateAtlas("freeplay/albumRoll")); albumArt.visible = false; add(albumArt); exitMovers.set([albumArt], { x: FlxG.width, speed: 0.4, wait: 0 }); var albumTitle:FlxSprite = new FlxSprite(947, 491).loadGraphic(Paths.image('freeplay/albumTitle-fnfvol1')); var albumArtist:FlxSprite = new FlxSprite(1010, 607).loadGraphic(Paths.image('freeplay/albumArtist-kawaisprite')); var difficultyStars:DifficultyStars = new DifficultyStars(140, 39); difficultyStars.stars.visible = false; albumTitle.visible = false; albumArtist.visible = false; exitMovers.set([albumTitle], { x: FlxG.width, speed: 0.2, wait: 0.1 }); exitMovers.set([albumArtist], { x: FlxG.width * 1.1, speed: 0.2, wait: 0.2 }); exitMovers.set([difficultyStars], { x: FlxG.width * 1.2, speed: 0.2, wait: 0.3 }); add(albumTitle); add(albumArtist); add(difficultyStars); var overhangStuff:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, 64, FlxColor.BLACK); overhangStuff.y -= overhangStuff.height; add(overhangStuff); FlxTween.tween(overhangStuff, {y: 0}, 0.3, {ease: FlxEase.quartOut}); var fnfFreeplay:FlxText = new FlxText(0, 12, 0, "FREEPLAY", 48); fnfFreeplay.font = "VCR OSD Mono"; fnfFreeplay.visible = false; exitMovers.set([overhangStuff, fnfFreeplay], { y: -overhangStuff.height, x: 0, speed: 0.2, wait: 0 }); var sillyStroke = new StrokeShader(0xFFFFFFFF, 2, 2); fnfFreeplay.shader = sillyStroke; add(fnfFreeplay); var fnfHighscoreSpr:FlxSprite = new FlxSprite(890, 70); fnfHighscoreSpr.frames = Paths.getSparrowAtlas('freeplay/highscore'); fnfHighscoreSpr.animation.addByPrefix("highscore", "highscore", 24, false); fnfHighscoreSpr.visible = false; fnfHighscoreSpr.setGraphicSize(0, Std.int(fnfHighscoreSpr.height * 1)); fnfHighscoreSpr.updateHitbox(); add(fnfHighscoreSpr); new FlxTimer().start(FlxG.random.float(12, 50), function(tmr) { fnfHighscoreSpr.animation.play("highscore"); tmr.time = FlxG.random.float(20, 60); }, 0); fp = new FreeplayScore(460, 60, 100); fp.visible = false; add(fp); txtCompletion = new FlxText(1200, 77, 0, "0", 32); txtCompletion.font = "VCR OSD Mono"; txtCompletion.visible = false; add(txtCompletion); var letterSort:LetterSort = new LetterSort(400, 75); add(letterSort); letterSort.visible = false; exitMovers.set([letterSort], { y: -100, speed: 0.3 }); letterSort.changeSelectionCallback = (str) -> { switch (str) { case "fav": generateSongList({filterType: FAVORITE}, true); case "ALL": generateSongList(null, true); default: generateSongList({filterType: REGEXP, filterData: str}, true); } }; exitMovers.set([fp, txtCompletion, fnfHighscoreSpr], { x: FlxG.width, speed: 0.3 }); dj.onIntroDone.add(function() { // when boyfriend hits dat shiii albumArt.visible = true; albumArt.anim.play(""); albumArt.anim.onComplete = function() { albumArt.anim.pause(); }; new FlxTimer().start(1, function(_) { albumTitle.visible = true; }); new FlxTimer().start(35 / 24, function(_) { albumArtist.visible = true; difficultyStars.stars.visible = true; }); FlxTween.tween(grpDifficulties, {x: 90}, 0.6, {ease: FlxEase.quartOut}); var diffSelLeft = new DifficultySelector(20, grpDifficulties.y - 10, false, controls); var diffSelRight = new DifficultySelector(325, grpDifficulties.y - 10, true, controls); add(diffSelLeft); add(diffSelRight); letterSort.visible = true; exitMovers.set([diffSelLeft, diffSelRight], { x: -diffSelLeft.width * 2, speed: 0.26 }); new FlxTimer().start(1 / 24, function(handShit) { fnfHighscoreSpr.visible = true; fnfFreeplay.visible = true; fp.visible = true; fp.updateScore(0); txtCompletion.visible = true; intendedCompletion = 0; new FlxTimer().start(1.5 / 24, function(bold) { sillyStroke.width = 0; sillyStroke.height = 0; changeSelection(); }); }); pinkBack.color = 0xFFffd863; bgDad.visible = true; orangeBackShit.visible = true; alsoOrangeLOL.visible = true; grpTxtScrolls.visible = true; }); generateSongList(null, false); var swag:Alphabet = new Alphabet(1, 0, "swag"); var funnyCam = new FlxCamera(0, 0, FlxG.width, FlxG.height); funnyCam.bgColor = FlxColor.TRANSPARENT; FlxG.cameras.add(funnyCam); typing = new FlxInputText(100, 100); typing.callback = function(txt, action) { trace(action); }; forEach(function(bs) { bs.cameras = [funnyCam]; }); } public function generateSongList(?filterStuff:SongFilter, force:Bool = false) { curSelected = 1; for (cap in grpCapsules.members) cap.kill(); var tempSongs:Array = songs; if (filterStuff != null) { switch (filterStuff.filterType) { case REGEXP: // filterStuff.filterData has a string with the first letter of the sorting range, and the second one // this creates a filter to return all the songs that start with a letter between those two var filterRegexp = new EReg("^[" + filterStuff.filterData + "].*", "i"); tempSongs = tempSongs.filter(str -> { if (str == null) return true; // Random return filterRegexp.match(str.songName); }); case STARTSWITH: tempSongs = tempSongs.filter(str -> { if (str == null) return true; // Random return str.songName.toLowerCase().startsWith(filterStuff.filterData); }); case ALL: // no filter! case FAVORITE: tempSongs = tempSongs.filter(str -> { if (str == null) return true; // Random return str.isFav; }); default: // return all on default } } var hsvShader:HSVShader = new HSVShader(); var randomCapsule:SongMenuItem = grpCapsules.recycle(SongMenuItem); randomCapsule.init(FlxG.width, 0, null); randomCapsule.onConfirm = function() { capsuleOnConfirmRandom(randomCapsule); }; randomCapsule.y = randomCapsule.intendedY(0) + 10; randomCapsule.targetPos.x = randomCapsule.x; randomCapsule.alpha = 0.5; randomCapsule.songText.visible = false; randomCapsule.favIcon.visible = false; randomCapsule.initJumpIn(0, force); randomCapsule.hsvShader = hsvShader; grpCapsules.add(randomCapsule); for (i in 0...tempSongs.length) { if (tempSongs[i] == null) continue; var funnyMenu:SongMenuItem = grpCapsules.recycle(SongMenuItem); funnyMenu.init(FlxG.width, 0, tempSongs[i]); funnyMenu.onConfirm = function() { capsuleOnConfirmDefault(funnyMenu); }; funnyMenu.y = funnyMenu.intendedY(i + 1) + 10; funnyMenu.targetPos.x = funnyMenu.x; funnyMenu.ID = i; funnyMenu.capsule.alpha = 0.5; funnyMenu.songText.visible = false; funnyMenu.favIcon.visible = tempSongs[i].isFav; funnyMenu.hsvShader = hsvShader; if (i < 8) funnyMenu.initJumpIn(Math.min(i, 4), force); else funnyMenu.forcePosition(); grpCapsules.add(funnyMenu); } FlxG.console.registerFunction("changeSelection", changeSelection); rememberSelection(); changeSelection(); changeDiff(); } var touchY:Float = 0; var touchX:Float = 0; var dxTouch:Float = 0; var dyTouch:Float = 0; var velTouch:Float = 0; var veloctiyLoopShit:Float = 0; var touchTimer:Float = 0; var initTouchPos:FlxPoint = new FlxPoint(); var spamTimer:Float = 0; var spamming:Bool = false; var busy:Bool = false; // Set to true once the user has pressed enter to select a song. override function update(elapsed:Float) { super.update(elapsed); if (FlxG.keys.justPressed.F) { if (songs[curSelected] != null) { var realShit = curSelected; songs[curSelected].isFav = !songs[curSelected].isFav; if (songs[curSelected].isFav) { FlxTween.tween(grpCapsules.members[realShit], {angle: 360}, 0.4, { ease: FlxEase.elasticOut, onComplete: _ -> { grpCapsules.members[realShit].favIcon.visible = true; grpCapsules.members[realShit].favIcon.animation.play("fav"); } }); } else { grpCapsules.members[realShit].favIcon.animation.play('fav', false, true); new FlxTimer().start((1 / 24) * 14, _ -> { grpCapsules.members[realShit].favIcon.visible = false; }); new FlxTimer().start((1 / 24) * 24, _ -> { FlxTween.tween(grpCapsules.members[realShit], {angle: 0}, 0.4, {ease: FlxEase.elasticOut}); }); } } } if (FlxG.keys.justPressed.T) typing.hasFocus = true; if (FlxG.sound.music != null) { if (FlxG.sound.music.volume < 0.7) { FlxG.sound.music.volume += 0.5 * elapsed; } } lerpScore = MathUtil.coolLerp(lerpScore, intendedScore, 0.2); lerpCompletion = MathUtil.coolLerp(lerpCompletion, intendedCompletion, 0.9); fp.updateScore(Std.int(lerpScore)); txtCompletion.text = Math.floor(lerpCompletion * 100) + "%"; handleInputs(elapsed); } function handleInputs(elapsed:Float):Void { if (busy) return; var upP = controls.UI_UP_P; var downP = controls.UI_DOWN_P; var accepted = controls.ACCEPT; if (FlxG.onMobile) { for (touch in FlxG.touches.list) { if (touch.justPressed) { initTouchPos.set(touch.screenX, touch.screenY); } if (touch.pressed) { var dx = initTouchPos.x - touch.screenX; var dy = initTouchPos.y - touch.screenY; var angle = Math.atan2(dy, dx); var length = Math.sqrt(dx * dx + dy * dy); FlxG.watch.addQuick("LENGTH", length); FlxG.watch.addQuick("ANGLE", Math.round(FlxAngle.asDegrees(angle))); } } if (FlxG.touches.getFirst() != null) { if (touchTimer >= 1.5) accepted = true; touchTimer += elapsed; var touch:FlxTouch = FlxG.touches.getFirst(); velTouch = Math.abs((touch.screenY - dyTouch)) / 50; dyTouch = touch.screenY - touchY; dxTouch = touch.screenX - touchX; if (touch.justPressed) { touchY = touch.screenY; dyTouch = 0; velTouch = 0; touchX = touch.screenX; dxTouch = 0; } if (Math.abs(dxTouch) >= 100) { touchX = touch.screenX; if (dxTouch != 0) dxTouch < 0 ? changeDiff(1) : changeDiff(-1); } if (Math.abs(dyTouch) >= 100) { touchY = touch.screenY; if (dyTouch != 0) dyTouch < 0 ? changeSelection(1) : changeSelection(-1); } } else { touchTimer = 0; } } #if mobile for (touch in FlxG.touches.list) { if (touch.justPressed) { // accepted = true; } } #end if (controls.UI_UP || controls.UI_DOWN) { spamTimer += elapsed; if (spamming) { if (spamTimer >= 0.07) { spamTimer = 0; if (controls.UI_UP) changeSelection(-1); else changeSelection(1); } } else if (spamTimer >= 0.9) spamming = true; } else { spamming = false; spamTimer = 0; } if (upP) { dj.resetAFKTimer(); changeSelection(-1); } if (downP) { dj.resetAFKTimer(); changeSelection(1); } if (FlxG.mouse.wheel != 0) { dj.resetAFKTimer(); changeSelection(-Math.round(FlxG.mouse.wheel / 4)); } if (controls.UI_LEFT_P) { dj.resetAFKTimer(); changeDiff(-1); } if (controls.UI_RIGHT_P) { dj.resetAFKTimer(); changeDiff(1); } if (controls.BACK && !typing.hasFocus) { FlxTween.globalManager.clear(); FlxTimer.globalManager.clear(); dj.onIntroDone.removeAll(); FlxG.sound.play(Paths.sound('cancelMenu')); var longestTimer:Float = 0; for (grpSpr in exitMovers.keys()) { var moveData:MoveData = exitMovers.get(grpSpr); for (spr in grpSpr) { var funnyMoveShit:MoveData = moveData; if (moveData.x == null) funnyMoveShit.x = spr.x; if (moveData.y == null) funnyMoveShit.y = spr.y; if (moveData.speed == null) funnyMoveShit.speed = 0.2; if (moveData.wait == null) funnyMoveShit.wait = 0; FlxTween.tween(spr, {x: funnyMoveShit.x, y: funnyMoveShit.y}, funnyMoveShit.speed, {ease: FlxEase.expoIn}); longestTimer = Math.max(longestTimer, funnyMoveShit.speed + funnyMoveShit.wait); } } for (caps in grpCapsules.members) { caps.doJumpIn = false; caps.doLerp = false; caps.doJumpOut = true; } if (Type.getClass(FlxG.state) == MainMenuState) { FlxG.state.persistentUpdate = true; FlxG.state.persistentDraw = true; } new FlxTimer().start(longestTimer, (_) -> { FlxTransitionableState.skipNextTransIn = true; FlxTransitionableState.skipNextTransOut = true; if (Type.getClass(FlxG.state) == MainMenuState) { close(); } else { FlxG.switchState(new MainMenuState()); } }); } if (accepted) { grpCapsules.members[curSelected].onConfirm(); } } @:haxe.warning("-WDeprecated") override function switchTo(nextState:FlxState):Bool { var daSong = songs[curSelected]; if (daSong != null) { clearDaCache(daSong.songName); } return super.switchTo(nextState); } function changeDiff(change:Int = 0) { touchTimer = 0; var currentDifficultyIndex = diffIdsCurrent.indexOf(currentDifficulty); if (currentDifficultyIndex == -1) currentDifficultyIndex = diffIdsCurrent.indexOf(Constants.DEFAULT_DIFFICULTY); currentDifficultyIndex += change; if (currentDifficultyIndex < 0) currentDifficultyIndex = diffIdsCurrent.length - 1; if (currentDifficultyIndex >= diffIdsCurrent.length) currentDifficultyIndex = 0; currentDifficulty = diffIdsCurrent[currentDifficultyIndex]; var daSong = songs[curSelected]; if (daSong != null) { var songScore:SaveScoreData = Save.get().getSongScore(songs[curSelected].songId, currentDifficulty); intendedScore = songScore?.score ?? 0; intendedCompletion = songScore?.accuracy ?? 0.0; rememberedDifficulty = currentDifficulty; } else { intendedScore = 0; intendedCompletion = 0.0; } grpDifficulties.group.forEach(function(diffSprite) { diffSprite.visible = false; }); for (diffSprite in grpDifficulties.group.members) { if (diffSprite == null) continue; if (diffSprite.difficultyId == currentDifficulty) { if (change != 0) { diffSprite.visible = true; diffSprite.offset.y += 5; diffSprite.alpha = 0.5; new FlxTimer().start(1 / 24, function(swag) { diffSprite.alpha = 1; diffSprite.updateHitbox(); }); } else { diffSprite.visible = true; } } } } // Clears the cache of songs, frees up memory, they' ll have to be loaded in later tho function clearDaCache(actualSongTho:String) function clearDaCache(actualSongTho:String) { for (song in songs) { if (song == null) continue; if (song.songName != actualSongTho) { trace('trying to remove: ' + song.songName); // openfl.Assets.cache.clear(Paths.inst(song.songName)); } } } function capsuleOnConfirmRandom(randomCapsule:SongMenuItem):Void { trace("RANDOM SELECTED"); busy = true; var availableSongCapsules:Array = grpCapsules.members.filter(function(cap:SongMenuItem) { // Dead capsules are ones which were removed from the list when changing filters. return cap.alive && cap.songData != null; }); trace('Available songs: ${availableSongCapsules.map(function(cap) { return cap.songData.songName; })}'); var targetSong:SongMenuItem = FlxG.random.getObject(availableSongCapsules); // Seeing if I can do an animation... curSelected = grpCapsules.members.indexOf(targetSong); changeSelection(0); // Trigger an update. // Act like we hit Confirm on that song. capsuleOnConfirmDefault(targetSong); } function capsuleOnConfirmDefault(cap:SongMenuItem):Void { busy = true; PlayStatePlaylist.isStoryMode = false; var targetSong:Song = SongRegistry.instance.fetchEntry(cap.songData.songId); var targetDifficulty:String = currentDifficulty; // TODO: Implement Pico into the interface properly. var targetCharacter:String = 'bf'; if (FlxG.keys.pressed.P) { targetCharacter = 'pico'; } PlayStatePlaylist.campaignId = cap.songData.levelId; // Visual and audio effects. FlxG.sound.play(Paths.sound('confirmMenu')); dj.confirm(); // Load and cache the song's charts. // TODO: Do this in the loading state. targetSong.cacheCharts(true); new FlxTimer().start(1, function(tmr:FlxTimer) { Paths.setCurrentLevel(cap.songData.levelId); LoadingState.loadAndSwitchState(new PlayState( { targetSong: targetSong, targetDifficulty: targetDifficulty, targetCharacter: targetCharacter, }), true); }); } function rememberSelection():Void { if (rememberedSongId != null) { curSelected = songs.findIndex(function(song) { if (song == null) return false; return song.songId == rememberedSongId; }); } if (rememberedDifficulty != null) { currentDifficulty = rememberedDifficulty; } } function changeSelection(change:Int = 0) { // NGio.logEvent('Fresh'); FlxG.sound.play(Paths.sound('scrollMenu'), 0.4); // FlxG.sound.playMusic(Paths.inst(songs[curSelected].songName)); var prevSelected = curSelected; curSelected += change; if (curSelected < 0) curSelected = grpCapsules.countLiving() - 1; if (curSelected >= grpCapsules.countLiving()) curSelected = 0; var daSongCapsule = grpCapsules.members[curSelected]; if (daSongCapsule.songData != null) { var songScore:SaveScoreData = Save.get().getSongScore(daSongCapsule.songData.songId, currentDifficulty); intendedScore = songScore?.score ?? 0; intendedCompletion = songScore?.accuracy ?? 0.0; diffIdsCurrent = daSongCapsule.songData.songDifficulties; rememberedSongId = daSongCapsule.songData.songId; changeDiff(); } else { intendedScore = 0; intendedCompletion = 0.0; rememberedSongId = null; rememberedDifficulty = null; } for (index => capsule in grpCapsules.members) { index += 1; capsule.selected = index == curSelected + 1; capsule.targetPos.y = capsule.intendedY(index - curSelected); capsule.targetPos.x = 270 + (60 * (Math.sin(index - curSelected))); if (index < curSelected) capsule.targetPos.y -= 100; // another 100 for good measure } if (grpCapsules.countLiving() > 0) { if (curSelected == 0) { FlxG.sound.playMusic(Paths.music('freeplay/freeplayRandom'), 0); FlxG.sound.music.fadeIn(2, 0, 0.8); } else { // TODO: Stream the instrumental of the selected song? if (prevSelected == 0) { FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu')); FlxG.sound.music.fadeIn(2, 0, 0.8); } } grpCapsules.members[curSelected].selected = true; } } } class DifficultySelector extends FlxSprite { var controls:Controls; var whiteShader:PureColor; public function new(x:Float, y:Float, flipped:Bool, controls:Controls) { super(x, y); this.controls = controls; frames = Paths.getSparrowAtlas('freeplay/freeplaySelector'); animation.addByPrefix('shine', "arrow pointer loop", 24); animation.play('shine'); whiteShader = new PureColor(FlxColor.WHITE); shader = whiteShader; flipX = flipped; } override function update(elapsed:Float) { if (flipX && controls.UI_RIGHT_P) moveShitDown(); if (!flipX && controls.UI_LEFT_P) moveShitDown(); super.update(elapsed); } function moveShitDown() { offset.y -= 5; whiteShader.colorSet = true; scale.x = scale.y = 0.5; new FlxTimer().start(2 / 24, function(tmr) { scale.x = scale.y = 1; whiteShader.colorSet = false; updateHitbox(); }); } } typedef SongFilter = { var filterType:FilterType; var ?filterData:Dynamic; } enum abstract FilterType(String) { var STARTSWITH; var REGEXP; var FAVORITE; var ALL; } class FreeplaySongData { public var isFav:Bool = false; public var songId:String = ""; public var songName:String = ""; public var levelId:String = ""; public var songCharacter:String = ""; public var songDifficulties:Array = []; public function new(songId:String, songName:String, levelId:String, songCharacter:String, songDifficulties:Array) { this.songId = songId; this.songName = songName; this.levelId = levelId; this.songCharacter = songCharacter; this.songDifficulties = songDifficulties; } } typedef MoveData = { var ?x:Float; var ?y:Float; var ?speed:Float; var ?wait:Float; } class DifficultySprite extends FlxSprite { public var difficultyId:String; public function new(diffId:String) { super(); difficultyId = diffId; loadGraphic(Paths.image('freeplay/freeplay' + diffId)); } }