package ui; import flixel.input.actions.FlxActionInput; import flixel.input.gamepad.FlxGamepadInputID; import flixel.FlxG; import flixel.FlxCamera; import flixel.FlxObject; import flixel.FlxSprite; import flixel.group.FlxGroup; import flixel.input.keyboard.FlxKey; import Controls; import ui.AtlasText; import ui.MenuList; import ui.TextMenuList; class ControlsMenu extends ui.OptionsState.Page { inline static public var COLUMNS = 2; static var controlList = Control.createAll(); /* * Defines groups of controls that cannot share inputs, like left and right. Say, if ACCEPT is Z, Back is X, * if the player sets Back to Z it also set ACCEPT to X. This prevents the player from setting the controls in * a way the prevents them from changing more controls or exiting the menu. */ static var controlGroups:Array> = [ [ NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT ] , [ UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK ] ]; var itemGroups:Array> = [for (i in 0...controlGroups.length) []]; var controlGrid:MenuTypedList; var deviceList:TextMenuList; var menuCamera:FlxCamera; var prompt:Prompt; var camFollow:FlxObject; var labels:FlxTypedGroup; var currentDevice:Device = Keys; var deviceListSelected = false; public function new() { super(); menuCamera = new FlxCamera(); FlxG.cameras.add(menuCamera);// false); if (FlxCamera.defaultCameras.indexOf(menuCamera) != -1) { FlxCamera.defaultCameras = FlxCamera.defaultCameras.copy(); FlxCamera.defaultCameras.remove(menuCamera); } menuCamera.bgColor = 0x0; camera = menuCamera; labels = new FlxTypedGroup(); var headers = new FlxTypedGroup(); controlGrid = new MenuTypedList(Columns(COLUMNS), Vertical); add(labels); add(headers); add(controlGrid); if (FlxG.gamepads.numActiveGamepads > 0) { var devicesBg = new FlxSprite(); devicesBg.makeGraphic(FlxG.width, 100, 0xFFfafd6d); add(devicesBg); deviceList = new TextMenuList(Horizontal, None); add(deviceList); deviceListSelected = true; var item; item = deviceList.createItem("Keyboard", Bold, selectDevice.bind(Keys)); item.x = FlxG.width / 2 - item.width - 30; item.y = (devicesBg.height - item.height) / 2; item = deviceList.createItem("Gamepad", Bold, selectDevice.bind(Gamepad(FlxG.gamepads.firstActive.id))); item.x = FlxG.width / 2 + 30; item.y = (devicesBg.height - item.height) / 2; } // FlxG.debugger.drawDebug = true; var y = deviceList == null ? 30 : 120; var spacer = 70; var currentHeader:String = null; // list order is determined by enum order for (i in 0...controlList.length) { var control = controlList[i]; var name = control.getName(); if (currentHeader != "UI_" && name.indexOf("UI_") == 0) { currentHeader = "UI_"; headers.add(new BoldText(0, y, "UI")).screenCenter(X); y += spacer; } else if (currentHeader != "NOTE_" && name.indexOf("NOTE_") == 0) { currentHeader = "NOTE_"; headers.add(new BoldText(0, y, "NOTES")).screenCenter(X); y += spacer; } if (currentHeader != null && name.indexOf(currentHeader) == 0) name = name.substr(currentHeader.length); var label = labels.add(new BoldText(150, y, name)); label.alpha = 0.6; for (i in 0...COLUMNS) createItem(label.x + 400 + i * 300, y, control, i); y += spacer; } camFollow = new FlxObject(FlxG.width / 2, 0, 70, 70); if (deviceList != null) { camFollow.y = deviceList.selectedItem.y; controlGrid.selectedItem.idle(); controlGrid.enabled = false; } else camFollow.y = controlGrid.selectedItem.y; menuCamera.follow(camFollow, null, 0.06); var margin = 100; menuCamera.deadzone.set(0, margin, menuCamera.width, menuCamera.height - margin * 2); menuCamera.minScrollY = 0; controlGrid.onChange.add(function (selected) { camFollow.y = selected.y; labels.forEach((label)->label.alpha = 0.6); labels.members[Std.int(controlGrid.selectedIndex / COLUMNS)].alpha = 1.0; }); prompt = new Prompt("\nPress any key to rebind\n\n\n\n Escape to cancel", None); prompt.create(); prompt.createBgFromMargin(100, 0xFFfafd6d); prompt.back.scrollFactor.set(0, 0); prompt.exists = false; add(prompt); } function createItem(x = 0.0, y = 0.0, control:Control, index:Int) { var item = new InputItem(x, y, currentDevice, control, index, onSelect); for (i in 0...controlGroups.length) { if (controlGroups[i].contains(control)) itemGroups[i].push(item); } return controlGrid.addItem(item.name, item); } function onSelect():Void { controlGrid.enabled = false; canExit = false; prompt.exists = true; } function goToDeviceList() { controlGrid.selectedItem.idle(); labels.members[Std.int(controlGrid.selectedIndex / COLUMNS)].alpha = 0.6; controlGrid.enabled = false; deviceList.enabled = true; canExit = true; camFollow.y = deviceList.selectedItem.y; deviceListSelected = true; } function selectDevice(device:Device) { currentDevice = device; for (item in controlGrid.members) item.updateDevice(currentDevice); var inputName = device == Keys ? "key" : "button"; var cancel = device == Keys ? "Escape" : "Back"; //todo: alignment if (device == Keys) prompt.setText('\nPress any key to rebind\n\n\n\n $cancel to cancel'); else prompt.setText('\nPress any button\n to rebind\n\n\n $cancel to cancel'); controlGrid.selectedItem.select(); labels.members[Std.int(controlGrid.selectedIndex / COLUMNS)].alpha = 1.0; controlGrid.enabled = true; deviceList.enabled = false; deviceListSelected = false; canExit = false; } override function update(elapsed:Float) { super.update(elapsed); var controls = PlayerSettings.player1.controls; if (controlGrid.enabled && deviceList != null && deviceListSelected == false && controls.BACK) goToDeviceList(); if (prompt.exists) { switch (currentDevice) { case Keys: { // check released otherwise bugs can happen when you change the BACK key var key = FlxG.keys.firstJustReleased(); if (key != NONE) { if (key != ESCAPE) onInputSelect(key); closePrompt(); } } case Gamepad(id): { var button = FlxG.gamepads.getByID(id).firstJustReleasedID(); if (button != NONE) { if (button != BACK) onInputSelect(button); closePrompt(); } } } } } function onInputSelect(input:Int) { var item = controlGrid.selectedItem; // check if that key is already set for this var column0 = Math.floor(controlGrid.selectedIndex / 2) * 2; for (i in 0...COLUMNS) { if (controlGrid.members[column0 + i].input == input) return; } // Check if items in the same group already have the new input for (group in itemGroups) { if (group.contains(item)) { for (otherItem in group) { if (otherItem != item && otherItem.input == input) { // replace that input with this items old input. PlayerSettings.player1.controls.replaceBinding(otherItem.control, currentDevice, item.input, otherItem.input); // Don't use resetItem() since items share names/labels otherItem.input = item.input; otherItem.label.text = item.label.text; } } } } PlayerSettings.player1.controls.replaceBinding(item.control, currentDevice, input, item.input); // Don't use resetItem() since items share names/labels item.input = input; item.label.text = item.getLabel(input); PlayerSettings.player1.saveControls(); } function closePrompt() { prompt.exists = false; controlGrid.enabled = true; if (deviceList == null) canExit = true; } override function destroy() { super.destroy(); itemGroups = null; if (FlxG.cameras.list.contains(menuCamera)) FlxG.cameras.remove(menuCamera); } override function set_enabled(value:Bool) { if (value == false) { controlGrid.enabled = false; if (deviceList != null) deviceList.enabled = false; } else { controlGrid.enabled = !deviceListSelected; if (deviceList != null) deviceList.enabled = deviceListSelected; } return super.set_enabled(value); } } class InputItem extends TextMenuItem { public var device(default, null):Device = Keys; public var control:Control; public var input:Int = -1; public var index:Int = -1; public function new (x = 0.0, y = 0.0, device, control, index, ?callback) { this.device = device; this.control = control; this.index = index; this.input = getInput(); super(x, y, getLabel(input), Default, callback); } public function updateDevice(device:Device) { if (this.device != device) { this.device = device; input = getInput(); label.text = getLabel(input); } } function getInput() { var list = PlayerSettings.player1.controls.getInputsFor(control, device); if (list.length > index) { if (list[index] != FlxKey.ESCAPE || list[index] != FlxGamepadInputID.BACK) return list[index]; if (list.length > ControlsMenu.COLUMNS) // Escape isn't mappable, show a third option, instead. return list[ControlsMenu.COLUMNS]; } return -1; } public function getLabel(input:Int) { return input == -1 ? "---" : InputFormatter.format(input, device); } }