package freeplayStuff; import flixel.FlxObject; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxSpriteGroup; import flixel.math.FlxMath; import flixel.text.FlxText; import flixel.util.FlxColor; import flixel.util.FlxSort; // its kinda like marqeee html lol! class BGScrollingText extends FlxSpriteGroup { var grpTexts:FlxTypedSpriteGroup; public var widthShit:Float = FlxG.width; public var placementOffset:Float = 20; public var speed:Float = 1; public var funnyColor(default, set):Int = 0xFFFFFFFF; public function new(x:Float, y:Float, text:String, widthShit:Float = 100) { super(x, y); this.widthShit = widthShit; grpTexts = new FlxTypedSpriteGroup(); add(grpTexts); var testText:FlxText = new FlxText(0, 0, 0, text, 48); testText.font = "5by7"; testText.updateHitbox(); grpTexts.add(testText); var needed:Int = Math.ceil(widthShit / testText.frameWidth); for (i in 0...needed) { var lmfao:Int = i + 1; var coolText:FlxText = new FlxText((lmfao * testText.frameWidth) + (lmfao * 20), 0, 0, text, 48); coolText.font = "5by7"; coolText.updateHitbox(); grpTexts.add(coolText); } } function set_funnyColor(col:Int):Int { grpTexts.forEach(function(txt) { txt.color = col; }); return col; } override function update(elapsed:Float) { for (txt in grpTexts.group) { txt.x -= 1 * (speed * (FlxG.elapsed / (1 / 60))); if (speed > 0) { if (txt.x < -txt.frameWidth) { txt.x = grpTexts.group.members[grpTexts.length - 1].x + grpTexts.group.members[grpTexts.length - 1].frameWidth + placementOffset; sortTextShit(); } } else { if (txt.x > widthShit) { txt.x = grpTexts.group.members[0].x - grpTexts.group.members[0].frameWidth - placementOffset; sortTextShit(); } } } super.update(elapsed); } function sortTextShit():Void { grpTexts.sort(function(Order:Int, Obj1:FlxObject, Obj2:FlxObject) { return FlxSort.byValues(Order, Obj1.x, Obj2.x); }); } }