package funkin.ui.freeplay; import funkin.graphics.adobeanimate.FlxAtlasSprite; import flixel.FlxSprite; import flixel.group.FlxSpriteGroup; import flixel.util.FlxSort; import flixel.tweens.FlxTween; import flixel.util.FlxTimer; import flixel.tweens.FlxEase; import funkin.data.freeplay.album.AlbumRegistry; import funkin.util.assets.FlxAnimationUtil; import funkin.graphics.FunkinSprite; import funkin.util.SortUtil; import openfl.utils.Assets; /** * The graphic for the album roll in the FreeplayState. * Simply set `albumID` to fetch the required data and update the textures. */ class AlbumRoll extends FlxSpriteGroup { /** * The ID of the album to display. * Modify this value to automatically update the album art and title. */ public var albumId(default, set):Null; function set_albumId(value:Null):Null { if (this.albumId != value) { this.albumId = value; updateAlbum(); } return value; } var newAlbumArt:FlxAtlasSprite; var difficultyStars:DifficultyStars; var _exitMovers:Null; var albumData:Album; final animNames:Map = [ "volume1-active" => "ENTRANCE", "volume2-active" => "ENTRANCE VOL2", "volume3-active" => "ENTRANCE VOL3", "volume1-trans" => "VOL1 TRANS", "volume2-trans" => "VOL2 TRANS", "volume3-trans" => "VOL3 TRANS", "volume1-idle" => "VOL1 STILL", "volume2-idle" => "VOL2 STILL", "volume3-idle" => "VOL3 STILL", ]; public function new() { super(); newAlbumArt = new FlxAtlasSprite(0, 0, Paths.animateAtlas("freeplay/albumRoll/freeplayAlbum")); newAlbumArt.visible = false; newAlbumArt.onAnimationFinish.add(onAlbumFinish); add(newAlbumArt); difficultyStars = new DifficultyStars(140, 39); difficultyStars.visible = false; add(difficultyStars); } function onAlbumFinish(animName:String):Void { // Play the idle animation for the current album. newAlbumArt.playAnimation(animNames.get('$albumId-idle'), false, false, true); // End on the last frame and don't continue until playAnimation is called again. // newAlbumArt.anim.pause(); } /** * Load the album data by ID and update the textures. */ function updateAlbum():Void { if (albumId == null) { this.visible = false; difficultyStars.stars.visible = false; return; } else { this.visible = true; } albumData = AlbumRegistry.instance.fetchEntry(albumId); if (albumData == null) { FlxG.log.warn('Could not find album data for album ID: ${albumId}'); return; }; applyExitMovers(); refresh(); } public function refresh():Void { sort(SortUtil.byZIndex, FlxSort.ASCENDING); } /** * Apply exit movers for the album roll. * @param exitMovers The exit movers to apply. */ public function applyExitMovers(?exitMovers:FreeplayState.ExitMoverData):Void { if (exitMovers == null) { exitMovers = _exitMovers; } else { _exitMovers = exitMovers; } if (exitMovers == null) return; exitMovers.set([newAlbumArt, difficultyStars], { x: FlxG.width, speed: 0.4, wait: 0 }); } var titleTimer:Null = null; /** * Play the intro animation on the album art. */ public function playIntro():Void { newAlbumArt.visible = true; newAlbumArt.playAnimation(animNames.get('$albumId-active'), false, false, false); difficultyStars.visible = false; new FlxTimer().start(0.75, function(_) { // showTitle(); showStars(); }); } public function skipIntro():Void { newAlbumArt.playAnimation(animNames.get('$albumId-trans'), false, false, false); } public function setDifficultyStars(?difficulty:Int):Void { if (difficulty == null) return; difficultyStars.difficulty = difficulty; } /** * Make the album stars visible. */ public function showStars():Void { difficultyStars.visible = true; // true; difficultyStars.flameCheck(); } }