package funkin; import flixel.FlxSprite; import flixel.FlxSubState; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.group.FlxGroup; import flixel.math.FlxMath; import flixel.sound.FlxSound; import flixel.system.debug.stats.StatsGraph; import flixel.text.FlxText; import flixel.util.FlxColor; import funkin.audio.visualize.PolygonSpectogram; import funkin.ui.CoolStatsGraph; import haxe.Timer; import openfl.events.KeyboardEvent; class LatencyState extends MusicBeatSubState { var offsetText:FlxText; var noteGrp:FlxTypedGroup; var strumLine:FlxSprite; var blocks:FlxTypedGroup; var songPosVis:FlxSprite; var songVisFollowVideo:FlxSprite; var songVisFollowAudio:FlxSprite; var beatTrail:FlxSprite; var diffGrp:FlxTypedGroup; var offsetsPerBeat:Array = []; var swagSong:HomemadeMusic; #if FLX_DEBUG var funnyStatsGraph:CoolStatsGraph; var realStats:CoolStatsGraph; #end override function create() { swagSong = new HomemadeMusic(); swagSong.loadEmbedded(Paths.sound('soundTest'), true); FlxG.sound.music = swagSong; FlxG.sound.music.play(); #if FLX_DEBUG funnyStatsGraph = new CoolStatsGraph(0, Std.int(FlxG.height / 2), FlxG.width, Std.int(FlxG.height / 2), FlxColor.PINK, "time"); FlxG.addChildBelowMouse(funnyStatsGraph); realStats = new CoolStatsGraph(0, Std.int(FlxG.height / 2), FlxG.width, Std.int(FlxG.height / 2), FlxColor.YELLOW, "REAL"); FlxG.addChildBelowMouse(realStats); #end FlxG.stage.addEventListener(KeyboardEvent.KEY_DOWN, key -> { trace(key.charCode); if (key.charCode == 120) generateBeatStuff(); trace("\tEVENT PRESS: \t" + FlxG.sound.music.time + " " + Timer.stamp()); // trace(FlxG.sound.music.prevTimestamp); trace(FlxG.sound.music.time); trace("\tFR FR PRESS: \t" + swagSong.getTimeWithDiff()); // trace("\tREDDIT: \t" + swagSong.frfrTime + " " + Timer.stamp()); @:privateAccess trace("\tREDDIT: \t" + FlxG.sound.music._channel.position + " " + Timer.stamp()); // trace("EVENT LISTENER: " + key); }); // FlxG.sound.playMusic(Paths.sound('soundTest')); // funnyStatsGraph.hi Conductor.forceBPM(60); noteGrp = new FlxTypedGroup(); add(noteGrp); diffGrp = new FlxTypedGroup(); add(diffGrp); // var musSpec:PolygonSpectogram = new PolygonSpectogram(FlxG.sound.music, FlxColor.RED, FlxG.height, Math.floor(FlxG.height / 2)); // musSpec.x += 170; // musSpec.scrollFactor.set(); // musSpec.waveAmplitude = 100; // musSpec.realtimeVisLenght = 0.45; // // musSpec.visType = FREQUENCIES; // add(musSpec); for (beat in 0...Math.floor(FlxG.sound.music.length / Conductor.beatLengthMs)) { var beatTick:FlxSprite = new FlxSprite(songPosToX(beat * Conductor.beatLengthMs), FlxG.height - 15); beatTick.makeGraphic(2, 15); beatTick.alpha = 0.3; add(beatTick); var offsetTxt:FlxText = new FlxText(songPosToX(beat * Conductor.beatLengthMs), FlxG.height - 26, 0, "swag"); offsetTxt.alpha = 0.5; diffGrp.add(offsetTxt); offsetsPerBeat.push(0); } songVisFollowAudio = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.YELLOW); add(songVisFollowAudio); songVisFollowVideo = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.BLUE); add(songVisFollowVideo); songPosVis = new FlxSprite(0, FlxG.height - 20).makeGraphic(2, 20, FlxColor.RED); add(songPosVis); beatTrail = new FlxSprite(0, songPosVis.y).makeGraphic(2, 20, FlxColor.PURPLE); beatTrail.alpha = 0.7; add(beatTrail); blocks = new FlxTypedGroup(); add(blocks); for (i in 0...8) { var block = new FlxSprite(2, 50 * i).makeGraphic(48, 48); block.alpha = 0; blocks.add(block); } for (i in 0...32) { var note:Note = new Note(Conductor.beatLengthMs * i, 1); noteGrp.add(note); } offsetText = new FlxText(); offsetText.screenCenter(); add(offsetText); strumLine = new FlxSprite(FlxG.width / 2, 100).makeGraphic(FlxG.width, 5); add(strumLine); super.create(); } override function stepHit():Bool { if (Conductor.currentStep % 4 == 2) { blocks.members[((Conductor.currentBeat % 8) + 1) % 8].alpha = 0.5; } return super.stepHit(); } override function beatHit():Bool { if (Conductor.currentBeat % 8 == 0) blocks.forEach(blok -> { blok.alpha = 0; }); blocks.members[Conductor.currentBeat % 8].alpha = 1; // block.visible = !block.visible; return super.beatHit(); } override function update(elapsed:Float) { /* trace("1: " + swagSong.frfrTime); @:privateAccess trace(FlxG.sound.music._channel.position); */ #if FLX_DEBUG funnyStatsGraph.update(FlxG.sound.music.time % 500); realStats.update(swagSong.getTimeWithDiff() % 500); #end if (FlxG.keys.justPressed.S) { trace("\tUPDATE PRESS: \t" + FlxG.sound.music.time + " " + Timer.stamp()); } if (FlxG.keys.justPressed.SPACE) { if (FlxG.sound.music.playing) FlxG.sound.music.pause(); else FlxG.sound.music.resume(); } if (FlxG.keys.pressed.D) FlxG.sound.music.time += 1000 * FlxG.elapsed; Conductor.songPosition = swagSong.getTimeWithDiff() - Conductor.offset; // Conductor.songPosition += (Timer.stamp() * 1000) - FlxG.sound.music.prevTimestamp; songPosVis.x = songPosToX(Conductor.songPosition); songVisFollowAudio.x = songPosToX(Conductor.songPosition - Conductor.audioOffset); songVisFollowVideo.x = songPosToX(Conductor.songPosition - Conductor.visualOffset); offsetText.text = "AUDIO Offset: " + Conductor.audioOffset + "ms"; offsetText.text += "\nVIDOE Offset: " + Conductor.visualOffset + "ms"; offsetText.text += "\ncurrentStep: " + Conductor.currentStep; offsetText.text += "\ncurrentBeat: " + Conductor.currentBeat; var avgOffsetInput:Float = 0; for (offsetThing in offsetsPerBeat) avgOffsetInput += offsetThing; avgOffsetInput /= offsetsPerBeat.length; offsetText.text += "\naverage input offset needed: " + avgOffsetInput; var multiply:Float = 10; if (FlxG.keys.pressed.SHIFT) multiply = 1; if (FlxG.keys.pressed.CONTROL) { if (FlxG.keys.justPressed.RIGHT) { Conductor.audioOffset += 1 * multiply; } if (FlxG.keys.justPressed.LEFT) { Conductor.audioOffset -= 1 * multiply; } } else { if (FlxG.keys.justPressed.RIGHT) { Conductor.visualOffset += 1 * multiply; } if (FlxG.keys.justPressed.LEFT) { Conductor.visualOffset -= 1 * multiply; } } /* if (FlxG.keys.justPressed.SPACE) { FlxG.sound.music.stop(); FlxG.resetState(); }*/ noteGrp.forEach(function(daNote:Note) { daNote.y = (strumLine.y - ((Conductor.songPosition - Conductor.audioOffset) - daNote.data.strumTime) * 0.45); daNote.x = strumLine.x + 30; if (daNote.y < strumLine.y) daNote.alpha = 0.5; if (daNote.y < 0 - daNote.height) { daNote.alpha = 1; // daNote.data.strumTime += Conductor.beatLengthMs * 8; } }); super.update(elapsed); } function generateBeatStuff() { Conductor.songPosition = swagSong.getTimeWithDiff(); var closestBeat:Int = Math.round(Conductor.songPosition / Conductor.beatLengthMs) % diffGrp.members.length; var getDiff:Float = Conductor.songPosition - (closestBeat * Conductor.beatLengthMs); getDiff -= Conductor.visualOffset; // lil fix for end of song if (closestBeat == 0 && getDiff >= Conductor.beatLengthMs * 2) getDiff -= FlxG.sound.music.length; trace("\tDISTANCE TO CLOSEST BEAT: " + getDiff + "ms"); trace("\tCLOSEST BEAT: " + closestBeat); beatTrail.x = songPosVis.x; diffGrp.members[closestBeat].text = getDiff + "ms"; offsetsPerBeat[closestBeat] = Std.int(getDiff); } function songPosToX(pos:Float):Float { return FlxMath.remapToRange(pos, 0, FlxG.sound.music.length, 0, FlxG.width); } } class HomemadeMusic extends FlxSound { public var prevTimestamp:Int = 0; public var timeWithDiff:Float = 0; public function new() { super(); } var prevTime:Float = 0; override function update(elapsed:Float) { super.update(elapsed); if (prevTime != time) { prevTime = time; prevTimestamp = Std.int(Timer.stamp() * 1000); } } public function getTimeWithDiff():Float { return time + (Std.int(Timer.stamp() * 1000) - prevTimestamp); } }