package; import flixel.FlxSprite; import flixel.graphics.frames.FlxAtlasFrames; class BackgroundDancer extends FlxSprite { public function new(x:Float, y:Float) { super(x, y); frames = FlxAtlasFrames.fromSparrow(AssetPaths.limoDancer__png, AssetPaths.limoDancer__xml); animation.addByIndices('danceLeft', 'bg dancer sketch PINK', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false); animation.addByIndices('danceRight', 'bg dancer sketch PINK', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false); animation.play('danceLeft'); antialiasing = true; } var danceDir:Bool = false; public function dance():Void { danceDir = !danceDir; if (danceDir) animation.play('danceRight', true); else animation.play('danceLeft', true); } }