package; import flixel.FlxSprite; import flixel.system.FlxSound; class TankCutscene extends FlxSprite { public var startSyncAudio:FlxSound; public function new(x:Float, y:Float) { super(x, y); } var startedPlayingSound:Bool = false; override function update(elapsed:Float) { if (animation.curAnim.curFrame >= 1 && !startedPlayingSound) { startSyncAudio.play(); startedPlayingSound = true; } super.update(elapsed); } }