package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.text.FlxText; import flixel.ui.FlxButton; import flixel.ui.FlxSpriteButton; import flixel.util.FlxColor; import haxe.Json; import openfl.events.Event; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.events.IOErrorEvent; import openfl.net.FileReference; class ChartingState extends MusicBeatState { var _file:FileReference; var sequencer:FlxTypedGroup; var notes:Array = []; /** * Array of notes showing when each section STARTS */ var sectionData:Array = [0]; var section:Int = 0; var bpmTxt:FlxText; var strumLine:FlxSprite; var curSong:String = 'Fresh'; var amountSteps:Int = 0; override function create() { FlxG.sound.playMusic('assets/music/' + curSong + '.mp3', 0.6); FlxG.sound.music.pause(); FlxG.sound.music.onComplete = function() { FlxG.sound.music.pause(); FlxG.sound.music.time = 0; }; Conductor.changeBPM(120); var saveButton:FlxButton = new FlxButton(0, 0, "Save", function() { saveLevel(); }); saveButton.screenCenter(); add(saveButton); bpmTxt = new FlxText(20, 20); add(bpmTxt); strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4); add(strumLine); createStepChart(); super.create(); } function createStepChart() { sequencer = new FlxTypedGroup(); add(sequencer); amountSteps = Math.floor(FlxG.sound.music.length / Conductor.stepCrochet); for (r in 0...4) { notes.push([]); for (i in 0...amountSteps) { notes[r].push(false); var seqBtn:DisplayNote = new DisplayNote((35 * r) + 10, (35 * i) + 50, null, function() { if (notes[r][i] == 0) notes[r][i] = 1; else notes[r][i] = 0; }); seqBtn.strumTime = Conductor.stepCrochet * i; seqBtn.makeGraphic(30, 30, FlxColor.WHITE); seqBtn.ID = i + (amountSteps * r); sequencer.add(seqBtn); } } } override function update(elapsed:Float) { Conductor.songPosition = FlxG.sound.music.time; if (FlxG.mouse.justPressedMiddle && section > 0) { var pushSection:Int = Math.round(FlxG.sound.music.time / Conductor.crochet) * 4; if (sectionData[section] == null) { sectionData.push(pushSection); } else sectionData[section] == pushSection; } if (FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.RIGHT) { FlxG.sound.music.pause(); if (FlxG.keys.justPressed.RIGHT) { if (section + 1 <= sectionData.length) section += 1; else section = 0; } if (FlxG.keys.justPressed.LEFT) { if (section > 0) section -= 1; else section = sectionData.length; } if (sectionData[section] != null) FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet; } if (FlxG.keys.justPressed.R && sectionData[section] != null) FlxG.sound.music.time = sectionData[section] * Conductor.stepCrochet; if (FlxG.sound.music.playing) { } else { if (FlxG.keys.pressed.W) FlxG.sound.music.time -= 900 * FlxG.elapsed; if (FlxG.keys.pressed.S) FlxG.sound.music.time += 900 * FlxG.elapsed; } if (FlxG.keys.justPressed.SPACE) { if (FlxG.sound.music.playing) { FlxG.sound.music.pause(); } else FlxG.sound.music.play(); } if (FlxG.keys.justPressed.UP) Conductor.changeBPM(Conductor.bpm + 1); if (FlxG.keys.justPressed.DOWN) Conductor.changeBPM(Conductor.bpm - 1); bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + section; sequencer.forEach(function(spr:DisplayNote) { if (notes[Std.int(spr.ID / amountSteps)][spr.ID % amountSteps] != 0) spr.alpha = 1; else spr.alpha = 0.5; spr.y = (strumLine.y - (Conductor.songPosition - spr.strumTime) * daSpacing); }); super.update(elapsed); } private var daSpacing:Float = 0.3; private function saveLevel() { var json = { "song": "Bopeebo", "bpm": 100, "sections": 15 }; var data:String = Json.stringify(json); if ((data != null) && (data.length > 0)) { _file = new FileReference(); _file.addEventListener(Event.COMPLETE, onSaveComplete); _file.addEventListener(Event.CANCEL, onSaveCancel); _file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file.save(data, json.song + ".json"); } } function onSaveComplete(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.notice("Successfully saved LEVEL DATA."); } /** * Called when the save file dialog is cancelled. */ function onSaveCancel(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; } /** * Called if there is an error while saving the gameplay recording. */ function onSaveError(_):Void { _file.removeEventListener(Event.COMPLETE, onSaveComplete); _file.removeEventListener(Event.CANCEL, onSaveCancel); _file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError); _file = null; FlxG.log.error("Problem saving Level data"); } }