package funkin.play.cutscene.dialogue; /** * A script that can be tied to a Conversation. * Create a scripted class that extends Conversation to use this. * This allows you to customize how a specific conversation appears and behaves. * Someone clever could use this to add branching dialogue I think. */ @:hscriptClass class ScriptedConversation extends Conversation implements polymod.hscript.HScriptedClass {}