package source; // Yeah, I know... import sys.io.File; /** * A script which executes before the game is built. */ class Prebuild { static inline final BUILD_TIME_FILE:String = '.build_time'; static function main():Void { saveBuildTime(); trace('Building...'); } static function saveBuildTime():Void { var fo:sys.io.FileOutput = File.write(BUILD_TIME_FILE); var now:Float = Sys.time(); fo.writeDouble(now); fo.close(); } }