package;

import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;

using StringTools;

class Boyfriend extends Character
{
	public var stunned:Bool = false;

	public function new(x:Float, y:Float)
	{
		super(x, y);

		var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
		frames = tex;
		animation.addByPrefix('idle', 'BF idle dance', 24, false);
		animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
		animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
		animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
		animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
		animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
		animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
		animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
		animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
		animation.addByPrefix('hey', 'BF HEY', 24, false);
		playAnim('idle');

		antialiasing = true;

		addOffset('idle', -5);
		addOffset("singUP", -29, 27);
		addOffset("singRIGHT", -38, -7);
		addOffset("singLEFT", 12, -6);
		addOffset("singDOWN", -10, -50);
		addOffset("singUPmiss", -29, 27);
		addOffset("singRIGHTmiss", -30, 21);
		addOffset("singLEFTmiss", 12, 24);
		addOffset("singDOWNmiss", -11, -19);
		addOffset("hey", 7, 4);
	}

	override function update(elapsed:Float)
	{
		if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
		{
			playAnim('idle', true, false, 10);
		}
		super.update(elapsed);
	}
}