package source; // Yeah, I know... import sys.FileSystem; import sys.io.File; /** * A script which executes after the game is built. */ class Postbuild { static inline final BUILD_TIME_FILE:String = '.build_time'; static function main():Void { printBuildTime(); } static function printBuildTime():Void { // get buildEnd before fs operations since they are blocking var end:Float = Sys.time(); if (FileSystem.exists(BUILD_TIME_FILE)) { var fi:sys.io.FileInput = File.read(BUILD_TIME_FILE); var start:Float = fi.readDouble(); fi.close(); sys.FileSystem.deleteFile(BUILD_TIME_FILE); var buildTime:Float = roundToTwoDecimals(end - start); trace('Build took: ${buildTime} seconds'); } } static function roundToTwoDecimals(value:Float):Float { return Math.round(value * 100) / 100; } }