package funkin.freeplayStuff; import flixel.FlxSprite; import flixel.util.FlxSignal; class DJBoyfriend extends FlxSprite { public var animHITsignal:FlxSignal; public function new(x:Float, y:Float) { super(x, y); animHITsignal = new FlxSignal(); animOffsets = new Map>(); frames = Paths.getSparrowAtlas('freeplay/bfFreeplay'); animation.addByPrefix('intro', "boyfriend dj intro", 24, false); animation.addByPrefix('idle', "Boyfriend DJ0", 24); animation.addByPrefix('confirm', "Boyfriend DJ confirm", 24); addOffset('intro', 0, 0); addOffset('idle', -4, -426); playAnim('intro'); animation.finishCallback = function(anim) { switch (anim) { case "intro": animHITsignal.dispatch(); playAnim('idle'); // plays idle anim after playing intro } }; } // playAnim stolen from Character.hx, cuz im lazy lol! public var animOffsets:Map>; public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void { animation.play(AnimName, Force, Reversed, Frame); var daOffset = animOffsets.get(AnimName); if (animOffsets.exists(AnimName)) { offset.set(daOffset[0], daOffset[1]); } else offset.set(0, 0); } public function addOffset(name:String, x:Float = 0, y:Float = 0) { animOffsets[name] = [x, y]; } }