package; import flixel.FlxG; import flixel.FlxSubState; class MusicBeatSubstate extends FlxSubState { public function new() { super(); } private var lastBeat:Float = 0; private var lastStep:Float = 0; private var totalBeats:Int = 0; private var totalSteps:Int = 0; private var curStep:Int = 0; private var curBeat:Int = 0; private var controls(get, never):Controls; inline function get_controls():Controls return PlayerSettings.player1.controls; override function update(elapsed:Float) { everyStep(); updateCurStep(); curBeat = Math.round(curStep / 4); super.update(elapsed); } /** * CHECKS EVERY FRAME */ private function everyStep():Void { if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset || Conductor.songPosition < lastStep + Conductor.safeZoneOffset) { if (Conductor.songPosition > lastStep + Conductor.stepCrochet) { stepHit(); } } } private function updateCurStep():Void { curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet); } public function stepHit():Void { totalSteps += 1; lastStep += Conductor.stepCrochet; if (totalSteps % 4 == 0) beatHit(); } public function beatHit():Void { lastBeat += Conductor.crochet; totalBeats += 1; } }