package; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.text.FlxText; class LatencyState extends FlxState { var offsetText:FlxText; var noteGrp:FlxTypedGroup; var strumLine:FlxSprite; override function create() { FlxG.sound.playMusic('assets/sounds/soundTest' + TitleState.soundExt); noteGrp = new FlxTypedGroup(); add(noteGrp); for (i in 0...32) { var note:Note = new Note(Conductor.crochet * i, 1); noteGrp.add(note); } offsetText = new FlxText(); offsetText.screenCenter(); add(offsetText); strumLine = new FlxSprite(FlxG.width / 2, 100).makeGraphic(FlxG.width, 5); add(strumLine); Conductor.changeBPM(120); super.create(); } override function update(elapsed:Float) { offsetText.text = "Offset: " + Conductor.offset + "ms"; Conductor.songPosition = FlxG.sound.music.time - Conductor.offset; var multiply:Float = 1; if (FlxG.keys.pressed.SHIFT) multiply = 10; if (FlxG.keys.justPressed.RIGHT) Conductor.offset += 1 * multiply; if (FlxG.keys.justPressed.LEFT) Conductor.offset -= 1 * multiply; if (FlxG.keys.justPressed.SPACE) { FlxG.sound.music.stop(); FlxG.resetState(); } noteGrp.forEach(function(daNote:Note) { daNote.y = (strumLine.y - (Conductor.songPosition - daNote.strumTime) * 0.45); daNote.x = strumLine.x + 30; if (daNote.y < strumLine.y) daNote.kill(); }); super.update(elapsed); } }